diff options
-rw-r--r-- | minetest.conf.example | 8 | ||||
-rw-r--r-- | src/defaultsettings.cpp | 4 | ||||
-rw-r--r-- | src/game.cpp | 31 | ||||
-rw-r--r-- | src/guiKeyChangeMenu.cpp | 42 |
4 files changed, 62 insertions, 23 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index 88e2db8ab..e8e304073 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -48,6 +48,7 @@ #keymap_rangeselect = KEY_KEY_R #keymap_freemove = KEY_KEY_K #keymap_fastmove = KEY_KEY_J +#keymap_cinematic = KEY_F8 #keymap_screenshot = KEY_F12 # If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending #aux1_descends = false @@ -127,6 +128,13 @@ #free_move = false # Continuous forward movement (for testing) #continuous_forward = false +# Enable cinematic mode +#cinematic = false +# Camera smoothing - smooths rotation of camera. 0 is no smoothing. +# Must be equal to or greater than 0, and less than 1. +#camera_smoothing = 0.0 +# Camera smoothing when in cinematic mode +#cinematic_camera_smoothing = 0.7 # Fast movement (keymap_special1) #fast_move = false # Invert mouse diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 6504c5155..7b6e366c6 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -48,6 +48,7 @@ void set_default_settings(Settings *settings) settings->setDefault("keymap_freemove", "KEY_KEY_K"); settings->setDefault("keymap_fastmove", "KEY_KEY_J"); settings->setDefault("keymap_noclip", "KEY_KEY_H"); + settings->setDefault("keymap_cinematic", "KEY_F8"); settings->setDefault("keymap_screenshot", "KEY_F12"); settings->setDefault("keymap_toggle_hud", "KEY_F1"); settings->setDefault("keymap_toggle_chat", "KEY_F2"); @@ -115,6 +116,9 @@ void set_default_settings(Settings *settings) settings->setDefault("free_move", "false"); settings->setDefault("noclip", "false"); settings->setDefault("continuous_forward", "false"); + settings->setDefault("cinematic", "false"); + settings->setDefault("camera_smoothing", "0"); + settings->setDefault("cinematic_camera_smoothing", "0.7"); settings->setDefault("fast_move", "false"); settings->setDefault("invert_mouse", "false"); settings->setDefault("enable_clouds", "true"); diff --git a/src/game.cpp b/src/game.cpp index c4ad49fcf..1fe1c4163 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1137,7 +1137,7 @@ static void show_pause_menu(GUIFormSpecMenu **cur_formspec, os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;" << wide_to_narrow(wstrgettext("Change Password")) << "]"; } - + #ifndef __ANDROID__ os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;" << wide_to_narrow(wstrgettext("Sound Volume")) << "]"; @@ -1253,6 +1253,7 @@ struct KeyCache { KEYMAP_ID_FREEMOVE, KEYMAP_ID_FASTMOVE, KEYMAP_ID_NOCLIP, + KEYMAP_ID_CINEMATIC, KEYMAP_ID_SCREENSHOT, KEYMAP_ID_TOGGLE_HUD, KEYMAP_ID_TOGGLE_CHAT, @@ -1301,6 +1302,7 @@ void KeyCache::populate() key[KEYMAP_ID_FREEMOVE] = getKeySetting("keymap_freemove"); key[KEYMAP_ID_FASTMOVE] = getKeySetting("keymap_fastmove"); key[KEYMAP_ID_NOCLIP] = getKeySetting("keymap_noclip"); + key[KEYMAP_ID_CINEMATIC] = getKeySetting("keymap_cinematic"); key[KEYMAP_ID_SCREENSHOT] = getKeySetting("keymap_screenshot"); key[KEYMAP_ID_TOGGLE_HUD] = getKeySetting("keymap_toggle_hud"); key[KEYMAP_ID_TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat"); @@ -1497,6 +1499,7 @@ protected: void toggleFreeMoveAlt(float *statustext_time, float *jump_timer); void toggleFast(float *statustext_time); void toggleNoClip(float *statustext_time); + void toggleCinematic(float *statustext_time); void toggleChat(float *statustext_time, bool *flag); void toggleHud(float *statustext_time, bool *flag); @@ -1737,6 +1740,7 @@ void Game::run() { ProfilerGraph graph; RunStats stats = { 0 }; + CameraOrientation cam_view_target = { 0 }; CameraOrientation cam_view = { 0 }; GameRunData runData = { 0 }; FpsControl draw_times = { 0 }; @@ -1792,7 +1796,17 @@ void Game::run() updateProfilers(runData, stats, draw_times, dtime); processUserInput(&flags, &runData, dtime); // Update camera before player movement to avoid camera lag of one frame - updateCameraDirection(&cam_view, &flags); + updateCameraDirection(&cam_view_target, &flags); + float cam_smoothing = 0; + if (g_settings->getBool("cinematic")) + cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing"); + else + cam_smoothing = 1 - g_settings->getFloat("camera_smoothing"); + cam_smoothing = rangelim(cam_smoothing, 0.01f, 1.0f); + cam_view.camera_yaw += (cam_view_target.camera_yaw - + cam_view.camera_yaw) * cam_smoothing; + cam_view.camera_pitch += (cam_view_target.camera_pitch - + cam_view.camera_pitch) * cam_smoothing; updatePlayerControl(cam_view); step(&dtime); processClientEvents(&cam_view, &runData.damage_flash); @@ -2568,6 +2582,8 @@ void Game::processKeyboardInput(VolatileRunFlags *flags, toggleFast(statustext_time); } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_NOCLIP])) { toggleNoClip(statustext_time); + } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CINEMATIC])) { + toggleCinematic(statustext_time); } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_SCREENSHOT])) { client->makeScreenshot(device); } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_HUD])) { @@ -2754,6 +2770,16 @@ void Game::toggleNoClip(float *statustext_time) statustext += L" (note: no 'noclip' privilege)"; } +void Game::toggleCinematic(float *statustext_time) +{ + static const wchar_t *msg[] = { L"cinematic disabled", L"cinematic enabled" }; + bool cinematic = !g_settings->getBool("cinematic"); + g_settings->set("cinematic", bool_to_cstr(cinematic)); + + *statustext_time = 0; + statustext = msg[cinematic]; +} + void Game::toggleChat(float *statustext_time, bool *flag) { @@ -4237,4 +4263,3 @@ void the_game(bool *kill, error_message = narrow_to_wide(e.what()) + wstrgettext("\nCheck debug.txt for details."); } } - diff --git a/src/guiKeyChangeMenu.cpp b/src/guiKeyChangeMenu.cpp index 4cd9f36d9..9b5a31d26 100644 --- a/src/guiKeyChangeMenu.cpp +++ b/src/guiKeyChangeMenu.cpp @@ -51,6 +51,7 @@ enum GUI_ID_KEY_FAST_BUTTON, GUI_ID_KEY_JUMP_BUTTON, GUI_ID_KEY_NOCLIP_BUTTON, + GUI_ID_KEY_CINEMATIC_BUTTON, GUI_ID_KEY_CHAT_BUTTON, GUI_ID_KEY_CMD_BUTTON, GUI_ID_KEY_CONSOLE_BUTTON, @@ -137,20 +138,20 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) { key_setting *k = key_settings.at(i); { - core::rect < s32 > rect(0, 0, 100, 20); + core::rect < s32 > rect(0, 0, 110, 20); rect += topleft + v2s32(offset.X, offset.Y); Environment->addStaticText(k->button_name, rect, false, true, this, -1); } { core::rect < s32 > rect(0, 0, 100, 30); - rect += topleft + v2s32(offset.X + 105, offset.Y - 5); + rect += topleft + v2s32(offset.X + 115, offset.Y - 5); const wchar_t *text = wgettext(k->key.name()); k->button = Environment->addButton(rect, this, k->id, text); delete[] text; } if(i + 1 == KMaxButtonPerColumns) - offset = v2s32(250, 60); + offset = v2s32(260, 60); else offset += v2s32(0, 25); } @@ -394,22 +395,23 @@ void GUIKeyChangeMenu::add_key(int id, const wchar_t *button_name, const std::st void GUIKeyChangeMenu::init_keys() { - this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wgettext("Forward"), "keymap_forward"); - this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wgettext("Backward"), "keymap_backward"); - this->add_key(GUI_ID_KEY_LEFT_BUTTON, wgettext("Left"), "keymap_left"); - this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wgettext("Right"), "keymap_right"); - this->add_key(GUI_ID_KEY_USE_BUTTON, wgettext("Use"), "keymap_special1"); - this->add_key(GUI_ID_KEY_JUMP_BUTTON, wgettext("Jump"), "keymap_jump"); - this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak"); - this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop"); - this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory"); - this->add_key(GUI_ID_KEY_CHAT_BUTTON, wgettext("Chat"), "keymap_chat"); - this->add_key(GUI_ID_KEY_CMD_BUTTON, wgettext("Command"), "keymap_cmd"); - this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wgettext("Console"), "keymap_console"); - this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove"); - this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove"); - this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip"); - this->add_key(GUI_ID_KEY_RANGE_BUTTON, wgettext("Range select"), "keymap_rangeselect"); - this->add_key(GUI_ID_KEY_DUMP_BUTTON, wgettext("Print stacks"), "keymap_print_debug_stacks"); + this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wgettext("Forward"), "keymap_forward"); + this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wgettext("Backward"), "keymap_backward"); + this->add_key(GUI_ID_KEY_LEFT_BUTTON, wgettext("Left"), "keymap_left"); + this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wgettext("Right"), "keymap_right"); + this->add_key(GUI_ID_KEY_USE_BUTTON, wgettext("Use"), "keymap_special1"); + this->add_key(GUI_ID_KEY_JUMP_BUTTON, wgettext("Jump"), "keymap_jump"); + this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak"); + this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop"); + this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory"); + this->add_key(GUI_ID_KEY_CHAT_BUTTON, wgettext("Chat"), "keymap_chat"); + this->add_key(GUI_ID_KEY_CMD_BUTTON, wgettext("Command"), "keymap_cmd"); + this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wgettext("Console"), "keymap_console"); + this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove"); + this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove"); + this->add_key(GUI_ID_KEY_CINEMATIC_BUTTON, wgettext("Toggle Cinematic"), "keymap_cinematic"); + this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip"); + this->add_key(GUI_ID_KEY_RANGE_BUTTON, wgettext("Range select"), "keymap_rangeselect"); + this->add_key(GUI_ID_KEY_DUMP_BUTTON, wgettext("Print stacks"), "keymap_print_debug_stacks"); } |