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-rw-r--r--doc/lua_api.txt7
-rw-r--r--src/script/lua_api/l_object.cpp2
2 files changed, 5 insertions, 4 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 3eb1fdc64..960b27441 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -3306,11 +3306,12 @@ This is basically a reference to a C++ `ServerActiveObject`
* `set_clouds(parameters)`: set cloud parameters
* `parameters` is a table with the following optional fields:
* `density`: from `0` (no clouds) to `1` (full clouds) (default `0.4`)
- * `color`: basic cloud color, with alpha channel (default `#fff0f0e5`)
- * `ambient`: cloud color lower bound, use for a "glow at night" effect (default `#000000`)
+ * `color`: basic cloud color with alpha channel, ColorSpec (default `#fff0f0e5`)
+ * `ambient`: cloud color lower bound, use for a "glow at night" effect.
+ ColorSpec (alpha ignored, default `#000000`)
* `height`: cloud height, i.e. y of cloud base (default per conf, usually `120`)
* `thickness`: cloud thickness in nodes (default `16`)
- * `speed`: 2D cloud speed + direction in nodes per second (default `{x=0, y=-2}`)
+ * `speed`: 2D cloud speed + direction in nodes per second (default `{x=0, z=-2}`)
* `get_clouds()`: returns a table with the current cloud parameters as in `set_clouds`
* `override_day_night_ratio(ratio or nil)`
* `0`...`1`: Overrides day-night ratio, controlling sunlight to a specific amount
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index d37c525dd..7d2eba8e2 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -1766,7 +1766,7 @@ int ObjectRef::l_set_clouds(lua_State *L)
if (lua_istable(L, -1)) {
v2f new_speed;
new_speed.X = getfloatfield_default(L, -1, "x", 0);
- new_speed.Y = getfloatfield_default(L, -1, "y", 0);
+ new_speed.Y = getfloatfield_default(L, -1, "z", 0);
cloud_params.speed = new_speed;
}
lua_pop(L, 1);