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-rw-r--r--builtin/game/item.lua2
-rw-r--r--doc/lua_api.txt23
2 files changed, 14 insertions, 11 deletions
diff --git a/builtin/game/item.lua b/builtin/game/item.lua
index 8041d557e..00c1912fc 100644
--- a/builtin/game/item.lua
+++ b/builtin/game/item.lua
@@ -398,6 +398,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
return itemstack, true
end
+-- deprecated, item_place does not call this
function core.item_place_object(itemstack, placer, pointed_thing)
local pos = core.get_pointed_thing_position(pointed_thing, true)
if pos ~= nil then
@@ -419,6 +420,7 @@ function core.item_place(itemstack, placer, pointed_thing, param2)
end
end
+ -- Place if node, otherwise do nothing
if itemstack:get_definition().type == "node" then
return core.item_place_node(itemstack, placer, pointed_thing, param2)
end
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index cb92ea7b8..ca59aad95 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -4851,10 +4851,8 @@ Rollback
* Revert latest actions of someone
* `actor`: `"player:<name>"`, also `"liquid"`.
-Defaults for the `on_*` item definition functions
--------------------------------------------------
-
-These functions return the leftover itemstack.
+Defaults for the `on_place` and `on_drop` item definition functions
+-------------------------------------------------------------------
* `minetest.item_place_node(itemstack, placer, pointed_thing[, param2, prevent_after_place])`
* Place item as a node
@@ -4864,20 +4862,23 @@ These functions return the leftover itemstack.
* returns `itemstack, success`
* `minetest.item_place_object(itemstack, placer, pointed_thing)`
* Place item as-is
-* `minetest.item_place(itemstack, placer, pointed_thing, param2)`
- * Use one of the above based on what the item is.
+ * returns the leftover itemstack
+ * **Note**: This function is deprecated and will never be called.
+* `minetest.item_place(itemstack, placer, pointed_thing[, param2])`
+ * Wrapper that calls `minetest.item_place_node` if appropriate
* Calls `on_rightclick` of `pointed_thing.under` if defined instead
* **Note**: is not called when wielded item overrides `on_place`
- * `param2` overrides `facedir` and wallmounted `param2`
+ * `param2` overrides facedir and wallmounted `param2`
* returns `itemstack, success`
* `minetest.item_drop(itemstack, dropper, pos)`
* Drop the item
-* `minetest.item_eat(hp_change, replace_with_item)`
- * Eat the item.
+ * returns the leftover itemstack
+* `minetest.item_eat(hp_change[, replace_with_item])`
+ * Returns `function(itemstack, user, pointed_thing)` as a
+ function wrapper for `minetest.do_item_eat`.
* `replace_with_item` is the itemstring which is added to the inventory.
If the player is eating a stack, then replace_with_item goes to a
- different spot. Can be `nil`
- * See `minetest.do_item_eat`
+ different spot.
Defaults for the `on_punch` and `on_dig` node definition callbacks
------------------------------------------------------------------