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-rw-r--r--games/devtest/mods/basetools/init.lua1
-rw-r--r--games/devtest/mods/testentities/visuals.lua6
-rw-r--r--games/devtest/mods/testtools/init.lua3
3 files changed, 6 insertions, 4 deletions
diff --git a/games/devtest/mods/basetools/init.lua b/games/devtest/mods/basetools/init.lua
index d9d9afb07..c5b4cd76c 100644
--- a/games/devtest/mods/basetools/init.lua
+++ b/games/devtest/mods/basetools/init.lua
@@ -54,6 +54,7 @@ minetest.register_tool("basetools:pick_mese", {
choppy={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
dig_immediate={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
},
+ damage_groups = {fleshy=100},
},
})
diff --git a/games/devtest/mods/testentities/visuals.lua b/games/devtest/mods/testentities/visuals.lua
index de346fd68..314f51657 100644
--- a/games/devtest/mods/testentities/visuals.lua
+++ b/games/devtest/mods/testentities/visuals.lua
@@ -66,9 +66,9 @@ minetest.register_entity("testentities:yawsprite", {
textures = {"testentities_dungeon_master.png^[makealpha:128,0,0^[makealpha:128,128,0"},
spritediv = {x=6, y=5},
initial_sprite_basepos = {x=0, y=0},
- on_activate = function(self, staticdata)
- self.object:set_sprite({x=0, y=0}, 1, 0, true)
- end,
},
+ on_activate = function(self, staticdata)
+ self.object:set_sprite({x=0, y=0}, 1, 0, true)
+ end,
})
diff --git a/games/devtest/mods/testtools/init.lua b/games/devtest/mods/testtools/init.lua
index a63c98377..d68a086b9 100644
--- a/games/devtest/mods/testtools/init.lua
+++ b/games/devtest/mods/testtools/init.lua
@@ -429,6 +429,7 @@ local editor_formspec = function(playername, obj, value, sel)
"label[0,0;"..F(title).."]"..
"textlist[0,0.5;9,7.5;object_props;"..list..";"..sel..";false]"..
"field[0.2,8.75;8,1;value;"..F(S("Value"))..";"..F(value).."]"..
+ "field_close_on_enter[value;false]"..
"button[8,8.5;1,1;submit;"..F(S("Submit")).."]"
)
end
@@ -665,7 +666,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return
end
end
- if fields.submit then
+ if fields.key_enter_field == "value" or fields.submit then
local props = selected_objects[name]:get_properties()
local keys = property_formspec_data[name]
if (not property_formspec_index[name]) or (not props) then