diff options
-rw-r--r-- | src/mapgen_v6.cpp | 58 | ||||
-rw-r--r-- | src/mapgen_v6.h | 2 |
2 files changed, 41 insertions, 19 deletions
diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp index f84f3b548..7bf2ea9db 100644 --- a/src/mapgen_v6.cpp +++ b/src/mapgen_v6.cpp @@ -884,26 +884,11 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos) } while (ndef->get(*n2).walkable == false); // Loop one up so that we're in air vm->m_area.add_y(em, i2, 1); - n2 = &vm->m_data[i2]; - bool old_is_water = (n->getContent() == c_water_source); - // Move mud to new place - if (!dropped_to_unknown) { - *n2 = *n; - // Set old place to be air (or water) - if (old_is_water) { - *n = MapNode(c_water_source); - } else { - *n = MapNode(CONTENT_AIR); - // Upper (n3) is not walkable or is NULL. If it is - // not NULL and not air and not water it is a - // decoration that needs removing, to avoid - // unsupported decorations. - if (n3 && n3->getContent() != CONTENT_AIR && - n3->getContent() != c_water_source) - *n3 = MapNode(CONTENT_AIR); - } - } + // Move mud to new place. Outside mapchunk remove + // any decorations above removed or placed mud. + if (!dropped_to_unknown) + moveMud(i, i2, i3, p2d, em); // Done break; @@ -915,6 +900,41 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos) } +void MapgenV6::moveMud(u32 remove_index, u32 place_index, + u32 above_remove_index, v2s16 pos, v3s16 em) +{ + MapNode n_air(CONTENT_AIR); + // Copy mud from old place to new place + vm->m_data[place_index] = vm->m_data[remove_index]; + // Set old place to be air + vm->m_data[remove_index] = n_air; + // Outside the mapchunk decorations may need to be removed if above removed + // mud or if half-buried in placed mud. Placed mud is to the side of pos so + // use 'pos.X >= node_max.X' etc. + if (pos.X >= node_max.X || pos.X <= node_min.X || + pos.Y >= node_max.Z || pos.Y <= node_min.Z) { + // 'above remove' node is above removed mud. If it is not air and not + // water it is a decoration that needs removing. Also search upwards + // for a possible stacked decoration. + while (vm->m_area.contains(above_remove_index) && + vm->m_data[above_remove_index].getContent() != CONTENT_AIR && + vm->m_data[above_remove_index].getContent() != c_water_source) { + vm->m_data[above_remove_index] = n_air; + vm->m_area.add_y(em, above_remove_index, 1); + } + // Mud placed may have half-buried a tall decoration, search above and + // remove. + vm->m_area.add_y(em, place_index, 1); + while (vm->m_area.contains(place_index) && + vm->m_data[place_index].getContent() != CONTENT_AIR && + vm->m_data[place_index].getContent() != c_water_source) { + vm->m_data[place_index] = n_air; + vm->m_area.add_y(em, place_index, 1); + } + } +} + + void MapgenV6::placeTreesAndJungleGrass() { //TimeTaker t("placeTrees"); diff --git a/src/mapgen_v6.h b/src/mapgen_v6.h index 2b3b4444e..9d36804d0 100644 --- a/src/mapgen_v6.h +++ b/src/mapgen_v6.h @@ -162,6 +162,8 @@ public: int generateGround(); void addMud(); void flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos); + void moveMud(u32 remove_index, u32 place_index, + u32 above_remove_index, v2s16 pos, v3s16 em); void growGrass(); void placeTreesAndJungleGrass(); virtual void generateCaves(int max_stone_y); |