diff options
-rw-r--r-- | src/heightmap.cpp | 4 | ||||
-rw-r--r-- | src/main.cpp | 148 | ||||
-rw-r--r-- | src/map.cpp | 113 | ||||
-rw-r--r-- | src/mapblock.cpp | 6 | ||||
-rw-r--r-- | src/mapblockobject.h | 4 | ||||
-rw-r--r-- | src/socket.cpp | 5 | ||||
-rw-r--r-- | src/test.cpp | 4 | ||||
-rw-r--r-- | src/voxel.cpp | 2 |
8 files changed, 65 insertions, 221 deletions
diff --git a/src/heightmap.cpp b/src/heightmap.cpp index 5acb8916b..6e785fcc5 100644 --- a/src/heightmap.cpp +++ b/src/heightmap.cpp @@ -143,7 +143,7 @@ void FixedHeightmap::makeDiamond( f32 n = avgDiagNeighbours(center, a/2); // Add (-1.0...1.0) * randmax - n += ((float)rand() / (float)(RAND_MAX/2) - 1.0)*randmax; + n += ((float)myrand() / (float)(MYRAND_MAX/2) - 1.0)*randmax; bool worked = setGroundHeightParent(center, n); if(a >= 2 && worked) @@ -176,7 +176,7 @@ void FixedHeightmap::makeSquare( f32 n = avgNeighbours(center, a/2); // Add (-1.0...1.0) * randmax - n += ((float)rand() / (float)(RAND_MAX/2) - 1.0)*randmax; + n += ((float)myrand() / (float)(MYRAND_MAX/2) - 1.0)*randmax; bool worked = setGroundHeightParent(center, n); if(a >= 4 && worked) diff --git a/src/main.cpp b/src/main.cpp index 2f22caeb0..bd0ebd8ca 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -820,7 +820,7 @@ public: s32 Rand(s32 min, s32 max)
{
- return (rand()%(max-min+1))+min;
+ return (myrand()%(max-min+1))+min;
}
private:
bool keydown[KEY_KEY_CODES_COUNT];
@@ -830,124 +830,6 @@ private: bool rightclicked;
};
-#if 0
-void updateViewingRange(f32 frametime, Client *client)
-{
- // Range_all messes up frametime_avg
- if(draw_control.range_all == true)
- return;
-
- float wanted_fps = g_settings.getFloat("wanted_fps");
-
- // Initialize to the target value
- static float frametime_avg = 1.0/wanted_fps;
- //frametime_avg = frametime_avg * 0.9 + frametime * 0.1;
- //frametime_avg = frametime_avg * 0.7 + frametime * 0.3;
- //frametime_avg = frametime_avg * 0.5 + frametime * 0.5;
- //frametime_avg = frametime_avg * 0.0 + frametime * 1.0;
- frametime_avg = frametime_avg * 0.7 + frametime * 0.3;
-
- static f32 counter = 0;
- if(counter > 0){
- counter -= frametime;
- return;
- }
- //counter = 1.0; //seconds
- counter = 0.5; //seconds
- //counter += 0.1; //seconds
- //counter = 0.3; //seconds
-
- //float freetime_ratio = 0.2;
- //float freetime_ratio = 0.4;
- float freetime_ratio = FREETIME_RATIO;
-
- float frametime_wanted = (1.0/(wanted_fps/(1.0-freetime_ratio)));
-
- //float fraction = sqrt(frametime_avg / frametime_wanted);
- //float fraction = pow(frametime_avg / frametime_wanted, 1./3);
-
- float fraction_unbiased = frametime_avg / frametime_wanted;
-
- float fraction = pow(fraction_unbiased, 20./(float)draw_control.wanted_range);
-
- /*float fraction = 1.0;
- // If frametime is too high
- if(fraction_unbiased > 1.0)
- fraction = pow(fraction_unbiased, 1./2);
- // If frametime is too low
- else
- fraction = pow(fraction_unbiased, 1./5);*/
-
- /*float fraction = sqrt(frametime_avg / frametime_wanted) / 2.0
- + frametime_avg / frametime_wanted / 2.0;*/
-
- //float fraction = frametime_avg / frametime_wanted;
-
- static bool fraction_is_good = false;
-
- //float fraction_good_threshold = 0.1;
- //float fraction_bad_threshold = 0.25;
-
- /*float fraction_good_threshold = 0.075;
- float fraction_bad_threshold = 0.125;*/
- // If frametime is too low
- /*if(fraction < 1.0)
- {
- fraction_good_threshold = pow(fraction_good_threshold, 4);
- fraction_bad_threshold = pow(fraction_bad_threshold, 4);
- }*/
-
- float fraction_good_threshold = 0.23;
- float fraction_bad_threshold = 0.33;
-
- float fraction_limit;
- // Use high limit if fraction is good AND the fraction would
- // lower the range. We want to keep the range fairly high.
- if(fraction_is_good && fraction > 1.0)
- fraction_limit = fraction_bad_threshold;
- else
- fraction_limit = fraction_good_threshold;
-
- //if(fabs(fraction - 1.0) < fraction_limit)
- if(fabs(fraction_unbiased - 1.0) < fraction_limit)
- {
- fraction_is_good = true;
- return;
- }
- else
- {
- fraction_is_good = false;
- }
-
- //dstream<<"frametime_avg="<<frametime_avg<<std::endl;
- //dstream<<"frametime_wanted="<<frametime_wanted<<std::endl;
- /*dstream<<"fetching="<<client->isFetchingBlocks()
- <<" faction = "<<fraction<<std::endl;*/
-
- JMutexAutoLock lock(g_range_mutex);
-
- s16 viewing_range_nodes_min = g_settings.getS16("viewing_range_nodes_min");
- s16 viewing_range_nodes_max = g_settings.getS16("viewing_range_nodes_max");
-
- s16 n = (float)draw_control.wanted_range / fraction;
- if(n < viewing_range_nodes_min)
- n = viewing_range_nodes_min;
- if(n > viewing_range_nodes_max)
- n = viewing_range_nodes_max;
-
- bool can_change = true;
-
- if(client->isFetchingBlocks() == true && n > draw_control.wanted_range)
- can_change = false;
-
- if(can_change)
- draw_control.wanted_range = n;
-
- /*dstream<<"draw_control.wanted_range = "
- <<draw_control.wanted_range<<std::endl;*/
-}
-#endif
-
void updateViewingRange(f32 frametime_in, Client *client)
{
if(draw_control.range_all == true)
@@ -967,15 +849,15 @@ void updateViewingRange(f32 frametime_in, Client *client) //counter = 0.1;
counter = 0.2;
- dstream<<__FUNCTION_NAME
+ /*dstream<<__FUNCTION_NAME
<<": Collected "<<added_frames<<" frames, total of "
- <<added_frametime<<"s."<<std::endl;
+ <<added_frametime<<"s."<<std::endl;*/
- dstream<<"draw_control.blocks_drawn="
+ /*dstream<<"draw_control.blocks_drawn="
<<draw_control.blocks_drawn
<<", draw_control.blocks_would_have_drawn="
<<draw_control.blocks_would_have_drawn
- <<std::endl;
+ <<std::endl;*/
float range_min = g_settings.getS16("viewing_range_nodes_min");
float range_max = g_settings.getS16("viewing_range_nodes_max");
@@ -1001,12 +883,12 @@ void updateViewingRange(f32 frametime_in, Client *client) float wanted_frametime = 1.0 / wanted_fps;
f32 wanted_frametime_change = wanted_frametime - frametime;
- dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
+ //dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
// If needed frametime change is very small, just return
if(fabs(wanted_frametime_change) < wanted_frametime*0.2)
{
- dstream<<"ignoring small wanted_frametime_change"<<std::endl;
+ //dstream<<"ignoring small wanted_frametime_change"<<std::endl;
return;
}
@@ -1038,11 +920,11 @@ void updateViewingRange(f32 frametime_in, Client *client) if(time_per_range < min_time_per_range)
{
time_per_range = min_time_per_range;
- dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
+ //dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
}
else
{
- dstream<<"time_per_range="<<time_per_range<<std::endl;
+ //dstream<<"time_per_range="<<time_per_range<<std::endl;
}
f32 wanted_range_change = wanted_frametime_change / time_per_range;
@@ -1050,28 +932,28 @@ void updateViewingRange(f32 frametime_in, Client *client) //wanted_range_change *= 0.9;
//wanted_range_change *= 0.75;
wanted_range_change *= 0.5;
- dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
+ //dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
// If needed range change is very small, just return
if(fabs(wanted_range_change) < 0.001)
{
- dstream<<"ignoring small wanted_range_change"<<std::endl;
+ //dstream<<"ignoring small wanted_range_change"<<std::endl;
return;
}
new_range += wanted_range_change;
- dstream<<"new_range="<<new_range/*<<std::endl*/;
+ //dstream<<"new_range="<<new_range/*<<std::endl*/;
- float new_range_unclamped = new_range;
+ //float new_range_unclamped = new_range;
if(new_range < range_min)
new_range = range_min;
if(new_range > range_max)
new_range = range_max;
- if(new_range != new_range_unclamped)
+ /*if(new_range != new_range_unclamped)
dstream<<", clamped to "<<new_range<<std::endl;
else
- dstream<<std::endl;
+ dstream<<std::endl;*/
draw_control.wanted_range = new_range;
diff --git a/src/map.cpp b/src/map.cpp index b092e1fa5..1bd4f299f 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -26,45 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "voxel.h" #include "porting.h" -#if 0 -MapBlockPointerCache::MapBlockPointerCache(Map *map) -{ - m_map = map; - m_map->m_blockcachelock.cacheCreated(); - - m_from_cache_count = 0; - m_from_map_count = 0; -} - -MapBlockPointerCache::~MapBlockPointerCache() -{ - m_map->m_blockcachelock.cacheRemoved(); - - /*dstream<<"MapBlockPointerCache:" - <<" from_cache_count="<<m_from_cache_count - <<" from_map_count="<<m_from_map_count - <<std::endl;*/ -} - -MapBlock * MapBlockPointerCache::getBlockNoCreate(v3s16 p) -{ - core::map<v3s16, MapBlock*>::Node *n = NULL; - n = m_blocks.find(p); - if(n != NULL) - { - m_from_cache_count++; - return n->getValue(); - } - - m_from_map_count++; - - // Throws InvalidPositionException if not found - MapBlock *b = m_map->getBlockNoCreate(p); - m_blocks[p] = b; - return b; -} -#endif - /* Map */ @@ -1573,12 +1534,12 @@ MapSector * ServerMap::emergeSector(v2s16 p2d) tree_max = a / (t/0.03); else tree_max = a; - u32 count = (rand()%(tree_max+1)); + u32 count = (myrand()%(tree_max+1)); //u32 count = tree_max; for(u32 i=0; i<count; i++) { - s16 x = (rand()%(MAP_BLOCKSIZE-2))+1; - s16 z = (rand()%(MAP_BLOCKSIZE-2))+1; + s16 x = (myrand()%(MAP_BLOCKSIZE-2))+1; + s16 z = (myrand()%(MAP_BLOCKSIZE-2))+1; s16 y = sector->getGroundHeight(v2s16(x,z))+1; if(y < WATER_LEVEL) continue; @@ -1597,11 +1558,11 @@ MapSector * ServerMap::emergeSector(v2s16 p2d) bush_max = (pitness*a*4); if(bush_max > a) bush_max = a; - u32 count = (rand()%(bush_max+1)); + u32 count = (myrand()%(bush_max+1)); for(u32 i=0; i<count; i++) { - s16 x = rand()%(MAP_BLOCKSIZE-0)+0; - s16 z = rand()%(MAP_BLOCKSIZE-0)+0; + s16 x = myrand()%(MAP_BLOCKSIZE-0)+0; + s16 z = myrand()%(MAP_BLOCKSIZE-0)+0; s16 y = sector->getGroundHeight(v2s16(x,z))+1; if(y < WATER_LEVEL) continue; @@ -1614,11 +1575,11 @@ MapSector * ServerMap::emergeSector(v2s16 p2d) */ if(m_params.ravines_amount != 0) { - if(rand()%(s32)(20.0 / m_params.ravines_amount) == 0) + if(myrand()%(s32)(20.0 / m_params.ravines_amount) == 0) { s16 s = 6; - s16 x = rand()%(MAP_BLOCKSIZE-s*2-1)+s; - s16 z = rand()%(MAP_BLOCKSIZE-s*2-1)+s; + s16 x = myrand()%(MAP_BLOCKSIZE-s*2-1)+s; + s16 z = myrand()%(MAP_BLOCKSIZE-s*2-1)+s; /*s16 x = 8; s16 z = 8;*/ s16 y = sector->getGroundHeight(v2s16(x,z))+1; @@ -1737,11 +1698,11 @@ MapBlock * ServerMap::emergeBlock( const s32 ued_max = 5; const s32 ued_min = 3; bool underground_emptiness[ued_max*ued_max*ued_max]; - s32 ued = (rand()%(ued_max-ued_min+1))+1; + s32 ued = (myrand()%(ued_max-ued_min+1))+1; //s32 ued = ued_max; for(s32 i=0; i<ued*ued*ued; i++) { - underground_emptiness[i] = ((rand() % 5) == 0); + underground_emptiness[i] = ((myrand() % 5) == 0); } /* @@ -1830,9 +1791,9 @@ MapBlock * ServerMap::emergeBlock( */ v3f orp( - (float)(rand()%ued)+0.5, - (float)(rand()%ued)+0.5, - (float)(rand()%ued)+0.5 + (float)(myrand()%ued)+0.5, + (float)(myrand()%ued)+0.5, + (float)(myrand()%ued)+0.5 ); // Check z- @@ -1911,13 +1872,13 @@ continue_generating: for(u16 i=0; i<3; i++) { v3f rp( - (float)(rand()%ued)+0.5, - (float)(rand()%ued)+0.5, - (float)(rand()%ued)+0.5 + (float)(myrand()%ued)+0.5, + (float)(myrand()%ued)+0.5, + (float)(myrand()%ued)+0.5 ); s16 min_d = 0; s16 max_d = 4; - s16 rs = (rand()%(max_d-min_d+1))+min_d; + s16 rs = (myrand()%(max_d-min_d+1))+min_d; v3f vec = rp - orp; @@ -2098,12 +2059,12 @@ continue_generating: */ for(s16 i=0; i<underground_level*1; i++) { - if(rand()%2 == 0) + if(myrand()%2 == 0) { v3s16 cp( - (rand()%(MAP_BLOCKSIZE-2))+1, - (rand()%(MAP_BLOCKSIZE-2))+1, - (rand()%(MAP_BLOCKSIZE-2))+1 + (myrand()%(MAP_BLOCKSIZE-2))+1, + (myrand()%(MAP_BLOCKSIZE-2))+1, + (myrand()%(MAP_BLOCKSIZE-2))+1 ); MapNode n; @@ -2111,14 +2072,14 @@ continue_generating: //if(is_ground_content(block->getNode(cp).d)) if(block->getNode(cp).d == CONTENT_STONE) - if(rand()%8 == 0) + if(myrand()%8 == 0) block->setNode(cp, n); for(u16 i=0; i<26; i++) { //if(is_ground_content(block->getNode(cp+g_26dirs[i]).d)) if(block->getNode(cp+g_26dirs[i]).d == CONTENT_STONE) - if(rand()%8 == 0) + if(myrand()%8 == 0) block->setNode(cp+g_26dirs[i], n); } } @@ -2131,16 +2092,16 @@ continue_generating: u16 coal_rareness = 60 / coal_amount; if(coal_rareness == 0) coal_rareness = 1; - if(rand()%coal_rareness == 0) + if(myrand()%coal_rareness == 0) { - u16 a = rand() % 16; + u16 a = myrand() % 16; u16 amount = coal_amount * a*a*a / 1000; for(s16 i=0; i<amount; i++) { v3s16 cp( - (rand()%(MAP_BLOCKSIZE-2))+1, - (rand()%(MAP_BLOCKSIZE-2))+1, - (rand()%(MAP_BLOCKSIZE-2))+1 + (myrand()%(MAP_BLOCKSIZE-2))+1, + (myrand()%(MAP_BLOCKSIZE-2))+1, + (myrand()%(MAP_BLOCKSIZE-2))+1 ); MapNode n; @@ -2150,14 +2111,14 @@ continue_generating: //if(is_ground_content(block->getNode(cp).d)) if(block->getNode(cp).d == CONTENT_STONE) - if(rand()%8 == 0) + if(myrand()%8 == 0) block->setNode(cp, n); for(u16 i=0; i<26; i++) { //if(is_ground_content(block->getNode(cp+g_26dirs[i]).d)) if(block->getNode(cp+g_26dirs[i]).d == CONTENT_STONE) - if(rand()%8 == 0) + if(myrand()%8 == 0) block->setNode(cp+g_26dirs[i], n); } } @@ -2172,9 +2133,9 @@ continue_generating: //for(u16 i=0; i<2; i++) { v3s16 cp( - (rand()%(MAP_BLOCKSIZE-2))+1, - (rand()%(MAP_BLOCKSIZE-2))+1, - (rand()%(MAP_BLOCKSIZE-2))+1 + (myrand()%(MAP_BLOCKSIZE-2))+1, + (myrand()%(MAP_BLOCKSIZE-2))+1, + (myrand()%(MAP_BLOCKSIZE-2))+1 ); // Check that the place is empty @@ -2295,18 +2256,18 @@ continue_generating: n.d = CONTENT_STONE; MapNode n2; n2.d = CONTENT_AIR; - s16 depth = maxdepth + (rand()%10); + s16 depth = maxdepth + (myrand()%10); s16 z = 0; s16 minz = -6 - (-2); s16 maxz = 6 -1; for(s16 x=-6; x<=6; x++) { - z += -1 + (rand()%3); + z += -1 + (myrand()%3); if(z < minz) z = minz; if(z > maxz) z = maxz; - for(s16 y=depth+(rand()%2); y<=6; y++) + for(s16 y=depth+(myrand()%2); y<=6; y++) { /*std::cout<<"("<<p2.X<<","<<p2.Y<<","<<p2.Z<<")" <<std::endl;*/ diff --git a/src/mapblock.cpp b/src/mapblock.cpp index 186256589..60efa2fcf 100644 --- a/src/mapblock.cpp +++ b/src/mapblock.cpp @@ -1021,11 +1021,11 @@ void MapBlock::stepObjects(float dtime, bool server, u32 daynight_ratio) m_spawn_timer -= dtime; if(m_spawn_timer <= 0.0) { - m_spawn_timer += rand() % 300; + m_spawn_timer += myrand() % 300; v2s16 p2d( - (rand()%(MAP_BLOCKSIZE-1))+0, - (rand()%(MAP_BLOCKSIZE-1))+0 + (myrand()%(MAP_BLOCKSIZE-1))+0, + (myrand()%(MAP_BLOCKSIZE-1))+0 ); s16 y = getGroundLevel(p2d); diff --git a/src/mapblockobject.h b/src/mapblockobject.h index 08f535514..aee41f3ba 100644 --- a/src/mapblockobject.h +++ b/src/mapblockobject.h @@ -630,8 +630,8 @@ public: m_counter2 -= dtime; if(m_counter2 < 0.0) { - m_counter2 += (float)(rand()%100)/100*3.0; - m_yaw += ((float)(rand()%200)-100)/100*180; + m_counter2 += (float)(myrand()%100)/100*3.0; + m_yaw += ((float)(myrand()%200)-100)/100*180; m_yaw = wrapDegrees(m_yaw); } } diff --git a/src/socket.cpp b/src/socket.cpp index f4b8f4429..499ee504e 100644 --- a/src/socket.cpp +++ b/src/socket.cpp @@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <iostream> #include <stdlib.h> #include <errno.h> +#include "utility.h" // Debug printing options #define DP 0 @@ -194,8 +195,8 @@ void UDPSocket::Send(const Address & destination, const void * data, int size) { bool dumping_packet = false; if(INTERNET_SIMULATOR) - dumping_packet = (rand()%10==0); //easy - //dumping_packet = (rand()%4==0); // hard + dumping_packet = (myrand()%10==0); //easy + //dumping_packet = (myrand()%4==0); // hard if(DP){ /*dstream<<DPS<<"UDPSocket("<<(int)m_handle diff --git a/src/test.cpp b/src/test.cpp index 142918df6..38c663236 100644 --- a/src/test.cpp +++ b/src/test.cpp @@ -723,9 +723,9 @@ struct TestHeightmap void Random() { dstream<<"Running random code (get a human to check this)"<<std::endl; - dstream<<"rand() values: "; + dstream<<"myrand() values: "; for(u16 i=0; i<5; i++) - dstream<<(u16)rand()<<" "; + dstream<<(u16)myrand()<<" "; dstream<<std::endl; const s16 BS1 = 8; diff --git a/src/voxel.cpp b/src/voxel.cpp index 55cd73893..2fd4e7b45 100644 --- a/src/voxel.cpp +++ b/src/voxel.cpp @@ -893,7 +893,7 @@ void VoxelManipulator::flowWater( */ s32 k = 0; if(active_nodes.size() != 0) - k = (s32)rand() % (s32)active_nodes.size(); + k = (s32)myrand() % (s32)active_nodes.size(); // Flow water to active nodes for(;;) |