diff options
-rw-r--r-- | src/mapgen_v5.cpp | 24 | ||||
-rw-r--r-- | src/mapgen_v7.cpp | 25 | ||||
-rw-r--r-- | src/mg_biome.cpp | 2 | ||||
-rw-r--r-- | src/mg_biome.h | 2 | ||||
-rw-r--r-- | src/script/lua_api/l_mapgen.cpp | 3 |
5 files changed, 40 insertions, 16 deletions
diff --git a/src/mapgen_v5.cpp b/src/mapgen_v5.cpp index ebc5e5719..3867827cc 100644 --- a/src/mapgen_v5.cpp +++ b/src/mapgen_v5.cpp @@ -451,23 +451,31 @@ void MapgenV5::generateBiomes() { if (c_below != CONTENT_AIR) { if (nplaced < y0_top) { - // A hack to prevent dirt_with_grass from being - // placed below water. TODO: fix later - content_t c_place = ((y < water_level) && - (biome->c_top == - c_dirt_with_grass)) ? - c_dirt : biome->c_top; - - vm->m_data[i] = MapNode(c_place); + if(y < water_level) + vm->m_data[i] = MapNode(biome->c_filler); + else + vm->m_data[i] = MapNode(biome->c_top); nplaced++; } else if (nplaced < y0_filler && nplaced >= y0_top) { vm->m_data[i] = MapNode(biome->c_filler); nplaced++; + } else if (c == c_stone) { + have_air = false; + nplaced = 0; + vm->m_data[i] = MapNode(biome->c_stone); } else { have_air = false; nplaced = 0; } + } else if (c == c_stone) { + have_air = false; + nplaced = 0; + vm->m_data[i] = MapNode(biome->c_stone); } + } else if (c == c_stone) { + have_air = false; + nplaced = 0; + vm->m_data[i] = MapNode(biome->c_stone); } else if (c == c_water_source) { have_air = true; nplaced = 0; diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp index 8e345164e..bad01bc2a 100644 --- a/src/mapgen_v7.cpp +++ b/src/mapgen_v7.cpp @@ -534,7 +534,7 @@ void MapgenV7::generateBiomes() { Biome *biome = (Biome *)bmgr->get(biomemap[index]); s16 dfiller = biome->depth_filler + noise_filler_depth->result[index]; s16 y0_top = biome->depth_top; - s16 y0_filler = biome->depth_filler + biome->depth_top + dfiller; + s16 y0_filler = biome->depth_top + dfiller; s16 nplaced = 0; u32 i = vm->m_area.index(x, node_max.Y, z); @@ -560,22 +560,31 @@ void MapgenV7::generateBiomes() { if (c_below != CONTENT_AIR) { if (nplaced < y0_top) { - // A hack to prevent dirt_with_grass from being - // placed below water. TODO: fix later - content_t c_place = ((y < water_level) && - (biome->c_top == c_dirt_with_grass)) ? - c_dirt : biome->c_top; - - vm->m_data[i] = MapNode(c_place); + if(y < water_level) + vm->m_data[i] = MapNode(biome->c_filler); + else + vm->m_data[i] = MapNode(biome->c_top); nplaced++; } else if (nplaced < y0_filler && nplaced >= y0_top) { vm->m_data[i] = MapNode(biome->c_filler); nplaced++; + } else if (c == c_stone) { + have_air = false; + nplaced = 0; + vm->m_data[i] = MapNode(biome->c_stone); } else { have_air = false; nplaced = 0; } + } else if (c == c_stone) { + have_air = false; + nplaced = 0; + vm->m_data[i] = MapNode(biome->c_stone); } + } else if (c == c_stone) { + have_air = false; + nplaced = 0; + vm->m_data[i] = MapNode(biome->c_stone); } else if (c == c_water_source) { have_air = true; nplaced = 0; diff --git a/src/mg_biome.cpp b/src/mg_biome.cpp index 1746be25d..9a986b3de 100644 --- a/src/mg_biome.cpp +++ b/src/mg_biome.cpp @@ -58,6 +58,7 @@ BiomeManager::BiomeManager(IGameDef *gamedef) resolver->addNode("air", "", CONTENT_AIR, &b->c_top); resolver->addNode("air", "", CONTENT_AIR, &b->c_filler); + resolver->addNode("mapgen_stone", "", CONTENT_AIR, &b->c_stone); resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_water); resolver->addNode("air", "", CONTENT_AIR, &b->c_dust); resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water); @@ -112,3 +113,4 @@ Biome *BiomeManager::getBiome(float heat, float humidity, s16 y) return biome_closest ? biome_closest : (Biome *)m_elements[0]; } + diff --git a/src/mg_biome.h b/src/mg_biome.h index d6130ee3a..7a62998e3 100644 --- a/src/mg_biome.h +++ b/src/mg_biome.h @@ -42,6 +42,7 @@ public: content_t c_top; content_t c_filler; + content_t c_stone; content_t c_water; content_t c_dust; content_t c_dust_water; @@ -77,3 +78,4 @@ public: }; #endif + diff --git a/src/script/lua_api/l_mapgen.cpp b/src/script/lua_api/l_mapgen.cpp index 89bf8dadb..bb76bb450 100644 --- a/src/script/lua_api/l_mapgen.cpp +++ b/src/script/lua_api/l_mapgen.cpp @@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mg_ore.h" #include "mg_decoration.h" #include "mg_schematic.h" +#include "mapgen_v5.h" #include "mapgen_v7.h" #include "settings.h" #include "main.h" @@ -336,6 +337,8 @@ int ModApiMapgen::l_register_biome(lua_State *L) "mapgen_dirt_with_grass", CONTENT_AIR, &b->c_top); resolver->addNode(getstringfield_default(L, index, "node_filler", ""), "mapgen_dirt", CONTENT_AIR, &b->c_filler); + resolver->addNode(getstringfield_default(L, index, "node_stone", ""), + "mapgen_stone", CONTENT_AIR, &b->c_stone); resolver->addNode(getstringfield_default(L, index, "node_water", ""), "mapgen_water_source", CONTENT_AIR, &b->c_water); resolver->addNode(getstringfield_default(L, index, "node_dust", ""), |