diff options
-rw-r--r-- | src/map.cpp | 37 | ||||
-rw-r--r-- | src/map.h | 4 |
2 files changed, 14 insertions, 27 deletions
diff --git a/src/map.cpp b/src/map.cpp index 6b027d34b..fba970823 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1033,21 +1033,11 @@ void Map::removeNodeTimer(v3s16 p) } bool Map::isOccluded(const v3s16 &pos_camera, const v3s16 &pos_target, - const core::aabbox3d<s16> &block_bounds, float step, float stepfac, float offset, - u32 needed_count) + float step, float stepfac, float offset, float end_offset, u32 needed_count) { - // Worst-case safety distance to keep to the target position - // Anything smaller than the mapblock diagonal could result in in self-occlusion - // Diagonal = sqrt(1*1 + 1*1 + 1*1) - const static float BLOCK_DIAGONAL = BS * MAP_BLOCKSIZE * 1.732f; - v3f direction = intToFloat(pos_target - pos_camera, BS); float distance = direction.getLength(); - // Disable occlusion culling for near mapblocks in underground - if (distance < BLOCK_DIAGONAL) - return false; - // Normalize direction vector if (distance > 0.0f) direction /= distance; @@ -1056,17 +1046,10 @@ bool Map::isOccluded(const v3s16 &pos_camera, const v3s16 &pos_target, u32 count = 0; bool is_valid_position; - for (; offset < distance; offset += step) { + for (; offset < distance + end_offset; offset += step) { v3f pos_node_f = pos_origin_f + direction * offset; v3s16 pos_node = floatToInt(pos_node_f, BS); - if (offset > distance - BLOCK_DIAGONAL) { - // Do accurate position checks: - // Check whether the node is inside the current mapblock - if (block_bounds.isPointInside(pos_node)) - return false; - } - MapNode node = getNode(pos_node, &is_valid_position); if (is_valid_position && @@ -1098,10 +1081,7 @@ bool Map::isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes) v3s16(-1, -1, -1) * bs2, }; - // Minimal and maximal positions in the mapblock - core::aabbox3d<s16> block_bounds = block->getBox(); - - v3s16 pos_blockcenter = block_bounds.MinEdge + (MAP_BLOCKSIZE / 2); + v3s16 pos_blockcenter = block->getPosRelative() + (MAP_BLOCKSIZE / 2); // Starting step size, value between 1m and sqrt(3)m float step = BS * 1.2f; @@ -1110,14 +1090,21 @@ bool Map::isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes) float start_offset = BS * 1.0f; + // The occlusion search of 'isOccluded()' must stop short of the target + // point by distance 'end_offset' to not enter the target mapblock. + // For the 8 mapblock corners 'end_offset' must therefore be the maximum + // diagonal of a mapblock, because we must consider all view angles. + // sqrt(1^2 + 1^2 + 1^2) = 1.732 + float end_offset = -BS * MAP_BLOCKSIZE * 1.732f; + // to reduce the likelihood of falsely occluded blocks // require at least two solid blocks // this is a HACK, we should think of a more precise algorithm u32 needed_count = 2; for (const v3s16 &dir : dir9) { - if (!isOccluded(cam_pos_nodes, pos_blockcenter + dir, block_bounds, - step, stepfac, start_offset, needed_count)) + if (!isOccluded(cam_pos_nodes, pos_blockcenter + dir, step, stepfac, + start_offset, end_offset, needed_count)) return false; } return true; @@ -311,8 +311,8 @@ protected: const NodeDefManager *m_nodedef; bool isOccluded(const v3s16 &pos_camera, const v3s16 &pos_target, - const core::aabbox3d<s16> &block_bounds, float step, float stepfac, - float offset, u32 needed_count); + float step, float stepfac, float start_offset, float end_offset, + u32 needed_count); private: f32 m_transforming_liquid_loop_count_multiplier = 1.0f; |