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-rw-r--r--doc/lua_api.txt19
-rw-r--r--src/mg_ore.cpp60
-rw-r--r--src/mg_ore.h17
-rw-r--r--src/script/lua_api/l_mapgen.cpp10
4 files changed, 105 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 13227260c..a6d02ebb5 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1069,7 +1069,6 @@ within the currently generated chunk.
The vertical top and bottom displacement of each puff are determined by the noise
parameters `np_puff_top` and `np_puff_bottom`, respectively.
-
### `blob`
Creates a deformed sphere of ore according to 3d perlin noise described by
`noise_params`. The maximum size of the blob is `clust_size`, and
@@ -1099,6 +1098,22 @@ to small changes. The following is a decent set of parameters to work from:
**WARNING**: Use this ore type *very* sparingly since it is ~200x more
computationally expensive than any other ore.
+### `stratum`
+Creates a single undulating ore stratum that is continuous across mapchunk
+borders and horizontally spans the world.
+The 2D perlin noise described by `noise_params` varies the Y co-ordinate of the
+stratum midpoint. The 2D perlin noise described by `np_stratum_thickness`
+varies the stratum's vertical thickness (in units of nodes). Due to being
+continuous across mapchunk borders the stratum's vertical thickness is
+unlimited.
+`y_min` and `y_max` define the limits of the ore generation and for performance
+reasons should be set as close together as possible but without clipping the
+stratum's Y variation.
+Each node in the stratum has a 1-in-`clust_scarcity` chance of being ore, so a
+solid-ore stratum would require a `clust_scarcity` of 1.
+The parameters `clust_num_ores`, `clust_size`, `noise_threshold` and
+`random_factor` are ignored by this ore type.
+
Ore attributes
--------------
See section "Flag Specifier Format".
@@ -4558,6 +4573,8 @@ Definition tables
{
ore_type = "scatter", -- See "Ore types"
ore = "default:stone_with_coal",
+ ore_param2 = 3,
+ -- ^ Facedir rotation. Default is 0 (unchanged rotation)
wherein = "default:stone",
-- ^ a list of nodenames is supported too
clust_scarcity = 8*8*8,
diff --git a/src/mg_ore.cpp b/src/mg_ore.cpp
index 5f11dda92..54e332116 100644
--- a/src/mg_ore.cpp
+++ b/src/mg_ore.cpp
@@ -74,6 +74,7 @@ void OreManager::clear()
///////////////////////////////////////////////////////////////////////////////
+
Ore::~Ore()
{
delete noise;
@@ -221,6 +222,8 @@ void OreSheet::generate(MMVManip *vm, int mapseed, u32 blockseed,
///////////////////////////////////////////////////////////////////////////////
+
+
OrePuff::~OrePuff()
{
delete noise_puff_top;
@@ -365,6 +368,8 @@ void OreBlob::generate(MMVManip *vm, int mapseed, u32 blockseed,
///////////////////////////////////////////////////////////////////////////////
+
+
OreVein::~OreVein()
{
delete noise2;
@@ -422,3 +427,58 @@ void OreVein::generate(MMVManip *vm, int mapseed, u32 blockseed,
vm->m_data[i] = n_ore;
}
}
+
+
+///////////////////////////////////////////////////////////////////////////////
+
+
+OreStratum::~OreStratum()
+{
+ delete noise_stratum_thickness;
+}
+
+
+void OreStratum::generate(MMVManip *vm, int mapseed, u32 blockseed,
+ v3s16 nmin, v3s16 nmax, u8 *biomemap)
+{
+ PcgRandom pr(blockseed + 4234);
+ MapNode n_ore(c_ore, 0, ore_param2);
+
+ if (!noise) {
+ int sx = nmax.X - nmin.X + 1;
+ int sz = nmax.Z - nmin.Z + 1;
+ noise = new Noise(&np, 0, sx, sz);
+ noise_stratum_thickness = new Noise(&np_stratum_thickness, 0, sx, sz);
+ }
+ noise->perlinMap2D(nmin.X, nmin.Z);
+ noise_stratum_thickness->perlinMap2D(nmin.X, nmin.Z);
+
+ size_t index = 0;
+
+ for (int z = nmin.Z; z <= nmax.Z; z++)
+ for (int x = nmin.X; x <= nmax.X; x++, index++) {
+ if (biomemap && !biomes.empty()) {
+ std::unordered_set<u8>::const_iterator it = biomes.find(biomemap[index]);
+ if (it == biomes.end())
+ continue;
+ }
+
+ float nmid = noise->result[index];
+ float nhalfthick = noise_stratum_thickness->result[index] / 2.0f;
+ int y0 = MYMAX(nmin.Y, nmid - nhalfthick);
+ int y1 = MYMIN(nmax.Y, nmid + nhalfthick);
+
+ for (int y = y0; y <= y1; y++) {
+ if (pr.range(1, clust_scarcity) != 1)
+ continue;
+
+ u32 i = vm->m_area.index(x, y, z);
+ if (!vm->m_area.contains(i))
+ continue;
+ if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
+ continue;
+
+ vm->m_data[i] = n_ore;
+ }
+ }
+}
diff --git a/src/mg_ore.h b/src/mg_ore.h
index 253b115a2..b4309f2f9 100644
--- a/src/mg_ore.h
+++ b/src/mg_ore.h
@@ -42,6 +42,7 @@ enum OreType {
ORE_PUFF,
ORE_BLOB,
ORE_VEIN,
+ ORE_STRATUM,
};
extern FlagDesc flagdesc_ore[];
@@ -133,6 +134,20 @@ public:
v3s16 nmin, v3s16 nmax, u8 *biomemap);
};
+class OreStratum : public Ore {
+public:
+ static const bool NEEDS_NOISE = true;
+
+ NoiseParams np_stratum_thickness;
+ Noise *noise_stratum_thickness = nullptr;
+
+ OreStratum() = default;
+ virtual ~OreStratum();
+
+ virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
+ v3s16 nmin, v3s16 nmax, u8 *biomemap);
+};
+
class OreManager : public ObjDefManager {
public:
OreManager(IGameDef *gamedef);
@@ -156,6 +171,8 @@ public:
return new OreBlob;
case ORE_VEIN:
return new OreVein;
+ case ORE_STRATUM:
+ return new OreStratum;
default:
return nullptr;
}
diff --git a/src/script/lua_api/l_mapgen.cpp b/src/script/lua_api/l_mapgen.cpp
index 0875e2c95..c2b256228 100644
--- a/src/script/lua_api/l_mapgen.cpp
+++ b/src/script/lua_api/l_mapgen.cpp
@@ -73,6 +73,7 @@ struct EnumString ModApiMapgen::es_OreType[] =
{ORE_PUFF, "puff"},
{ORE_BLOB, "blob"},
{ORE_VEIN, "vein"},
+ {ORE_STRATUM, "stratum"},
{0, NULL},
};
@@ -1149,6 +1150,15 @@ int ModApiMapgen::l_register_ore(lua_State *L)
break;
}
+ case ORE_STRATUM: {
+ OreStratum *orestratum = (OreStratum *)ore;
+
+ lua_getfield(L, index, "np_stratum_thickness");
+ read_noiseparams(L, -1, &orestratum->np_stratum_thickness);
+ lua_pop(L, 1);
+
+ break;
+ }
default:
break;
}