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-rw-r--r--src/camera.cpp4
-rw-r--r--src/camera.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/camera.cpp b/src/camera.cpp
index f75d6018d..dd4e3963b 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -194,7 +194,7 @@ void Camera::step(f32 dtime)
}
}
-void Camera::add_arm_inertia(f32 player_yaw, f32 frametime)
+void Camera::addArmInertia(f32 player_yaw, f32 frametime)
{
m_cam_vel.X = std::fabs((m_last_cam_pos.X - player_yaw) / m_timer.X) * 0.01f;
m_cam_vel.Y = std::fabs((m_last_cam_pos.Y - m_camera_direction.Y) / m_timer.Y);
@@ -458,7 +458,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
m_cameranode->setFOV(m_fov_y);
if (m_arm_inertia)
- add_arm_inertia(player->getYaw(), frametime);
+ addArmInertia(player->getYaw(), frametime);
// Position the wielded item
//v3f wield_position = v3f(45, -35, 65);
diff --git a/src/camera.h b/src/camera.h
index 9ed4b7277..4b2d9d45e 100644
--- a/src/camera.h
+++ b/src/camera.h
@@ -166,7 +166,7 @@ public:
void drawNametags();
- inline void add_arm_inertia(f32 player_yaw, f32 frametime);
+ inline void addArmInertia(f32 player_yaw, f32 frametime);
private:
// Nodes