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-rw-r--r--doc/lua_api.txt50
-rw-r--r--doc/world_format.txt14
-rw-r--r--src/script/lua_api/l_areastore.cpp49
3 files changed, 68 insertions, 45 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 543f00542..571ddf40e 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -6211,45 +6211,53 @@ Sorted alphabetically.
`AreaStore`
-----------
-A fast access data structure to store areas, and find areas near a given
-position or area.
-Every area has a `data` string attribute to store additional information.
-You can create an empty `AreaStore` by calling `AreaStore()`, or
-`AreaStore(type_name)`. The mod decides where to save and load AreaStore.
-If you chose the parameter-less constructor, a fast implementation will be
-automatically chosen for you.
+AreaStore is a data structure to calculate intersections of 3D cuboid volumes
+and points. The `data` field (string) may be used to store and retrieve any
+mod-relevant information to the specified area.
+
+Despite its name, mods must take care of persisting AreaStore data. They may
+use the provided load and write functions for this.
+
### Methods
-* `get_area(id, include_borders, include_data)`
+* `AreaStore(type_name)`
+ * Returns a new AreaStore instance
+ * `type_name`: optional, forces the internally used API.
+ * Possible values: `"LibSpatial"` (default).
+ * When other values are specified, or SpatialIndex is not available,
+ the custom Minetest functions are used.
+* `get_area(id, include_corners, include_data)`
* Returns the area information about the specified ID.
* Returned values are either of these:
nil -- Area not found
- true -- Without `include_borders` and `include_data`
+ true -- Without `include_corners` and `include_data`
{
- min = pos, max = pos -- `include_borders == true`
+ min = pos, max = pos -- `include_corners == true`
data = string -- `include_data == true`
}
-* `get_areas_for_pos(pos, include_borders, include_data)`
+* `get_areas_for_pos(pos, include_corners, include_data)`
* Returns all areas as table, indexed by the area ID.
* Table values: see `get_area`.
-* `get_areas_in_area(edge1, edge2, accept_overlap, include_borders, include_data)`
- * Returns all areas that contain all nodes inside the area specified by `edge1`
- and `edge2` (inclusive).
+* `get_areas_in_area(corner1, corner2, accept_overlap, include_corners, include_data)`
+ * Returns all areas that contain all nodes inside the area specified by`
+ `corner1 and `corner2` (inclusive).
* `accept_overlap`: if `true`, areas are returned that have nodes in
common (intersect) with the specified area.
* Returns the same values as `get_areas_for_pos`.
-* `insert_area(edge1, edge2, data, [id])`: inserts an area into the store.
+* `insert_area(corner1, corner2, data, [id])`: inserts an area into the store.
* Returns the new area's ID, or nil if the insertion failed.
- * The (inclusive) positions `edge1` and `edge2` describe the area.
+ * The (inclusive) positions `corner1` and `corner2` describe the area.
* `data` is a string stored with the area.
* `id` (optional): will be used as the internal area ID if it is an unique
number between 0 and 2^32-2.
-* `reserve(count)`: reserves resources for at most `count` many contained
- areas.
- Only needed for efficiency, and only some implementations profit.
+* `reserve(count)`
+ * Requires SpatialIndex, no-op function otherwise.
+ * Reserves resources for `count` many contained areas to improve
+ efficiency when working with many area entries. Additional areas can still
+ be inserted afterwards at the usual complexity.
* `remove_area(id)`: removes the area with the given id from the store, returns
success.
* `set_cache_params(params)`: sets params for the included prefiltering cache.
@@ -7362,7 +7370,7 @@ Used by `minetest.register_entity`.
-- for more info) by using a '_' prefix
}
-Collision info passed to `on_step`:
+Collision info passed to `on_step` (`moveresult` argument):
{
touching_ground = boolean,
@@ -7379,6 +7387,8 @@ Collision info passed to `on_step`:
},
...
}
+ -- `collisions` does not contain data of unloaded mapblock collisions
+ -- or when the velocity changes are negligibly small
}
ABM (ActiveBlockModifier) definition
diff --git a/doc/world_format.txt b/doc/world_format.txt
index 3035c4efb..17923df8e 100644
--- a/doc/world_format.txt
+++ b/doc/world_format.txt
@@ -129,9 +129,9 @@ Example content (added indentation and - explanations):
backend = sqlite3 - which DB backend to use for blocks (sqlite3, dummy, leveldb, redis, postgresql)
player_backend = sqlite3 - which DB backend to use for player data
readonly_backend = sqlite3 - optionally readonly seed DB (DB file _must_ be located in "readonly" subfolder)
+ auth_backend = files - which DB backend to use for authentication data
server_announce = false - whether the server is publicly announced or not
load_mod_<mod> = false - whether <mod> is to be loaded in this world
- auth_backend = files - which DB backend to use for authentication data
For load_mod_<mod>, the possible values are:
@@ -145,6 +145,18 @@ For load_mod_<mod>, the possible values are:
* Other locations and absolute paths are not supported
* Note that `moddir` is the directory name, not the mod name specified in mod.conf.
+PostgreSQL backend specific settings:
+ pgsql_connection = host=127.0.0.1 port=5432 user=mt_user password=mt_password dbname=minetest
+ pgsql_player_connection = (same parameters as above)
+ pgsql_readonly_connection = (same parameters as above)
+ pgsql_auth_connection = (same parameters as above)
+
+Redis backend specific settings:
+ redis_address = 127.0.0.1 - Redis server address
+ redis_hash = foo - Database hash
+ redis_port = 6379 - (optional) connection port
+ redis_password = hunter2 - (optional) server password
+
Player File Format
===================
diff --git a/src/script/lua_api/l_areastore.cpp b/src/script/lua_api/l_areastore.cpp
index 45724e604..ec2656c4a 100644
--- a/src/script/lua_api/l_areastore.cpp
+++ b/src/script/lua_api/l_areastore.cpp
@@ -27,26 +27,26 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "filesys.h"
#include <fstream>
-static inline void get_data_and_border_flags(lua_State *L, u8 start_i,
- bool *borders, bool *data)
+static inline void get_data_and_corner_flags(lua_State *L, u8 start_i,
+ bool *corners, bool *data)
{
if (!lua_isboolean(L, start_i))
return;
- *borders = lua_toboolean(L, start_i);
+ *corners = lua_toboolean(L, start_i);
if (!lua_isboolean(L, start_i + 1))
return;
*data = lua_toboolean(L, start_i + 1);
}
static void push_area(lua_State *L, const Area *a,
- bool include_borders, bool include_data)
+ bool include_corners, bool include_data)
{
- if (!include_borders && !include_data) {
+ if (!include_corners && !include_data) {
lua_pushboolean(L, true);
return;
}
lua_newtable(L);
- if (include_borders) {
+ if (include_corners) {
push_v3s16(L, a->minedge);
lua_setfield(L, -2, "min");
push_v3s16(L, a->maxedge);
@@ -59,13 +59,13 @@ static void push_area(lua_State *L, const Area *a,
}
static inline void push_areas(lua_State *L, const std::vector<Area *> &areas,
- bool borders, bool data)
+ bool corners, bool data)
{
lua_newtable(L);
size_t cnt = areas.size();
for (size_t i = 0; i < cnt; i++) {
lua_pushnumber(L, areas[i]->id);
- push_area(L, areas[i], borders, data);
+ push_area(L, areas[i], corners, data);
lua_settable(L, -3);
}
}
@@ -94,7 +94,7 @@ int LuaAreaStore::gc_object(lua_State *L)
return 0;
}
-// get_area(id, include_borders, include_data)
+// get_area(id, include_corners, include_data)
int LuaAreaStore::l_get_area(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
@@ -104,9 +104,9 @@ int LuaAreaStore::l_get_area(lua_State *L)
u32 id = luaL_checknumber(L, 2);
- bool include_borders = true;
+ bool include_corners = true;
bool include_data = false;
- get_data_and_border_flags(L, 3, &include_borders, &include_data);
+ get_data_and_corner_flags(L, 3, &include_corners, &include_data);
const Area *res;
@@ -114,12 +114,12 @@ int LuaAreaStore::l_get_area(lua_State *L)
if (!res)
return 0;
- push_area(L, res, include_borders, include_data);
+ push_area(L, res, include_corners, include_data);
return 1;
}
-// get_areas_for_pos(pos, include_borders, include_data)
+// get_areas_for_pos(pos, include_corners, include_data)
int LuaAreaStore::l_get_areas_for_pos(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
@@ -129,19 +129,19 @@ int LuaAreaStore::l_get_areas_for_pos(lua_State *L)
v3s16 pos = check_v3s16(L, 2);
- bool include_borders = true;
+ bool include_corners = true;
bool include_data = false;
- get_data_and_border_flags(L, 3, &include_borders, &include_data);
+ get_data_and_corner_flags(L, 3, &include_corners, &include_data);
std::vector<Area *> res;
ast->getAreasForPos(&res, pos);
- push_areas(L, res, include_borders, include_data);
+ push_areas(L, res, include_corners, include_data);
return 1;
}
-// get_areas_in_area(edge1, edge2, accept_overlap, include_borders, include_data)
+// get_areas_in_area(corner1, corner2, accept_overlap, include_corners, include_data)
int LuaAreaStore::l_get_areas_in_area(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
@@ -149,25 +149,26 @@ int LuaAreaStore::l_get_areas_in_area(lua_State *L)
LuaAreaStore *o = checkobject(L, 1);
AreaStore *ast = o->as;
- v3s16 minedge = check_v3s16(L, 2);
- v3s16 maxedge = check_v3s16(L, 3);
+ v3s16 minp = check_v3s16(L, 2);
+ v3s16 maxp = check_v3s16(L, 3);
+ sortBoxVerticies(minp, maxp);
- bool include_borders = true;
+ bool include_corners = true;
bool include_data = false;
bool accept_overlap = false;
if (lua_isboolean(L, 4)) {
accept_overlap = readParam<bool>(L, 4);
- get_data_and_border_flags(L, 5, &include_borders, &include_data);
+ get_data_and_corner_flags(L, 5, &include_corners, &include_data);
}
std::vector<Area *> res;
- ast->getAreasInArea(&res, minedge, maxedge, accept_overlap);
- push_areas(L, res, include_borders, include_data);
+ ast->getAreasInArea(&res, minp, maxp, accept_overlap);
+ push_areas(L, res, include_corners, include_data);
return 1;
}
-// insert_area(edge1, edge2, data, id)
+// insert_area(corner1, corner2, data, id)
int LuaAreaStore::l_insert_area(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;