diff options
-rw-r--r-- | doc/lua_api.txt | 8 | ||||
-rw-r--r-- | games/devtest/mods/testentities/callbacks.lua | 4 | ||||
-rw-r--r-- | src/script/cpp_api/s_entity.cpp | 6 | ||||
-rw-r--r-- | src/script/cpp_api/s_entity.h | 2 | ||||
-rw-r--r-- | src/server/luaentity_sao.cpp | 4 | ||||
-rw-r--r-- | src/server/luaentity_sao.h | 6 |
6 files changed, 18 insertions, 12 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 7744b02bf..a41a5217e 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -4551,8 +4551,14 @@ Callbacks: * Called when the object is instantiated. * `dtime_s` is the time passed since the object was unloaded, which can be used for updating the entity state. -* `on_deactivate(self) +* `on_deactivate(self, removal) * Called when the object is about to get removed or unloaded. + * `removal`: boolean indicating whether the object is about to get removed. + Calling `object:remove()` on an active object will call this with `removal=true`. + The mapblock the entity resides in being unloaded will call this with `removal=false`. + * Note that this won't be called if the object hasn't been activated in the first place. + In particular, `minetest.clear_objects({mode = "full"})` won't call this, + whereas `minetest.clear_objects({mode = "quick"})` might call this. * `on_step(self, dtime)` * Called on every server tick, after movement and collision processing. `dtime` is usually 0.1 seconds, as per the `dedicated_server_step` setting diff --git a/games/devtest/mods/testentities/callbacks.lua b/games/devtest/mods/testentities/callbacks.lua index 320690b39..a212fbfbe 100644 --- a/games/devtest/mods/testentities/callbacks.lua +++ b/games/devtest/mods/testentities/callbacks.lua @@ -31,8 +31,8 @@ minetest.register_entity("testentities:callback", { on_activate = function(self, staticdata, dtime_s) message("Callback entity: on_activate! pos="..spos(self).."; dtime_s="..dtime_s) end, - on_deactivate = function(self) - message("Callback entity: on_deactivate! pos="..spos(self)) + on_deactivate = function(self, removal) + message("Callback entity: on_deactivate! pos="..spos(self) .. "; removal=" .. tostring(removal)) end, on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage) local name = get_object_name(puncher) diff --git a/src/script/cpp_api/s_entity.cpp b/src/script/cpp_api/s_entity.cpp index 06337b9e8..9368bec76 100644 --- a/src/script/cpp_api/s_entity.cpp +++ b/src/script/cpp_api/s_entity.cpp @@ -103,7 +103,7 @@ void ScriptApiEntity::luaentity_Activate(u16 id, lua_pop(L, 2); // Pop object and error handler } -void ScriptApiEntity::luaentity_Deactivate(u16 id) +void ScriptApiEntity::luaentity_Deactivate(u16 id, bool removal) { SCRIPTAPI_PRECHECKHEADER @@ -120,9 +120,9 @@ void ScriptApiEntity::luaentity_Deactivate(u16 id) if (!lua_isnil(L, -1)) { luaL_checktype(L, -1, LUA_TFUNCTION); lua_pushvalue(L, object); - + lua_pushboolean(L, removal); setOriginFromTable(object); - PCALL_RES(lua_pcall(L, 1, 0, error_handler)); + PCALL_RES(lua_pcall(L, 2, 0, error_handler)); } else { lua_pop(L, 1); } diff --git a/src/script/cpp_api/s_entity.h b/src/script/cpp_api/s_entity.h index 7658ae922..13f3e9aa3 100644 --- a/src/script/cpp_api/s_entity.h +++ b/src/script/cpp_api/s_entity.h @@ -33,7 +33,7 @@ public: bool luaentity_Add(u16 id, const char *name); void luaentity_Activate(u16 id, const std::string &staticdata, u32 dtime_s); - void luaentity_Deactivate(u16 id); + void luaentity_Deactivate(u16 id, bool removal); void luaentity_Remove(u16 id); std::string luaentity_GetStaticdata(u16 id); void luaentity_GetProperties(u16 id, diff --git a/src/server/luaentity_sao.cpp b/src/server/luaentity_sao.cpp index a4b37ee09..a0a8aede0 100644 --- a/src/server/luaentity_sao.cpp +++ b/src/server/luaentity_sao.cpp @@ -117,13 +117,13 @@ void LuaEntitySAO::addedToEnvironment(u32 dtime_s) } } -void LuaEntitySAO::dispatchScriptDeactivate() +void LuaEntitySAO::dispatchScriptDeactivate(bool removal) { // Ensure that this is in fact a registered entity, // and that it isn't already gone. // The latter also prevents this from ever being called twice. if (m_registered && !isGone()) - m_env->getScriptIface()->luaentity_Deactivate(m_id); + m_env->getScriptIface()->luaentity_Deactivate(m_id, removal); } void LuaEntitySAO::step(float dtime, bool send_recommended) diff --git a/src/server/luaentity_sao.h b/src/server/luaentity_sao.h index 5a5aea7a9..1dc72b150 100644 --- a/src/server/luaentity_sao.h +++ b/src/server/luaentity_sao.h @@ -80,9 +80,9 @@ public: bool collideWithObjects() const; protected: - void dispatchScriptDeactivate(); - virtual void onMarkedForDeactivation() { dispatchScriptDeactivate(); } - virtual void onMarkedForRemoval() { dispatchScriptDeactivate(); } + void dispatchScriptDeactivate(bool removal); + virtual void onMarkedForDeactivation() { dispatchScriptDeactivate(false); } + virtual void onMarkedForRemoval() { dispatchScriptDeactivate(true); } private: std::string getPropertyPacket(); |