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-rw-r--r--src/client/content_cao.cpp17
-rw-r--r--src/client/content_cao.h4
2 files changed, 6 insertions, 15 deletions
diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp
index cf22aa0ed..388a71873 100644
--- a/src/client/content_cao.cpp
+++ b/src/client/content_cao.cpp
@@ -1062,7 +1062,8 @@ void GenericCAO::updateTexturePos()
}
}
-void GenericCAO::updateTextures(const std::string &modref)
+// Do not pass by reference, see header.
+void GenericCAO::updateTextures(std::string mod)
{
ITextureSource *tsrc = m_client->tsrc();
@@ -1071,21 +1072,9 @@ void GenericCAO::updateTextures(const std::string &modref)
bool use_anisotropic_filter = g_settings->getBool("anisotropic_filter");
m_previous_texture_modifier = m_current_texture_modifier;
- m_current_texture_modifier = modref;
+ m_current_texture_modifier = mod;
m_glow = m_prop.glow;
- // Create a reference to the copy of "modref" just created. The
- // following code will then use this reference instead of the
- // original parameter which was passed by reference. This is
- // necessary as "modref" can be a class member and there is a swap on
- // those class members which can get triggered by the rest of the
- // code of this method. This is faster than passing the "mod" by
- // value because it reuses the copy made by the assignment to
- // m_current_texture_modifier for the "mod" instead of having two
- // copies, one for "mod" and another one (created from "mod") for
- // the m_current_texture_modifier class member.
- const std::string &mod = m_current_texture_modifier;
-
video::E_MATERIAL_TYPE material_type = (m_prop.use_texture_alpha) ?
video::EMT_TRANSPARENT_ALPHA_CHANNEL : video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
diff --git a/src/client/content_cao.h b/src/client/content_cao.h
index 320607061..ca1518fb2 100644
--- a/src/client/content_cao.h
+++ b/src/client/content_cao.h
@@ -225,7 +225,9 @@ public:
void updateTexturePos();
- void updateTextures(const std::string &modref);
+ // ffs this HAS TO BE a string copy! See #5739 if you think otherwise
+ // Reason: updateTextures(m_previous_texture_modifier);
+ void updateTextures(std::string mod);
void updateAnimation();