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-rw-r--r--doc/lua_api.txt1
-rw-r--r--src/content_mapblock.cpp129
-rw-r--r--src/content_mapblock.h13
-rw-r--r--src/nodedef.cpp34
-rw-r--r--src/nodedef.h2
-rw-r--r--src/script/common/c_content.cpp1
-rw-r--r--src/script/cpp_api/s_node.cpp1
-rw-r--r--src/shader.cpp3
-rw-r--r--src/wieldmesh.cpp130
9 files changed, 193 insertions, 121 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 56f8dbaae..3fc815272 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -860,6 +860,7 @@ Look for examples in `games/minimal` or `games/minetest_game`.
* `raillike`
* `nodebox` -- See below. (**Experimental!**)
* `mesh` -- use models for nodes
+* `plantlike_rooted`
`*_optional` drawtypes need less rendering time if deactivated (always client side).
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp
index 1077c2382..8eedade6e 100644
--- a/src/content_mapblock.cpp
+++ b/src/content_mapblock.cpp
@@ -73,33 +73,49 @@ MapblockMeshGenerator::MapblockMeshGenerator(MeshMakeData *input, MeshCollector
blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE;
}
-void MapblockMeshGenerator::useTile(int index, bool disable_backface_culling)
+void MapblockMeshGenerator::useTile(int index, u8 set_flags, u8 reset_flags, bool special)
{
- getNodeTileN(n, p, index, data, tile);
+ if (special)
+ getSpecialTile(index, &tile, p == data->m_crack_pos_relative);
+ else
+ getNodeTileN(n, p, index, data, tile);
if (!data->m_smooth_lighting)
color = encode_light(light, f->light_source);
for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) {
- tile.layers[layer].material_flags |= MATERIAL_FLAG_CRACK_OVERLAY;
- if (disable_backface_culling)
- tile.layers[layer].material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
+ tile.layers[layer].material_flags |= set_flags;
+ tile.layers[layer].material_flags &= ~reset_flags;
}
}
-void MapblockMeshGenerator::useDefaultTile(bool set_color)
+void MapblockMeshGenerator::getTile(v3s16 direction, TileSpec *tile)
{
- getNodeTile(n, p, v3s16(0, 0, 0), data, tile);
- if (set_color && !data->m_smooth_lighting)
- color = encode_light(light, f->light_source);
+ getNodeTile(n, p, direction, data, *tile);
}
-void MapblockMeshGenerator::getTile(const v3s16& direction, TileSpec &tile)
+/*!
+ * Returns the i-th special tile for a map node.
+ */
+void MapblockMeshGenerator::getSpecialTile(int index, TileSpec *tile, bool apply_crack)
{
- getNodeTile(n, p, direction, data, tile);
+ *tile = f->special_tiles[index];
+ TileLayer *top_layer = NULL;
+ for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) {
+ TileLayer *layer = &tile->layers[layernum];
+ if (layer->texture_id == 0)
+ continue;
+ top_layer = layer;
+ if (!layer->has_color)
+ n.getColor(*f, &layer->color);
+ }
+ if (apply_crack)
+ top_layer->material_flags |= MATERIAL_FLAG_CRACK;
}
-void MapblockMeshGenerator::drawQuad(v3f *coords, const v3s16 &normal)
+void MapblockMeshGenerator::drawQuad(v3f *coords, const v3s16 &normal,
+ float vertical_tiling)
{
- static const v2f tcoords[4] = {v2f(0, 0), v2f(1, 0), v2f(1, 1), v2f(0, 1)};
+ const v2f tcoords[4] = {v2f(0.0, 0.0), v2f(1.0, 0.0),
+ v2f(1.0, vertical_tiling), v2f(0.0, vertical_tiling)};
video::S3DVertex vertices[4];
bool shade_face = !f->light_source && (normal != v3s16(0, 0, 0));
v3f normal2(normal.X, normal.Y, normal.Z);
@@ -358,27 +374,10 @@ void MapblockMeshGenerator::drawAutoLightedCuboid(aabb3f box, const f32 *txc,
}
}
-/*!
- * Returns the i-th special tile for a map node.
- */
-static TileSpec getSpecialTile(const ContentFeatures &f,
- const MapNode &n, u8 i)
-{
- TileSpec copy = f.special_tiles[i];
- for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) {
- TileLayer *layer = &copy.layers[layernum];
- if (layer->texture_id == 0)
- continue;
- if (!layer->has_color)
- n.getColor(f, &(layer->color));
- }
- return copy;
-}
-
void MapblockMeshGenerator::prepareLiquidNodeDrawing()
{
- tile_liquid_top = getSpecialTile(*f, n, 0);
- tile_liquid = getSpecialTile(*f, n, 1);
+ getSpecialTile(0, &tile_liquid_top);
+ getSpecialTile(1, &tile_liquid);
MapNode ntop = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(p.X, p.Y + 1, p.Z));
c_flowing = nodedef->getId(f->liquid_alternative_flowing);
@@ -603,7 +602,7 @@ void MapblockMeshGenerator::drawLiquidNode()
void MapblockMeshGenerator::drawGlasslikeNode()
{
- useDefaultTile();
+ useTile(0, 0, 0);
for (int face = 0; face < 6; face++) {
// Check this neighbor
@@ -638,7 +637,7 @@ void MapblockMeshGenerator::drawGlasslikeFramedNode()
{
TileSpec tiles[6];
for (int face = 0; face < 6; face++)
- getTile(g_6dirs[face], tiles[face]);
+ getTile(g_6dirs[face], &tiles[face]);
TileSpec glass_tiles[6];
if (tiles[1].layers[0].texture &&
@@ -751,7 +750,7 @@ void MapblockMeshGenerator::drawGlasslikeFramedNode()
// Internal liquid level has param2 range 0 .. 63,
// convert it to -0.5 .. 0.5
float vlev = (param2 / 63.0) * 2.0 - 1.0;
- tile = getSpecialTile(*f, n, 0);
+ getSpecialTile(0, &tile);
drawAutoLightedCuboid(aabb3f(-(nb[5] ? g : b),
-(nb[4] ? g : b),
-(nb[3] ? g : b),
@@ -764,7 +763,7 @@ void MapblockMeshGenerator::drawGlasslikeFramedNode()
void MapblockMeshGenerator::drawAllfacesNode()
{
static const aabb3f box(-BS / 2, -BS / 2, -BS / 2, BS / 2, BS / 2, BS / 2);
- useDefaultTile(false);
+ useTile(0, 0, 0);
drawAutoLightedCuboid(box);
}
@@ -777,7 +776,7 @@ void MapblockMeshGenerator::drawTorchlikeNode()
case DWM_YN: tileindex = 0; break; // floor
default: tileindex = 2; // side (or invalid—should we care?)
}
- useTile(tileindex, true);
+ useTile(tileindex, MATERIAL_FLAG_CRACK_OVERLAY, MATERIAL_FLAG_BACKFACE_CULLING);
float size = BS / 2 * f->visual_scale;
v3f vertices[4] = {
@@ -802,7 +801,7 @@ void MapblockMeshGenerator::drawTorchlikeNode()
void MapblockMeshGenerator::drawSignlikeNode()
{
u8 wall = n.getWallMounted(nodedef);
- useTile(0, true);
+ useTile(0, MATERIAL_FLAG_CRACK_OVERLAY, MATERIAL_FLAG_BACKFACE_CULLING);
static const float offset = BS / 16;
float size = BS / 2 * f->visual_scale;
// Wall at X+ of node
@@ -829,8 +828,8 @@ void MapblockMeshGenerator::drawPlantlikeQuad(float rotation, float quad_offset,
bool offset_top_only)
{
v3f vertices[4] = {
- v3f(-scale, -BS / 2 + scale * 2, 0),
- v3f( scale, -BS / 2 + scale * 2, 0),
+ v3f(-scale, -BS / 2 + 2.0 * scale * plant_height, 0),
+ v3f( scale, -BS / 2 + 2.0 * scale * plant_height, 0),
v3f( scale, -BS / 2, 0),
v3f(-scale, -BS / 2, 0),
};
@@ -845,18 +844,18 @@ void MapblockMeshGenerator::drawPlantlikeQuad(float rotation, float quad_offset,
vertices[i].rotateXZBy(rotation + rotate_degree);
vertices[i] += offset;
}
- drawQuad(vertices);
+ drawQuad(vertices, v3s16(0, 0, 0), plant_height);
}
-void MapblockMeshGenerator::drawPlantlikeNode()
+void MapblockMeshGenerator::drawPlantlike()
{
- useTile(0, false);
draw_style = PLANT_STYLE_CROSS;
scale = BS / 2 * f->visual_scale;
offset = v3f(0, 0, 0);
rotate_degree = 0;
random_offset_Y = false;
face_num = 0;
+ plant_height = 1.0;
switch (f->param_type_2) {
case CPT2_MESHOPTIONS:
@@ -876,6 +875,10 @@ void MapblockMeshGenerator::drawPlantlikeNode()
rotate_degree = n.param2 * 2;
break;
+ case CPT2_LEVELED:
+ plant_height = n.param2 / 16.0;
+ break;
+
default:
break;
}
@@ -913,6 +916,27 @@ void MapblockMeshGenerator::drawPlantlikeNode()
}
}
+void MapblockMeshGenerator::drawPlantlikeNode()
+{
+ useTile();
+ drawPlantlike();
+}
+
+void MapblockMeshGenerator::drawPlantlikeRootedNode()
+{
+ useTile(0, MATERIAL_FLAG_CRACK_OVERLAY, 0, true);
+ origin += v3f(0.0, BS, 0.0);
+ p.Y++;
+ if (data->m_smooth_lighting) {
+ getSmoothLightFrame();
+ } else {
+ MapNode ntop = data->m_vmanip.getNodeNoEx(blockpos_nodes + p);
+ light = getInteriorLight(ntop, 1, nodedef);
+ }
+ drawPlantlike();
+ p.Y--;
+}
+
void MapblockMeshGenerator::drawFirelikeQuad(float rotation, float opening_angle,
float offset_h, float offset_v)
{
@@ -933,7 +957,7 @@ void MapblockMeshGenerator::drawFirelikeQuad(float rotation, float opening_angle
void MapblockMeshGenerator::drawFirelikeNode()
{
- useTile(0, false);
+ useTile();
scale = BS / 2 * f->visual_scale;
// Check for adjacent nodes
@@ -980,7 +1004,7 @@ void MapblockMeshGenerator::drawFirelikeNode()
void MapblockMeshGenerator::drawFencelikeNode()
{
- useDefaultTile(false);
+ useTile(0, 0, 0);
TileSpec tile_nocrack = tile;
for (int layer = 0; layer < MAX_TILE_LAYERS; layer++)
tile_nocrack.layers[layer].material_flags &= ~MATERIAL_FLAG_CRACK;
@@ -1130,7 +1154,7 @@ void MapblockMeshGenerator::drawRaillikeNode()
angle = rail_kinds[code].angle;
}
- useTile(tile_index, true);
+ useTile(tile_index, MATERIAL_FLAG_CRACK_OVERLAY, MATERIAL_FLAG_BACKFACE_CULLING);
static const float offset = BS / 64;
static const float size = BS / 2;
@@ -1171,7 +1195,7 @@ void MapblockMeshGenerator::drawNodeboxNode()
TileSpec tiles[6];
for (int face = 0; face < 6; face++) {
// Handles facedir rotation for textures
- getTile(tile_dirs[face], tiles[face]);
+ getTile(tile_dirs[face], &tiles[face]);
}
// locate possible neighboring nodes to connect to
@@ -1228,7 +1252,7 @@ void MapblockMeshGenerator::drawMeshNode()
int mesh_buffer_count = mesh->getMeshBufferCount();
for (int j = 0; j < mesh_buffer_count; j++) {
- useTile(j, false);
+ useTile(j);
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
video::S3DVertex *vertices = (video::S3DVertex *)buf->getVertices();
int vertex_count = buf->getVertexCount();
@@ -1269,6 +1293,9 @@ void MapblockMeshGenerator::drawNode()
else
light = getInteriorLight(n, 1, nodedef);
switch (f->drawtype) {
+ case NDT_NORMAL: break; // Drawn by MapBlockMesh
+ case NDT_AIRLIKE: break; // Not drawn at all
+ case NDT_LIQUID: break; // Drawn by MapBlockMesh
case NDT_FLOWINGLIQUID: drawLiquidNode(); break;
case NDT_GLASSLIKE: drawGlasslikeNode(); break;
case NDT_GLASSLIKE_FRAMED: drawGlasslikeFramedNode(); break;
@@ -1276,6 +1303,7 @@ void MapblockMeshGenerator::drawNode()
case NDT_TORCHLIKE: drawTorchlikeNode(); break;
case NDT_SIGNLIKE: drawSignlikeNode(); break;
case NDT_PLANTLIKE: drawPlantlikeNode(); break;
+ case NDT_PLANTLIKE_ROOTED: drawPlantlikeRootedNode(); break;
case NDT_FIRELIKE: drawFirelikeNode(); break;
case NDT_FENCELIKE: drawFencelikeNode(); break;
case NDT_RAILLIKE: drawRaillikeNode(); break;
@@ -1296,11 +1324,6 @@ void MapblockMeshGenerator::generate()
for (p.X = 0; p.X < MAP_BLOCKSIZE; p.X++) {
n = data->m_vmanip.getNodeNoEx(blockpos_nodes + p);
f = &nodedef->get(n);
- // Solid nodes are drawn by MapBlockMesh
- if (f->solidness != 0)
- continue;
- if (f->drawtype == NDT_AIRLIKE)
- continue;
origin = intToFloat(p, BS);
drawNode();
}
diff --git a/src/content_mapblock.h b/src/content_mapblock.h
index 0a0b12a80..51c5fc6ea 100644
--- a/src/content_mapblock.h
+++ b/src/content_mapblock.h
@@ -62,12 +62,14 @@ public:
video::SColor blendLightColor(const v3f &vertex_pos);
video::SColor blendLightColor(const v3f &vertex_pos, const v3f &vertex_normal);
- void useTile(int index, bool disable_backface_culling);
- void useDefaultTile(bool set_color = true);
- void getTile(const v3s16 &direction, TileSpec &tile);
+ void useTile(int index = 0, u8 set_flags = MATERIAL_FLAG_CRACK_OVERLAY,
+ u8 reset_flags = 0, bool special = false);
+ void getTile(v3s16 direction, TileSpec *tile);
+ void getSpecialTile(int index, TileSpec *tile, bool apply_crack = false);
// face drawing
- void drawQuad(v3f *vertices, const v3s16 &normal = v3s16(0, 0, 0));
+ void drawQuad(v3f *vertices, const v3s16 &normal = v3s16(0, 0, 0),
+ float vertical_tiling = 1.0);
// cuboid drawing!
void drawCuboid(const aabb3f &box, TileSpec *tiles, int tilecount,
@@ -111,9 +113,11 @@ public:
int rotate_degree;
bool random_offset_Y;
int face_num;
+ float plant_height;
void drawPlantlikeQuad(float rotation, float quad_offset = 0,
bool offset_top_only = false);
+ void drawPlantlike();
// firelike-specific
void drawFirelikeQuad(float rotation, float opening_angle,
@@ -127,6 +131,7 @@ public:
void drawTorchlikeNode();
void drawSignlikeNode();
void drawPlantlikeNode();
+ void drawPlantlikeRootedNode();
void drawFirelikeNode();
void drawFencelikeNode();
void drawRaillikeNode();
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index 6ccbc1557..6bb2bf904 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -772,6 +772,9 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
case NDT_RAILLIKE:
solidness = 0;
break;
+ case NDT_PLANTLIKE_ROOTED:
+ solidness = 2;
+ break;
}
if (is_liquid) {
@@ -783,38 +786,41 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
}
- u32 tile_shader[6];
- for (u16 j = 0; j < 6; j++) {
- tile_shader[j] = shdsrc->getShader("nodes_shader",
- material_type, drawtype);
- }
+ u32 tile_shader = shdsrc->getShader("nodes_shader", material_type, drawtype);
+
u8 overlay_material = material_type;
if (overlay_material == TILE_MATERIAL_OPAQUE)
overlay_material = TILE_MATERIAL_BASIC;
else if (overlay_material == TILE_MATERIAL_LIQUID_OPAQUE)
overlay_material = TILE_MATERIAL_LIQUID_TRANSPARENT;
- u32 overlay_shader[6];
- for (u16 j = 0; j < 6; j++) {
- overlay_shader[j] = shdsrc->getShader("nodes_shader",
- overlay_material, drawtype);
- }
+
+ u32 overlay_shader = shdsrc->getShader("nodes_shader", overlay_material, drawtype);
// Tiles (fill in f->tiles[])
for (u16 j = 0; j < 6; j++) {
- fillTileAttribs(tsrc, &tiles[j].layers[0], &tdef[j], tile_shader[j],
+ fillTileAttribs(tsrc, &tiles[j].layers[0], &tdef[j], tile_shader,
tsettings.use_normal_texture,
tdef[j].backface_culling, material_type);
if (tdef_overlay[j].name != "")
fillTileAttribs(tsrc, &tiles[j].layers[1], &tdef_overlay[j],
- overlay_shader[j], tsettings.use_normal_texture,
+ overlay_shader, tsettings.use_normal_texture,
tdef[j].backface_culling, overlay_material);
}
+ u8 special_material = material_type;
+ if (drawtype == NDT_PLANTLIKE_ROOTED) {
+ if (waving == 1)
+ special_material = TILE_MATERIAL_WAVING_PLANTS;
+ else if (waving == 2)
+ special_material = TILE_MATERIAL_WAVING_LEAVES;
+ }
+ u32 special_shader = shdsrc->getShader("nodes_shader", special_material, drawtype);
+
// Special tiles (fill in f->special_tiles[])
for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) {
fillTileAttribs(tsrc, &special_tiles[j].layers[0], &tdef_spec[j],
- tile_shader[j], tsettings.use_normal_texture,
- tdef_spec[j].backface_culling, material_type);
+ special_shader, tsettings.use_normal_texture,
+ tdef_spec[j].backface_culling, special_material);
}
if (param_type_2 == CPT2_COLOR ||
diff --git a/src/nodedef.h b/src/nodedef.h
index a0b5fc69e..66296016a 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -187,6 +187,8 @@ enum NodeDrawType
NDT_GLASSLIKE_FRAMED_OPTIONAL,
// Uses static meshes
NDT_MESH,
+ // Combined plantlike-on-solid
+ NDT_PLANTLIKE_ROOTED,
};
// Mesh options for NDT_PLANTLIKE with CPT2_MESHOPTIONS
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index 3ee6913c9..8d94235ce 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -362,6 +362,7 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
bool default_culling = true;
switch (drawtype) {
case NDT_PLANTLIKE:
+ case NDT_PLANTLIKE_ROOTED:
case NDT_FIRELIKE:
default_tiling = false;
// "break" is omitted here intentionaly, as PLANTLIKE
diff --git a/src/script/cpp_api/s_node.cpp b/src/script/cpp_api/s_node.cpp
index d1b2723df..aa28e3fb5 100644
--- a/src/script/cpp_api/s_node.cpp
+++ b/src/script/cpp_api/s_node.cpp
@@ -47,6 +47,7 @@ struct EnumString ScriptApiNode::es_DrawType[] =
{NDT_FIRELIKE, "firelike"},
{NDT_GLASSLIKE_FRAMED_OPTIONAL, "glasslike_framed_optional"},
{NDT_MESH, "mesh"},
+ {NDT_PLANTLIKE_ROOTED, "plantlike_rooted"},
{0, NULL},
};
diff --git a/src/shader.cpp b/src/shader.cpp
index ac0745cb4..e6e5e7b1f 100644
--- a/src/shader.cpp
+++ b/src/shader.cpp
@@ -618,7 +618,8 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
"NDT_NODEBOX",
"NDT_GLASSLIKE_FRAMED",
"NDT_FIRELIKE",
- "NDT_GLASSLIKE_FRAMED_OPTIONAL"
+ "NDT_GLASSLIKE_FRAMED_OPTIONAL",
+ "NDT_PLANTLIKE_ROOTED",
};
for (int i = 0; i < 14; i++){
diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp
index aa5f04b8d..e0d6b7e0d 100644
--- a/src/wieldmesh.cpp
+++ b/src/wieldmesh.cpp
@@ -327,28 +327,45 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client)
m_meshnode->setScale(
def.wield_scale * WIELD_SCALE_FACTOR
/ (BS * f.visual_scale));
- } else if (f.drawtype == NDT_AIRLIKE) {
- changeToMesh(nullptr);
- } else if (f.drawtype == NDT_PLANTLIKE) {
- setExtruded(tsrc->getTextureName(f.tiles[0].layers[0].texture_id),
- def.wield_scale, tsrc,
- f.tiles[0].layers[0].animation_frame_count);
- } else if (f.drawtype == NDT_NORMAL || f.drawtype == NDT_ALLFACES) {
- setCube(f, def.wield_scale);
} else {
- MeshMakeData mesh_make_data(client, false);
- MapNode mesh_make_node(id, 255, 0);
- mesh_make_data.fillSingleNode(&mesh_make_node);
- MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
- scene::SMesh *mesh = cloneMesh(mapblock_mesh.getMesh());
- translateMesh(mesh, v3f(-BS, -BS, -BS));
- postProcessNodeMesh(mesh, f, m_enable_shaders, true,
- &m_material_type, &m_colors);
- changeToMesh(mesh);
- mesh->drop();
- m_meshnode->setScale(
- def.wield_scale * WIELD_SCALE_FACTOR
- / (BS * f.visual_scale));
+ switch (f.drawtype) {
+ case NDT_AIRLIKE: {
+ changeToMesh(nullptr);
+ break;
+ }
+ case NDT_PLANTLIKE: {
+ setExtruded(tsrc->getTextureName(f.tiles[0].layers[0].texture_id),
+ def.wield_scale, tsrc,
+ f.tiles[0].layers[0].animation_frame_count);
+ break;
+ }
+ case NDT_PLANTLIKE_ROOTED: {
+ setExtruded(tsrc->getTextureName(f.special_tiles[0].layers[0].texture_id),
+ def.wield_scale, tsrc,
+ f.special_tiles[0].layers[0].animation_frame_count);
+ break;
+ }
+ case NDT_NORMAL:
+ case NDT_ALLFACES: {
+ setCube(f, def.wield_scale);
+ break;
+ }
+ default: {
+ MeshMakeData mesh_make_data(client, false);
+ MapNode mesh_make_node(id, 255, 0);
+ mesh_make_data.fillSingleNode(&mesh_make_node);
+ MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
+ scene::SMesh *mesh = cloneMesh(mapblock_mesh.getMesh());
+ translateMesh(mesh, v3f(-BS, -BS, -BS));
+ postProcessNodeMesh(mesh, f, m_enable_shaders, true,
+ &m_material_type, &m_colors);
+ changeToMesh(mesh);
+ mesh->drop();
+ m_meshnode->setScale(
+ def.wield_scale * WIELD_SCALE_FACTOR
+ / (BS * f.visual_scale));
+ }
+ }
}
u32 material_count = m_meshnode->getMaterialCount();
for (u32 i = 0; i < material_count; ++i) {
@@ -446,35 +463,50 @@ void getItemMesh(Client *client, const ItemStack &item, ItemMesh *result)
if (f.mesh_ptr[0]) {
mesh = cloneMesh(f.mesh_ptr[0]);
scaleMesh(mesh, v3f(0.12, 0.12, 0.12));
- } else if (f.drawtype == NDT_PLANTLIKE) {
- mesh = getExtrudedMesh(tsrc,
- tsrc->getTextureName(f.tiles[0].layers[0].texture_id));
- } else if (f.drawtype == NDT_NORMAL || f.drawtype == NDT_ALLFACES
- || f.drawtype == NDT_LIQUID || f.drawtype == NDT_FLOWINGLIQUID) {
- scene::IMesh *cube = g_extrusion_mesh_cache->createCube();
- mesh = cloneMesh(cube);
- cube->drop();
- scaleMesh(mesh, v3f(1.2, 1.2, 1.2));
} else {
- MeshMakeData mesh_make_data(client, false);
- MapNode mesh_make_node(id, 255, 0);
- mesh_make_data.fillSingleNode(&mesh_make_node);
- MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
- mesh = cloneMesh(mapblock_mesh.getMesh());
- translateMesh(mesh, v3f(-BS, -BS, -BS));
- scaleMesh(mesh, v3f(0.12, 0.12, 0.12));
-
- u32 mc = mesh->getMeshBufferCount();
- for (u32 i = 0; i < mc; ++i) {
- video::SMaterial &material1 =
- mesh->getMeshBuffer(i)->getMaterial();
- video::SMaterial &material2 =
- mapblock_mesh.getMesh()->getMeshBuffer(i)->getMaterial();
- material1.setTexture(0, material2.getTexture(0));
- material1.setTexture(1, material2.getTexture(1));
- material1.setTexture(2, material2.getTexture(2));
- material1.setTexture(3, material2.getTexture(3));
- material1.MaterialType = material2.MaterialType;
+ switch (f.drawtype) {
+ case NDT_PLANTLIKE: {
+ mesh = getExtrudedMesh(tsrc,
+ tsrc->getTextureName(f.tiles[0].layers[0].texture_id));
+ break;
+ }
+ case NDT_PLANTLIKE_ROOTED: {
+ mesh = getExtrudedMesh(tsrc,
+ tsrc->getTextureName(f.special_tiles[0].layers[0].texture_id));
+ break;
+ }
+ case NDT_NORMAL:
+ case NDT_ALLFACES:
+ case NDT_LIQUID:
+ case NDT_FLOWINGLIQUID: {
+ scene::IMesh *cube = g_extrusion_mesh_cache->createCube();
+ mesh = cloneMesh(cube);
+ cube->drop();
+ scaleMesh(mesh, v3f(1.2, 1.2, 1.2));
+ break;
+ }
+ default: {
+ MeshMakeData mesh_make_data(client, false);
+ MapNode mesh_make_node(id, 255, 0);
+ mesh_make_data.fillSingleNode(&mesh_make_node);
+ MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0));
+ mesh = cloneMesh(mapblock_mesh.getMesh());
+ translateMesh(mesh, v3f(-BS, -BS, -BS));
+ scaleMesh(mesh, v3f(0.12, 0.12, 0.12));
+
+ u32 mc = mesh->getMeshBufferCount();
+ for (u32 i = 0; i < mc; ++i) {
+ video::SMaterial &material1 =
+ mesh->getMeshBuffer(i)->getMaterial();
+ video::SMaterial &material2 =
+ mapblock_mesh.getMesh()->getMeshBuffer(i)->getMaterial();
+ material1.setTexture(0, material2.getTexture(0));
+ material1.setTexture(1, material2.getTexture(1));
+ material1.setTexture(2, material2.getTexture(2));
+ material1.setTexture(3, material2.getTexture(3));
+ material1.MaterialType = material2.MaterialType;
+ }
+ }
}
}