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-rw-r--r--build/android/jni/Android.mk1
-rw-r--r--client/shaders/minimap_shader/opengl_fragment.glsl32
-rw-r--r--client/shaders/minimap_shader/opengl_vertex.glsl11
-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/client.cpp35
-rw-r--r--src/client.h6
-rw-r--r--src/client/tile.cpp40
-rw-r--r--src/client/tile.h2
-rw-r--r--src/defaultsettings.cpp4
-rw-r--r--src/drawscene.cpp11
-rw-r--r--src/drawscene.h16
-rw-r--r--src/game.cpp70
-rw-r--r--src/mapblock_mesh.cpp28
-rw-r--r--src/mapblock_mesh.h7
-rw-r--r--src/minimap.cpp472
-rw-r--r--src/minimap.h168
-rw-r--r--src/nodedef.cpp7
-rw-r--r--src/nodedef.h2
-rw-r--r--textures/base/pack/minimap_mask_round.pngbin0 -> 4081 bytes
-rw-r--r--textures/base/pack/minimap_mask_square.pngbin0 -> 1951 bytes
-rw-r--r--textures/base/pack/minimap_overlay_round.pngbin0 -> 20630 bytes
-rw-r--r--textures/base/pack/minimap_overlay_square.pngbin0 -> 2889 bytes
-rw-r--r--textures/base/pack/player_marker.pngbin0 -> 3885 bytes
23 files changed, 883 insertions, 30 deletions
diff --git a/build/android/jni/Android.mk b/build/android/jni/Android.mk
index d62698ce4..e606ccfc9 100644
--- a/build/android/jni/Android.mk
+++ b/build/android/jni/Android.mk
@@ -183,6 +183,7 @@ LOCAL_SRC_FILES := \
jni/src/mg_decoration.cpp \
jni/src/mg_ore.cpp \
jni/src/mg_schematic.cpp \
+ jni/src/minimap.cpp \
jni/src/mods.cpp \
jni/src/nameidmapping.cpp \
jni/src/nodedef.cpp \
diff --git a/client/shaders/minimap_shader/opengl_fragment.glsl b/client/shaders/minimap_shader/opengl_fragment.glsl
new file mode 100644
index 000000000..fa4f9cb1a
--- /dev/null
+++ b/client/shaders/minimap_shader/opengl_fragment.glsl
@@ -0,0 +1,32 @@
+uniform sampler2D baseTexture;
+uniform sampler2D normalTexture;
+uniform vec3 yawVec;
+
+void main (void)
+{
+ vec2 uv = gl_TexCoord[0].st;
+
+ //texture sampling rate
+ const float step = 1.0 / 256.0;
+ float tl = texture2D(normalTexture, vec2(uv.x - step, uv.y + step)).r;
+ float t = texture2D(normalTexture, vec2(uv.x - step, uv.y - step)).r;
+ float tr = texture2D(normalTexture, vec2(uv.x + step, uv.y + step)).r;
+ float r = texture2D(normalTexture, vec2(uv.x + step, uv.y)).r;
+ float br = texture2D(normalTexture, vec2(uv.x + step, uv.y - step)).r;
+ float b = texture2D(normalTexture, vec2(uv.x, uv.y - step)).r;
+ float bl = texture2D(normalTexture, vec2(uv.x - step, uv.y - step)).r;
+ float l = texture2D(normalTexture, vec2(uv.x - step, uv.y)).r;
+ float dX = (tr + 2.0 * r + br) - (tl + 2.0 * l + bl);
+ float dY = (bl + 2.0 * b + br) - (tl + 2.0 * t + tr);
+ vec4 bump = vec4 (normalize(vec3 (dX, dY, 0.1)),1.0);
+ float height = 2.0 * texture2D(normalTexture, vec2(uv.x, uv.y)).r - 1.0;
+ vec4 base = texture2D(baseTexture, uv).rgba;
+ vec3 L = normalize(vec3(0.0, 0.75, 1.0));
+ float specular = pow(clamp(dot(reflect(L, bump.xyz), yawVec), 0.0, 1.0), 1.0);
+ float diffuse = dot(yawVec, bump.xyz);
+
+ vec3 color = (1.1 * diffuse + 0.05 * height + 0.5 * specular) * base.rgb;
+ vec4 col = vec4(color.rgb, base.a);
+ col *= gl_Color;
+ gl_FragColor = vec4(col.rgb, base.a);
+}
diff --git a/client/shaders/minimap_shader/opengl_vertex.glsl b/client/shaders/minimap_shader/opengl_vertex.glsl
new file mode 100644
index 000000000..06df5a3cf
--- /dev/null
+++ b/client/shaders/minimap_shader/opengl_vertex.glsl
@@ -0,0 +1,11 @@
+uniform mat4 mWorldViewProj;
+uniform mat4 mInvWorld;
+uniform mat4 mTransWorld;
+uniform mat4 mWorld;
+
+void main(void)
+{
+ gl_TexCoord[0] = gl_MultiTexCoord0;
+ gl_Position = mWorldViewProj * gl_Vertex;
+ gl_FrontColor = gl_BackColor = gl_Color;
+}
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index ef508d9b8..e2f555860 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -423,6 +423,7 @@ set(client_SRCS
main.cpp
mapblock_mesh.cpp
mesh.cpp
+ minimap.cpp
particles.cpp
shader.cpp
sky.cpp
diff --git a/src/client.cpp b/src/client.cpp
index d2ec7017e..ce48df953 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "porting.h"
#include "mapblock_mesh.h"
#include "mapblock.h"
+#include "minimap.h"
#include "settings.h"
#include "profiler.h"
#include "gettext.h"
@@ -185,11 +186,6 @@ void * MeshUpdateThread::Thread()
ScopeProfiler sp(g_profiler, "Client: Mesh making");
MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset);
- if(mesh_new->getMesh()->getMeshBufferCount() == 0)
- {
- delete mesh_new;
- mesh_new = NULL;
- }
MeshUpdateResult r;
r.p = q->p;
@@ -274,6 +270,7 @@ Client::Client(
// Add local player
m_env.addPlayer(new LocalPlayer(this, playername));
+ m_mapper = new Mapper(device, this);
m_cache_save_interval = g_settings->getU16("server_map_save_interval");
m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
@@ -537,27 +534,37 @@ void Client::step(float dtime)
*/
{
int num_processed_meshes = 0;
- while(!m_mesh_update_thread.m_queue_out.empty())
+ while (!m_mesh_update_thread.m_queue_out.empty())
{
num_processed_meshes++;
MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
- if(block) {
+ MinimapMapblock *minimap_mapblock = NULL;
+ if (block) {
// Delete the old mesh
- if(block->mesh != NULL)
- {
- // TODO: Remove hardware buffers of meshbuffers of block->mesh
+ if (block->mesh != NULL) {
delete block->mesh;
block->mesh = NULL;
}
- // Replace with the new mesh
- block->mesh = r.mesh;
+ if (r.mesh)
+ minimap_mapblock = r.mesh->getMinimapMapblock();
+
+ if (r.mesh && r.mesh->getMesh()->getMeshBufferCount() == 0) {
+ delete r.mesh;
+ block->mesh = NULL;
+ } else {
+ // Replace with the new mesh
+ block->mesh = r.mesh;
+ }
} else {
delete r.mesh;
+ minimap_mapblock = NULL;
}
- if(r.ack_block_to_server) {
+ m_mapper->addBlock(r.p, minimap_mapblock);
+
+ if (r.ack_block_to_server) {
/*
Acknowledge block
[0] u8 count
@@ -567,7 +574,7 @@ void Client::step(float dtime)
}
}
- if(num_processed_meshes > 0)
+ if (num_processed_meshes > 0)
g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
}
diff --git a/src/client.h b/src/client.h
index daeef3985..474daf3bc 100644
--- a/src/client.h
+++ b/src/client.h
@@ -48,6 +48,8 @@ struct MapDrawControl;
class MtEventManager;
struct PointedThing;
class Database;
+class Mapper;
+struct MinimapMapblock;
struct QueuedMeshUpdate
{
@@ -504,6 +506,9 @@ public:
float getCurRate(void);
float getAvgRate(void);
+ Mapper* getMapper ()
+ { return m_mapper; }
+
// IGameDef interface
virtual IItemDefManager* getItemDefManager();
virtual INodeDefManager* getNodeDefManager();
@@ -583,6 +588,7 @@ private:
ParticleManager m_particle_manager;
con::Connection m_con;
IrrlichtDevice *m_device;
+ Mapper *m_mapper;
// Server serialization version
u8 m_server_ser_ver;
// Used version of the protocol with server
diff --git a/src/client/tile.cpp b/src/client/tile.cpp
index eba52033a..cf8061982 100644
--- a/src/client/tile.cpp
+++ b/src/client/tile.cpp
@@ -382,6 +382,8 @@ public:
video::IImage* generateImage(const std::string &name);
video::ITexture* getNormalTexture(const std::string &name);
+ video::SColor getTextureAverageColor(const std::string &name);
+
private:
// The id of the thread that is allowed to use irrlicht directly
@@ -2008,3 +2010,41 @@ video::ITexture* TextureSource::getNormalTexture(const std::string &name)
}
return NULL;
}
+
+video::SColor TextureSource::getTextureAverageColor(const std::string &name)
+{
+ video::IVideoDriver *driver = m_device->getVideoDriver();
+ video::SColor c(0, 0, 0, 0);
+ u32 id;
+ video::ITexture *texture = getTexture(name, &id);
+ video::IImage *image = driver->createImage(texture,
+ core::position2d<s32>(0, 0),
+ texture->getOriginalSize());
+ u32 total = 0;
+ u32 tR = 0;
+ u32 tG = 0;
+ u32 tB = 0;
+ core::dimension2d<u32> dim = image->getDimension();
+ u16 step = 1;
+ if (dim.Width > 16)
+ step = dim.Width / 16;
+ for (u16 x = 0; x < dim.Width; x += step) {
+ for (u16 y = 0; y < dim.Width; y += step) {
+ c = image->getPixel(x,y);
+ if (c.getAlpha() > 0) {
+ total++;
+ tR += c.getRed();
+ tG += c.getGreen();
+ tB += c.getBlue();
+ }
+ }
+ }
+ image->drop();
+ if (total > 0) {
+ c.setRed(tR / total);
+ c.setGreen(tG / total);
+ c.setBlue(tB / total);
+ }
+ c.setAlpha(255);
+ return c;
+}
diff --git a/src/client/tile.h b/src/client/tile.h
index 38f8bb623..674da66f2 100644
--- a/src/client/tile.h
+++ b/src/client/tile.h
@@ -110,6 +110,7 @@ public:
virtual video::ITexture* generateTextureFromMesh(
const TextureFromMeshParams &params)=0;
virtual video::ITexture* getNormalTexture(const std::string &name)=0;
+ virtual video::SColor getTextureAverageColor(const std::string &name)=0;
};
class IWritableTextureSource : public ITextureSource
@@ -131,6 +132,7 @@ public:
virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;
virtual void rebuildImagesAndTextures()=0;
virtual video::ITexture* getNormalTexture(const std::string &name)=0;
+ virtual video::SColor getTextureAverageColor(const std::string &name)=0;
};
IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index eab81009f..73e36da98 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -43,6 +43,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("keymap_special1", "KEY_KEY_E");
settings->setDefault("keymap_chat", "KEY_KEY_T");
settings->setDefault("keymap_cmd", "/");
+ settings->setDefault("keymap_minimap", "KEY_F9");
settings->setDefault("keymap_console", "KEY_F10");
settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
settings->setDefault("keymap_freemove", "KEY_KEY_K");
@@ -176,6 +177,9 @@ void set_default_settings(Settings *settings)
settings->setDefault("enable_particles", "true");
settings->setDefault("enable_mesh_cache", "true");
+ settings->setDefault("enable_minimap", "true");
+ settings->setDefault("minimap_shape_round", "true");
+
settings->setDefault("curl_timeout", "5000");
settings->setDefault("curl_parallel_limit", "8");
settings->setDefault("curl_file_download_timeout", "300000");
diff --git a/src/drawscene.cpp b/src/drawscene.cpp
index f7cfdd262..509f341d5 100644
--- a/src/drawscene.cpp
+++ b/src/drawscene.cpp
@@ -416,10 +416,11 @@ void draw_plain(Camera& camera, bool show_hud, Hud& hud,
camera.drawWieldedTool();
}
-void draw_scene(video::IVideoDriver* driver, scene::ISceneManager* smgr,
- Camera& camera, Client& client, LocalPlayer* player, Hud& hud,
- gui::IGUIEnvironment* guienv, std::vector<aabb3f> hilightboxes,
- const v2u32& screensize, video::SColor skycolor, bool show_hud)
+void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
+ Camera &camera, Client& client, LocalPlayer *player, Hud &hud,
+ Mapper &mapper, gui::IGUIEnvironment *guienv,
+ std::vector<aabb3f> hilightboxes, const v2u32 &screensize,
+ video::SColor skycolor, bool show_hud, bool show_minimap)
{
TimeTaker timer("smgr");
@@ -484,6 +485,8 @@ void draw_scene(video::IVideoDriver* driver, scene::ISceneManager* smgr,
hud.drawCrosshair();
hud.drawHotbar(client.getPlayerItem());
hud.drawLuaElements(camera.getOffset());
+ if (show_minimap)
+ mapper.drawMinimap();
}
guienv->drawAll();
diff --git a/src/drawscene.h b/src/drawscene.h
index 3268bcbf2..0630f2970 100644
--- a/src/drawscene.h
+++ b/src/drawscene.h
@@ -22,16 +22,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "camera.h"
#include "hud.h"
+#include "minimap.h"
#include "irrlichttypes_extrabloated.h"
-void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
- gui::IGUIEnvironment* guienv, float dtime=0, int percent=0,
- bool clouds=true);
+void draw_load_screen(const std::wstring &text, IrrlichtDevice *device,
+ gui::IGUIEnvironment *guienv, float dtime = 0, int percent = 0,
+ bool clouds = true);
-void draw_scene(video::IVideoDriver* driver, scene::ISceneManager* smgr,
- Camera& camera, Client& client, LocalPlayer* player, Hud& hud,
- gui::IGUIEnvironment* guienv, std::vector<aabb3f> hilightboxes,
- const v2u32& screensize, video::SColor skycolor, bool show_hud);
+void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
+ Camera &camera, Client &client, LocalPlayer *player, Hud &hud,
+ Mapper &mapper, gui::IGUIEnvironment *guienv,
+ std::vector<aabb3f> hilightboxes, const v2u32 &screensize,
+ video::SColor skycolor, bool show_hud, bool show_minimap);
#endif /* DRAWSCENE_H_ */
diff --git a/src/game.cpp b/src/game.cpp
index be4897d75..94fb41852 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -57,6 +57,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/directiontables.h"
#include "util/pointedthing.h"
#include "version.h"
+#include "minimap.h"
#include "sound.h"
@@ -866,6 +867,9 @@ public:
services->setPixelShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
services->setVertexShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
+ v3f minimap_yaw_vec = m_client->getMapper()->getYawVec();
+ services->setPixelShaderConstant("yawVec", (irr::f32 *)&minimap_yaw_vec, 3);
+
// Uniform sampler layers
int layer0 = 0;
int layer1 = 1;
@@ -1238,6 +1242,7 @@ struct KeyCache {
KEYMAP_ID_CHAT,
KEYMAP_ID_CMD,
KEYMAP_ID_CONSOLE,
+ KEYMAP_ID_MINIMAP,
KEYMAP_ID_FREEMOVE,
KEYMAP_ID_FASTMOVE,
KEYMAP_ID_NOCLIP,
@@ -1287,6 +1292,7 @@ void KeyCache::populate()
key[KEYMAP_ID_CHAT] = getKeySetting("keymap_chat");
key[KEYMAP_ID_CMD] = getKeySetting("keymap_cmd");
key[KEYMAP_ID_CONSOLE] = getKeySetting("keymap_console");
+ key[KEYMAP_ID_MINIMAP] = getKeySetting("keymap_minimap");
key[KEYMAP_ID_FREEMOVE] = getKeySetting("keymap_freemove");
key[KEYMAP_ID_FASTMOVE] = getKeySetting("keymap_fastmove");
key[KEYMAP_ID_NOCLIP] = getKeySetting("keymap_noclip");
@@ -1392,6 +1398,7 @@ struct VolatileRunFlags {
bool invert_mouse;
bool show_chat;
bool show_hud;
+ bool show_minimap;
bool force_fog_off;
bool show_debug;
bool show_profiler_graph;
@@ -1490,6 +1497,8 @@ protected:
void toggleChat(float *statustext_time, bool *flag);
void toggleHud(float *statustext_time, bool *flag);
+ void toggleMinimap(float *statustext_time, bool *flag1, bool *flag2,
+ bool shift_pressed);
void toggleFog(float *statustext_time, bool *flag);
void toggleDebug(float *statustext_time, bool *show_debug,
bool *show_profiler_graph);
@@ -1568,6 +1577,7 @@ private:
Sky *sky; // Free using ->Drop()
Inventory *local_inventory;
Hud *hud;
+ Mapper *mapper;
/* 'cache'
This class does take ownership/responsibily for cleaning up etc of any of
@@ -1648,7 +1658,8 @@ Game::Game() :
clouds(NULL),
sky(NULL),
local_inventory(NULL),
- hud(NULL)
+ hud(NULL),
+ mapper(NULL)
{
m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
m_cache_enable_node_highlighting = g_settings->getBool("enable_node_highlighting");
@@ -1750,6 +1761,7 @@ void Game::run()
flags.show_chat = true;
flags.show_hud = true;
+ flags.show_minimap = g_settings->getBool("enable_minimap");
flags.show_debug = g_settings->getBool("show_debug");
flags.invert_mouse = g_settings->getBool("invert_mouse");
flags.first_loop_after_window_activation = true;
@@ -2065,6 +2077,9 @@ bool Game::createClient(const std::string &playername,
return false;
}
+ mapper = client->getMapper();
+ mapper->setMinimapMode(MINIMAP_MODE_OFF);
+
return true;
}
@@ -2599,6 +2614,9 @@ void Game::processKeyboardInput(VolatileRunFlags *flags,
client->makeScreenshot(device);
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_HUD])) {
toggleHud(statustext_time, &flags->show_hud);
+ } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_MINIMAP])) {
+ toggleMinimap(statustext_time, &flags->show_minimap, &flags->show_hud,
+ input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]));
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_CHAT])) {
toggleChat(statustext_time, &flags->show_chat);
} else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_FORCE_FOG_OFF])) {
@@ -2819,6 +2837,44 @@ void Game::toggleHud(float *statustext_time, bool *flag)
client->setHighlighted(client->getHighlighted(), *flag);
}
+void Game::toggleMinimap(float *statustext_time, bool *flag, bool *show_hud, bool shift_pressed)
+{
+ if (*show_hud && g_settings->getBool("enable_minimap")) {
+ if (shift_pressed) {
+ mapper->toggleMinimapShape();
+ return;
+ }
+ MinimapMode mode = mapper->getMinimapMode();
+ mode = (MinimapMode)((int)(mode) + 1);
+ *flag = true;
+ switch (mode) {
+ case MINIMAP_MODE_SURFACEx1:
+ statustext = L"Minimap in surface mode, Zoom x1";
+ break;
+ case MINIMAP_MODE_SURFACEx2:
+ statustext = L"Minimap in surface mode, Zoom x2";
+ break;
+ case MINIMAP_MODE_SURFACEx4:
+ statustext = L"Minimap in surface mode, Zoom x4";
+ break;
+ case MINIMAP_MODE_RADARx1:
+ statustext = L"Minimap in radar mode, Zoom x1";
+ break;
+ case MINIMAP_MODE_RADARx2:
+ statustext = L"Minimap in radar mode, Zoom x2";
+ break;
+ case MINIMAP_MODE_RADARx4:
+ statustext = L"Minimap in radar mode, Zoom x4";
+ break;
+ default:
+ mode = MINIMAP_MODE_OFF;
+ *flag = false;
+ statustext = L"Minimap hidden";
+ }
+ *statustext_time = 0;
+ mapper->setMinimapMode(mode);
+ }
+}
void Game::toggleFog(float *statustext_time, bool *flag)
{
@@ -3953,8 +4009,9 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
stats->beginscenetime = timer.stop(true);
}
- draw_scene(driver, smgr, *camera, *client, player, *hud, guienv,
- highlight_boxes, screensize, skycolor, flags.show_hud);
+ draw_scene(driver, smgr, *camera, *client, player, *hud, *mapper,
+ guienv, highlight_boxes, screensize, skycolor, flags.show_hud,
+ flags.show_minimap);
/*
Profiler graph
@@ -3988,6 +4045,13 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
}
/*
+ Update minimap pos
+ */
+ if (flags.show_minimap && flags.show_hud) {
+ mapper->setPos(floatToInt(player->getPosition(), BS));
+ }
+
+ /*
End scene
*/
{
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp
index 79e3e81ba..0e4831166 100644
--- a/src/mapblock_mesh.cpp
+++ b/src/mapblock_mesh.cpp
@@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "nodedef.h"
#include "gamedef.h"
#include "mesh.h"
+#include "minimap.h"
#include "content_mapblock.h"
#include "noise.h"
#include "shader.h"
@@ -1028,6 +1029,7 @@ static void updateAllFastFaceRows(MeshMakeData *data,
MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
m_mesh(new scene::SMesh()),
+ m_minimap_mapblock(new MinimapMapblock),
m_gamedef(data->m_gamedef),
m_tsrc(m_gamedef->getTextureSource()),
m_shdrsrc(m_gamedef->getShaderSource()),
@@ -1041,6 +1043,32 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
m_enable_shaders = data->m_use_shaders;
m_enable_highlighting = g_settings->getBool("enable_node_highlighting");
+ if (g_settings->getBool("enable_minimap")) {
+ v3s16 blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE;
+ for(s16 x = 0; x < MAP_BLOCKSIZE; x++) {
+ for(s16 z = 0; z < MAP_BLOCKSIZE; z++) {
+ s16 air_count = 0;
+ bool surface_found = false;
+ MinimapPixel* minimap_pixel = &m_minimap_mapblock->data[x + z * MAP_BLOCKSIZE];
+ for(s16 y = MAP_BLOCKSIZE -1; y > -1; y--) {
+ v3s16 p(x, y, z);
+ MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + p);
+ if (!surface_found && n.getContent() != CONTENT_AIR) {
+ minimap_pixel->height = y;
+ minimap_pixel->id = n.getContent();
+ surface_found = true;
+ } else if (n.getContent() == CONTENT_AIR) {
+ air_count++;
+ }
+ }
+ if (!surface_found) {
+ minimap_pixel->id = CONTENT_AIR;
+ }
+ minimap_pixel->air_count = air_count;
+ }
+ }
+ }
+
// 4-21ms for MAP_BLOCKSIZE=16 (NOTE: probably outdated)
// 24-155ms for MAP_BLOCKSIZE=32 (NOTE: probably outdated)
//TimeTaker timer1("MapBlockMesh()");
diff --git a/src/mapblock_mesh.h b/src/mapblock_mesh.h
index 72c90c3e5..283006331 100644
--- a/src/mapblock_mesh.h
+++ b/src/mapblock_mesh.h
@@ -34,6 +34,7 @@ class IShaderSource;
class MapBlock;
+struct MinimapMapblock;
struct MeshMakeData
{
@@ -108,6 +109,11 @@ public:
return m_mesh;
}
+ MinimapMapblock* getMinimapMapblock()
+ {
+ return m_minimap_mapblock;
+ }
+
bool isAnimationForced() const
{
return m_animation_force_timer == 0;
@@ -123,6 +129,7 @@ public:
private:
scene::SMesh *m_mesh;
+ MinimapMapblock *m_minimap_mapblock;
IGameDef *m_gamedef;
ITextureSource *m_tsrc;
IShaderSource *m_shdrsrc;
diff --git a/src/minimap.cpp b/src/minimap.cpp
new file mode 100644
index 000000000..61960ca1e
--- /dev/null
+++ b/src/minimap.cpp
@@ -0,0 +1,472 @@
+/*
+Minetest
+Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "minimap.h"
+#include "logoutputbuffer.h"
+#include "jthread/jmutexautolock.h"
+#include "clientmap.h"
+#include "settings.h"
+#include "nodedef.h"
+#include "porting.h"
+#include "util/numeric.h"
+#include "util/string.h"
+#include <math.h>
+
+QueuedMinimapUpdate::QueuedMinimapUpdate():
+ pos(-1337,-1337,-1337),
+ data(NULL)
+{
+}
+
+QueuedMinimapUpdate::~QueuedMinimapUpdate()
+{
+ delete data;
+}
+
+MinimapUpdateQueue::MinimapUpdateQueue()
+{
+}
+
+MinimapUpdateQueue::~MinimapUpdateQueue()
+{
+ JMutexAutoLock lock(m_mutex);
+
+ for (std::vector<QueuedMinimapUpdate*>::iterator
+ i = m_queue.begin();
+ i != m_queue.end(); i++)
+ {
+ QueuedMinimapUpdate *q = *i;
+ delete q;
+ }
+}
+
+void MinimapUpdateQueue::addBlock(v3s16 pos, MinimapMapblock *data)
+{
+ DSTACK(__FUNCTION_NAME);
+
+ JMutexAutoLock lock(m_mutex);
+
+ /*
+ Find if block is already in queue.
+ If it is, update the data and quit.
+ */
+ for (std::vector<QueuedMinimapUpdate*>::iterator
+ i = m_queue.begin();
+ i != m_queue.end(); i++)
+ {
+ QueuedMinimapUpdate *q = *i;
+ if (q->pos == pos) {
+ delete q->data;
+ q->data = data;
+ return;
+ }
+ }
+
+ /*
+ Add the block
+ */
+ QueuedMinimapUpdate *q = new QueuedMinimapUpdate;
+ q->pos = pos;
+ q->data = data;
+ m_queue.push_back(q);
+}
+
+QueuedMinimapUpdate * MinimapUpdateQueue::pop()
+{
+ JMutexAutoLock lock(m_mutex);
+
+ for (std::vector<QueuedMinimapUpdate*>::iterator
+ i = m_queue.begin();
+ i != m_queue.end(); i++)
+ {
+ QueuedMinimapUpdate *q = *i;
+ m_queue.erase(i);
+ return q;
+ }
+ return NULL;
+}
+
+/*
+ Minimap update thread
+*/
+
+void *MinimapUpdateThread::Thread()
+{
+ ThreadStarted();
+
+ log_register_thread("MinimapUpdateThread");
+
+ DSTACK(__FUNCTION_NAME);
+
+ BEGIN_DEBUG_EXCEPTION_HANDLER
+
+ porting::setThreadName("MinimapUpdateThread");
+
+ while (!StopRequested()) {
+
+ while (m_queue.size()) {
+ QueuedMinimapUpdate *q = m_queue.pop();
+ std::map<v3s16, MinimapMapblock *>::iterator it;
+ it = m_blocks_cache.find(q->pos);
+ if (q->data) {
+ m_blocks_cache[q->pos] = q->data;
+ } else if (it != m_blocks_cache.end()) {
+ delete it->second;
+ m_blocks_cache.erase(it);
+ }
+ }
+
+ if (data->map_invalidated) {
+ if (data->mode != MINIMAP_MODE_OFF) {
+ getMap(data->pos, data->map_size, data->scan_height, data->radar);
+ data->map_invalidated = false;
+ }
+ }
+ // sleep_ms(10);
+ }
+ END_DEBUG_EXCEPTION_HANDLER(errorstream)
+
+ return NULL;
+}
+
+MinimapPixel *MinimapUpdateThread::getMinimapPixel (v3s16 pos, s16 height, s16 &pixel_height)
+{
+ pixel_height = height - MAP_BLOCKSIZE;
+ v3s16 blockpos_max, blockpos_min, relpos;
+ getNodeBlockPosWithOffset(v3s16(pos.X, pos.Y - height / 2, pos.Z), blockpos_min, relpos);
+ getNodeBlockPosWithOffset(v3s16(pos.X, pos.Y + height / 2, pos.Z), blockpos_max, relpos);
+ std::map<v3s16, MinimapMapblock *>::iterator it;
+ for (s16 i = blockpos_max.Y; i > blockpos_min.Y - 1; i--) {
+ it = m_blocks_cache.find(v3s16(blockpos_max.X, i, blockpos_max.Z));
+ if (it != m_blocks_cache.end()) {
+ MinimapPixel *pixel = &it->second->data[relpos.X + relpos.Z * MAP_BLOCKSIZE];
+ if (pixel->id != CONTENT_AIR) {
+ pixel_height += pixel->height;
+ return pixel;
+ }
+ }
+ pixel_height -= MAP_BLOCKSIZE;
+ }
+ return NULL;
+}
+
+s16 MinimapUpdateThread::getAirCount (v3s16 pos, s16 height)
+{
+ s16 air_count = 0;
+ v3s16 blockpos_max, blockpos_min, relpos;
+ getNodeBlockPosWithOffset(v3s16(pos.X, pos.Y - height / 2, pos.Z), blockpos_min, relpos);
+ getNodeBlockPosWithOffset(v3s16(pos.X, pos.Y + height / 2, pos.Z), blockpos_max, relpos);
+ std::map<v3s16, MinimapMapblock *>::iterator it;
+ for (s16 i = blockpos_max.Y; i > blockpos_min.Y - 1; i--) {
+ it = m_blocks_cache.find(v3s16(blockpos_max.X, i, blockpos_max.Z));
+ if (it != m_blocks_cache.end()) {
+ MinimapPixel *pixel = &it->second->data[relpos.X + relpos.Z * MAP_BLOCKSIZE];
+ air_count += pixel->air_count;
+ }
+ }
+ return air_count;
+}
+
+void MinimapUpdateThread::getMap (v3s16 pos, s16 size, s16 height, bool radar)
+{
+ v3s16 p = v3s16 (pos.X - size / 2, pos.Y, pos.Z - size / 2);
+
+ for (s16 x = 0; x < size; x++) {
+ for (s16 z = 0; z < size; z++){
+ u16 id = CONTENT_AIR;
+ MinimapPixel* minimap_pixel = &data->minimap_scan[x + z * size];
+ if (!radar) {
+ s16 pixel_height = 0;
+ MinimapPixel* cached_pixel =
+ getMinimapPixel(v3s16(p.X + x, p.Y, p.Z + z), height, pixel_height);
+ if (cached_pixel) {
+ id = cached_pixel->id;
+ minimap_pixel->height = pixel_height;
+ }
+ } else {
+ minimap_pixel->air_count = getAirCount (v3s16(p.X + x, p.Y, p.Z + z), height);
+ }
+ minimap_pixel->id = id;
+ }
+ }
+}
+
+Mapper::Mapper(IrrlichtDevice *device, Client *client)
+{
+ this->device = device;
+ this->client = client;
+ this->driver = device->getVideoDriver();
+ this->tsrc = client->getTextureSource();
+ this->player = client->getEnv().getLocalPlayer();
+ this->shdrsrc = client->getShaderSource();
+
+ m_enable_shaders = g_settings->getBool("enable_shaders");
+ data = new MinimapData;
+ data->mode = MINIMAP_MODE_OFF;
+ data->radar = false;
+ data->map_invalidated = true;
+ data->heightmap_image = NULL;
+ data->minimap_image = NULL;
+ data->texture = NULL;
+ data->minimap_shape_round = g_settings->getBool("minimap_shape_round");
+ std::string fname1 = "minimap_mask_round.png";
+ std::string fname2 = "minimap_overlay_round.png";
+ data->minimap_mask_round = driver->createImage (tsrc->getTexture(fname1),
+ core::position2d<s32>(0,0), core::dimension2d<u32>(512,512));
+ data->minimap_overlay_round = tsrc->getTexture(fname2);
+ fname1 = "minimap_mask_square.png";
+ fname2 = "minimap_overlay_square.png";
+ data->minimap_mask_square = driver->createImage (tsrc->getTexture(fname1),
+ core::position2d<s32>(0,0), core::dimension2d<u32>(512,512));
+ data->minimap_overlay_square = tsrc->getTexture(fname2);
+ data->player_marker = tsrc->getTexture("player_marker.png");
+ m_meshbuffer = getMinimapMeshBuffer();
+ m_minimap_update_thread = new MinimapUpdateThread(device, client);
+ m_minimap_update_thread->data = data;
+ m_minimap_update_thread->Start();
+}
+
+Mapper::~Mapper()
+{
+ m_minimap_update_thread->Stop();
+ m_minimap_update_thread->Wait();
+
+ for (std::map<v3s16, MinimapMapblock *>::iterator
+ it = m_minimap_update_thread->m_blocks_cache.begin();
+ it != m_minimap_update_thread->m_blocks_cache.end(); it++){
+ delete it->second;
+ }
+
+ m_meshbuffer->drop();
+ data->minimap_mask_round->drop();
+ data->minimap_mask_square->drop();
+ driver->removeTexture(data->texture);
+ driver->removeTexture(data->heightmap_texture);
+ driver->removeTexture(data->minimap_overlay_round);
+ driver->removeTexture(data->minimap_overlay_square);
+ delete data;
+ delete m_minimap_update_thread;
+}
+
+void Mapper::addBlock (v3s16 pos, MinimapMapblock *data)
+{
+ m_minimap_update_thread->m_queue.addBlock(pos, data);
+}
+
+MinimapMode Mapper::getMinimapMode()
+{
+ return data->mode;
+}
+
+void Mapper::toggleMinimapShape()
+{
+ data->minimap_shape_round = !data->minimap_shape_round;
+ g_settings->setBool(("minimap_shape_round"), data->minimap_shape_round);
+}
+
+void Mapper::setMinimapMode(MinimapMode mode)
+{
+ static const u16 modeDefs[7 * 3] = {
+ 0, 0, 0,
+ 0, 256, 256,
+ 0, 256, 128,
+ 0, 256, 64,
+ 1, 32, 128,
+ 1, 32, 64,
+ 1, 32, 32};
+
+ JMutexAutoLock lock(m_mutex);
+ data->radar = (bool)modeDefs[(int)mode * 3];
+ data->scan_height = modeDefs[(int)mode * 3 + 1];
+ data->map_size = modeDefs[(int)mode * 3 + 2];
+ data->mode = mode;
+}
+
+void Mapper::setPos(v3s16 pos)
+{
+ JMutexAutoLock lock(m_mutex);
+ data->pos = pos;
+}
+
+video::ITexture *Mapper::getMinimapTexture()
+{
+ // update minimap textures when new scan is ready
+ if (!data->map_invalidated) {
+ // create minimap and heightmap image
+ core::dimension2d<u32> dim(data->map_size,data->map_size);
+ video::IImage *map_image = driver->createImage(video::ECF_A8R8G8B8, dim);
+ video::IImage *heightmap_image = driver->createImage(video::ECF_A8R8G8B8, dim);
+ video::IImage *minimap_image = driver->createImage(video::ECF_A8R8G8B8,
+ core::dimension2d<u32>(512, 512));
+
+ video::SColor c;
+ if (!data->radar) {
+ // surface mode
+ for (s16 x = 0; x < data->map_size; x++) {
+ for (s16 z = 0; z < data->map_size; z++) {
+ MinimapPixel* minimap_pixel = &data->minimap_scan[x + z * data->map_size];
+ const ContentFeatures &f = client->getNodeDefManager()->get(minimap_pixel->id);
+ c = f.minimap_color;
+ c.setAlpha(240);
+ map_image->setPixel(x, data->map_size - z -1, c);
+ u32 h = minimap_pixel->height;
+ heightmap_image->setPixel(x,data->map_size -z -1,
+ video::SColor(255, h, h, h));
+ }
+ }
+ } else {
+ // radar mode
+ c = video::SColor (240, 0 , 0, 0);
+ for (s16 x = 0; x < data->map_size; x++) {
+ for (s16 z = 0; z < data->map_size; z++) {
+ MinimapPixel* minimap_pixel = &data->minimap_scan[x + z * data->map_size];
+ if (minimap_pixel->air_count > 0) {
+ c.setGreen(core::clamp(core::round32(32 + minimap_pixel->air_count * 8), 0, 255));
+ } else {
+ c.setGreen(0);
+ }
+ map_image->setPixel(x, data->map_size - z -1, c);
+ }
+ }
+ }
+
+ map_image->copyToScaling(minimap_image);
+ map_image->drop();
+
+ video::IImage *minimap_mask;
+ if (data->minimap_shape_round) {
+ minimap_mask = data->minimap_mask_round;
+ } else {
+ minimap_mask = data->minimap_mask_square;
+ }
+ for (s16 x = 0; x < 512; x++) {
+ for (s16 y = 0; y < 512; y++) {
+ video::SColor mask_col = minimap_mask->getPixel(x, y);
+ if (!mask_col.getAlpha()) {
+ minimap_image->setPixel(x, y, video::SColor(0,0,0,0));
+ }
+ }
+ }
+
+ if (data->texture) {
+ driver->removeTexture(data->texture);
+ }
+ if (data->heightmap_texture) {
+ driver->removeTexture(data->heightmap_texture);
+ }
+ data->texture = driver->addTexture("minimap__", minimap_image);
+ data->heightmap_texture = driver->addTexture("minimap_heightmap__", heightmap_image);
+ minimap_image->drop();
+ heightmap_image->drop();
+
+ data->map_invalidated = true;
+ }
+ return data->texture;
+}
+
+v3f Mapper::getYawVec()
+{
+ if (data->minimap_shape_round) {
+ return v3f(cos(player->getYaw()* core::DEGTORAD),
+ sin(player->getYaw()* core::DEGTORAD), 1.0);
+ } else {
+ return v3f(1.0, 0.0, 1.0);
+ }
+}
+
+scene::SMeshBuffer *Mapper::getMinimapMeshBuffer()
+{
+ scene::SMeshBuffer *buf = new scene::SMeshBuffer();
+ buf->Vertices.set_used(4);
+ buf->Indices .set_used(6);
+ video::SColor c(255, 255, 255, 255);
+
+ buf->Vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1);
+ buf->Vertices[1] = video::S3DVertex(-1, 1, 0, 0, 0, 1, c, 0, 0);
+ buf->Vertices[2] = video::S3DVertex( 1, 1, 0, 0, 0, 1, c, 1, 0);
+ buf->Vertices[3] = video::S3DVertex( 1, -1, 0, 0, 0, 1, c, 1, 1);
+
+ buf->Indices[0] = 0;
+ buf->Indices[1] = 1;
+ buf->Indices[2] = 2;
+ buf->Indices[3] = 2;
+ buf->Indices[4] = 3;
+ buf->Indices[5] = 0;
+
+ return buf;
+}
+
+void Mapper::drawMinimap()
+{
+ v2u32 screensize = porting::getWindowSize();
+ u32 size = 0.25 * screensize.Y;
+ video::ITexture* minimap_texture = getMinimapTexture();
+ core::matrix4 matrix;
+
+ core::rect<s32> oldViewPort = driver->getViewPort();
+ driver->setViewPort(core::rect<s32>(screensize.X - size - 10, 10,
+ screensize.X - 10, size + 10));
+ core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
+ driver->setTransform(video::ETS_PROJECTION, core::matrix4());
+ core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
+ driver->setTransform(video::ETS_VIEW, core::matrix4());
+ matrix.makeIdentity();
+
+ if (minimap_texture) {
+ video::SMaterial& material = m_meshbuffer->getMaterial();
+ material.setFlag(video::EMF_TRILINEAR_FILTER, true);
+ material.Lighting = false;
+ material.TextureLayer[0].Texture = minimap_texture;
+ material.TextureLayer[1].Texture = data->heightmap_texture;
+ if (m_enable_shaders && !data->radar) {
+ u16 sid = shdrsrc->getShader("minimap_shader", 1, 1);
+ material.MaterialType = shdrsrc->getShaderInfo(sid).material;
+ } else {
+ material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ }
+
+ if (data->minimap_shape_round)
+ matrix.setRotationDegrees(core::vector3df(0, 0, 360 - player->getYaw()));
+ driver->setTransform(video::ETS_WORLD, matrix);
+ driver->setMaterial(material);
+ driver->drawMeshBuffer(m_meshbuffer);
+ video::ITexture *minimap_overlay;
+ if (data->minimap_shape_round) {
+ minimap_overlay = data->minimap_overlay_round;
+ } else {
+ minimap_overlay = data->minimap_overlay_square;
+ }
+ material.TextureLayer[0].Texture = minimap_overlay;
+ material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ driver->setMaterial(material);
+ driver->drawMeshBuffer(m_meshbuffer);
+
+ if (!data->minimap_shape_round) {
+ matrix.setRotationDegrees(core::vector3df(0, 0, player->getYaw()));
+ driver->setTransform(video::ETS_WORLD, matrix);
+ material.TextureLayer[0].Texture = data->player_marker;
+ driver->setMaterial(material);
+ driver->drawMeshBuffer(m_meshbuffer);
+ }
+ }
+
+ driver->setTransform(video::ETS_VIEW, oldViewMat);
+ driver->setTransform(video::ETS_PROJECTION, oldProjMat);
+ driver->setViewPort(oldViewPort);
+}
diff --git a/src/minimap.h b/src/minimap.h
new file mode 100644
index 000000000..ebb74c4fb
--- /dev/null
+++ b/src/minimap.h
@@ -0,0 +1,168 @@
+/*
+Minetest
+Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef MINIMAP_HEADER
+#define MINIMAP_HEADER
+
+#include "irrlichttypes_extrabloated.h"
+#include "client.h"
+#include "voxel.h"
+#include "jthread/jmutex.h"
+#include <map>
+#include <string>
+#include <vector>
+
+enum MinimapMode {
+ MINIMAP_MODE_OFF,
+ MINIMAP_MODE_SURFACEx1,
+ MINIMAP_MODE_SURFACEx2,
+ MINIMAP_MODE_SURFACEx4,
+ MINIMAP_MODE_RADARx1,
+ MINIMAP_MODE_RADARx2,
+ MINIMAP_MODE_RADARx4
+};
+
+struct MinimapPixel
+{
+ u16 id;
+ u16 height;
+ u16 air_count;
+ u16 light;
+};
+
+struct MinimapMapblock
+{
+ MinimapPixel data[MAP_BLOCKSIZE * MAP_BLOCKSIZE];
+};
+
+struct MinimapData
+{
+ bool radar;
+ MinimapMode mode;
+ v3s16 pos;
+ v3s16 old_pos;
+ u16 scan_height;
+ u16 map_size;
+ MinimapPixel minimap_scan[512 * 512];
+ bool map_invalidated;
+ bool minimap_shape_round;
+ video::IImage *minimap_image;
+ video::IImage *heightmap_image;
+ video::IImage *minimap_mask_round;
+ video::IImage *minimap_mask_square;
+ video::ITexture *texture;
+ video::ITexture *heightmap_texture;
+ video::ITexture *minimap_overlay_round;
+ video::ITexture *minimap_overlay_square;
+ video::ITexture *player_marker;
+};
+
+struct QueuedMinimapUpdate
+{
+ v3s16 pos;
+ MinimapMapblock *data;
+
+ QueuedMinimapUpdate();
+ ~QueuedMinimapUpdate();
+};
+
+/*
+ A thread-safe queue of minimap mapblocks update tasks
+*/
+
+class MinimapUpdateQueue
+{
+public:
+ MinimapUpdateQueue();
+
+ ~MinimapUpdateQueue();
+
+ void addBlock(v3s16 pos, MinimapMapblock *data);
+
+ QueuedMinimapUpdate *pop();
+
+ u32 size()
+ {
+ JMutexAutoLock lock(m_mutex);
+ return m_queue.size();
+ }
+
+private:
+ std::vector<QueuedMinimapUpdate*> m_queue;
+ JMutex m_mutex;
+};
+
+class MinimapUpdateThread : public JThread
+{
+private:
+
+public:
+ MinimapUpdateThread(IrrlichtDevice *device, Client *client)
+ {
+ this->device = device;
+ this->client = client;
+ this->driver = device->getVideoDriver();
+ this->tsrc = client->getTextureSource();
+ }
+ void getMap (v3s16 pos, s16 size, s16 height, bool radar);
+ MinimapPixel *getMinimapPixel (v3s16 pos, s16 height, s16 &pixel_height);
+ s16 getAirCount (v3s16 pos, s16 height);
+ video::SColor getColorFromId(u16 id);
+ IrrlichtDevice *device;
+ Client *client;
+ video::IVideoDriver *driver;
+ ITextureSource *tsrc;
+ void *Thread();
+ MinimapData *data;
+ MinimapUpdateQueue m_queue;
+ std::map<v3s16, MinimapMapblock *> m_blocks_cache;
+};
+
+class Mapper
+{
+private:
+ MinimapUpdateThread *m_minimap_update_thread;
+ video::ITexture *minimap_texture;
+ scene::SMeshBuffer *m_meshbuffer;
+ bool m_enable_shaders;
+ JMutex m_mutex;
+
+public:
+ Mapper(IrrlichtDevice *device, Client *client);
+ ~Mapper();
+
+ void addBlock(v3s16 pos, MinimapMapblock *data);
+ void setPos(v3s16 pos);
+ video::ITexture* getMinimapTexture();
+ v3f getYawVec();
+ MinimapMode getMinimapMode();
+ void setMinimapMode(MinimapMode mode);
+ void toggleMinimapShape();
+ scene::SMeshBuffer *getMinimapMeshBuffer();
+ void drawMinimap();
+ IrrlichtDevice *device;
+ Client *client;
+ video::IVideoDriver *driver;
+ LocalPlayer *player;
+ ITextureSource *tsrc;
+ IShaderSource *shdrsrc;
+ MinimapData *data;
+};
+
+#endif
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index 6c2e96c4f..ba1ca2c65 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -202,6 +202,7 @@ void ContentFeatures::reset()
#ifndef SERVER
for(u32 i = 0; i < 24; i++)
mesh_ptr[i] = NULL;
+ minimap_color = video::SColor(0, 0, 0, 0);
#endif
visual_scale = 1.0;
for(u32 i = 0; i < 6; i++)
@@ -766,7 +767,6 @@ void CNodeDefManager::applyTextureOverrides(const std::string &override_filepath
}
}
-
void CNodeDefManager::updateTextures(IGameDef *gamedef,
void (*progress_callback)(void *progress_args, u32 progress, u32 max_progress),
void *progress_callback_args)
@@ -774,7 +774,6 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef,
#ifndef SERVER
infostream << "CNodeDefManager::updateTextures(): Updating "
"textures in node definitions" << std::endl;
-
ITextureSource *tsrc = gamedef->tsrc();
IShaderSource *shdsrc = gamedef->getShaderSource();
scene::ISceneManager* smgr = gamedef->getSceneManager();
@@ -797,6 +796,10 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef,
for (u32 i = 0; i < size; i++) {
ContentFeatures *f = &m_content_features[i];
+ // minimap pixel color - the average color of a texture
+ if (f->tiledef[0].name != "")
+ f->minimap_color = tsrc->getTextureAverageColor(f->tiledef[0].name);
+
// Figure out the actual tiles to use
TileDef tiledef[6];
for (u32 j = 0; j < 6; j++) {
diff --git a/src/nodedef.h b/src/nodedef.h
index 3a5e5228d..bbce6ba3e 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -194,6 +194,7 @@ struct ContentFeatures
std::string mesh;
#ifndef SERVER
scene::IMesh *mesh_ptr[24];
+ video::SColor minimap_color;
#endif
float visual_scale; // Misc. scale parameter
TileDef tiledef[6];
@@ -202,6 +203,7 @@ struct ContentFeatures
// Post effect color, drawn when the camera is inside the node.
video::SColor post_effect_color;
+
// Type of MapNode::param1
ContentParamType param_type;
// Type of MapNode::param2
diff --git a/textures/base/pack/minimap_mask_round.png b/textures/base/pack/minimap_mask_round.png
new file mode 100644
index 000000000..797c780c7
--- /dev/null
+++ b/textures/base/pack/minimap_mask_round.png
Binary files differ
diff --git a/textures/base/pack/minimap_mask_square.png b/textures/base/pack/minimap_mask_square.png
new file mode 100644
index 000000000..5dd23f7d8
--- /dev/null
+++ b/textures/base/pack/minimap_mask_square.png
Binary files differ
diff --git a/textures/base/pack/minimap_overlay_round.png b/textures/base/pack/minimap_overlay_round.png
new file mode 100644
index 000000000..1a6b3cc41
--- /dev/null
+++ b/textures/base/pack/minimap_overlay_round.png
Binary files differ
diff --git a/textures/base/pack/minimap_overlay_square.png b/textures/base/pack/minimap_overlay_square.png
new file mode 100644
index 000000000..6d14dc78c
--- /dev/null
+++ b/textures/base/pack/minimap_overlay_square.png
Binary files differ
diff --git a/textures/base/pack/player_marker.png b/textures/base/pack/player_marker.png
new file mode 100644
index 000000000..a5aedfece
--- /dev/null
+++ b/textures/base/pack/player_marker.png
Binary files differ