diff options
-rw-r--r-- | doc/lua_api.txt | 7 | ||||
-rw-r--r-- | src/script/lua_api/l_object.cpp | 2 |
2 files changed, 5 insertions, 4 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 3eb1fdc64..960b27441 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -3306,11 +3306,12 @@ This is basically a reference to a C++ `ServerActiveObject` * `set_clouds(parameters)`: set cloud parameters * `parameters` is a table with the following optional fields: * `density`: from `0` (no clouds) to `1` (full clouds) (default `0.4`) - * `color`: basic cloud color, with alpha channel (default `#fff0f0e5`) - * `ambient`: cloud color lower bound, use for a "glow at night" effect (default `#000000`) + * `color`: basic cloud color with alpha channel, ColorSpec (default `#fff0f0e5`) + * `ambient`: cloud color lower bound, use for a "glow at night" effect. + ColorSpec (alpha ignored, default `#000000`) * `height`: cloud height, i.e. y of cloud base (default per conf, usually `120`) * `thickness`: cloud thickness in nodes (default `16`) - * `speed`: 2D cloud speed + direction in nodes per second (default `{x=0, y=-2}`) + * `speed`: 2D cloud speed + direction in nodes per second (default `{x=0, z=-2}`) * `get_clouds()`: returns a table with the current cloud parameters as in `set_clouds` * `override_day_night_ratio(ratio or nil)` * `0`...`1`: Overrides day-night ratio, controlling sunlight to a specific amount diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index d37c525dd..7d2eba8e2 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -1766,7 +1766,7 @@ int ObjectRef::l_set_clouds(lua_State *L) if (lua_istable(L, -1)) { v2f new_speed; new_speed.X = getfloatfield_default(L, -1, "x", 0); - new_speed.Y = getfloatfield_default(L, -1, "y", 0); + new_speed.Y = getfloatfield_default(L, -1, "z", 0); cloud_params.speed = new_speed; } lua_pop(L, 1); |