diff options
-rw-r--r-- | src/content_sao.cpp | 22 | ||||
-rw-r--r-- | src/content_sao.h | 9 | ||||
-rw-r--r-- | src/localplayer.cpp | 2 | ||||
-rw-r--r-- | src/server.cpp | 8 |
4 files changed, 32 insertions, 9 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 0f3b8829e..b05ad31d1 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -747,7 +747,8 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end) // No prototype, PlayerSAO does not need to be deserialized -PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_): +PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_, + const std::set<std::string> &privs): ServerActiveObject(env_, v3f(0,0,0)), m_player(player_), m_peer_id(peer_id_), @@ -759,6 +760,8 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_): m_position_not_sent(false), m_armor_groups_sent(false), m_properties_sent(true), + m_privs(privs), + // public m_teleported(false), m_inventory_not_sent(false), m_hp_not_sent(false), @@ -872,10 +875,19 @@ void PlayerSAO::step(float dtime, bool send_recommended) explosion. */ - //float player_max_speed = BS * 4.0; // Normal speed - float player_max_speed = BS * 20; // Fast speed - float player_max_speed_up = BS * 20; - player_max_speed *= 2.5; // Tolerance + float player_max_speed = 0; + float player_max_speed_up = 0; + if(m_privs.count("fast") != 0){ + // Fast speed + player_max_speed = BS * 20; + player_max_speed_up = BS * 20; + } else { + // Normal speed + player_max_speed = BS * 4.0; + player_max_speed_up = BS * 4.0; + } + // Tolerance + player_max_speed *= 2.5; player_max_speed_up *= 2.5; m_last_good_position_age += dtime; diff --git a/src/content_sao.h b/src/content_sao.h index f3b9f8b2f..55d0637ae 100644 --- a/src/content_sao.h +++ b/src/content_sao.h @@ -105,7 +105,8 @@ private: class PlayerSAO : public ServerActiveObject { public: - PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_); + PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_, + const std::set<std::string> &privs); ~PlayerSAO(); u8 getType() const { return ACTIVEOBJECT_TYPE_PLAYER; } @@ -182,6 +183,10 @@ public: m_time_from_last_punch = 0.0; return r; } + void updatePrivileges(const std::set<std::string> &privs) + { + m_privs = privs; + } private: std::string getPropertyPacket(); @@ -198,6 +203,8 @@ private: bool m_armor_groups_sent; bool m_properties_sent; struct ObjectProperties m_prop; + // Cached privileges for enforcement + std::set<std::string> m_privs; public: // Some flags used by Server diff --git a/src/localplayer.cpp b/src/localplayer.cpp index bbe447a6c..9ee088a9f 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -496,7 +496,7 @@ void LocalPlayer::applyControl(float dtime) v3f speed = v3f(0,0,0); bool fly_allowed = m_gamedef->checkLocalPrivilege("fly"); - bool fast_allowed = m_gamedef->checkLocalPrivilege("fly"); + bool fast_allowed = m_gamedef->checkLocalPrivilege("fast"); bool free_move = fly_allowed && g_settings->getBool("free_move"); bool fast_move = fast_allowed && g_settings->getBool("fast_move"); diff --git a/src/server.cpp b/src/server.cpp index d6357e416..b015e103e 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -4315,13 +4315,16 @@ void Server::reportPrivsModified(const std::string &name) i = m_clients.getIterator(); i.atEnd() == false; i++){ RemoteClient *client = i.getNode()->getValue(); - SendPlayerPrivileges(client->peer_id); + Player *player = m_env->getPlayer(client->peer_id); + reportPrivsModified(player->getName()); } } else { Player *player = m_env->getPlayer(name.c_str()); if(!player) return; SendPlayerPrivileges(player->peer_id); + player->getPlayerSAO()->updatePrivileges( + getPlayerEffectivePrivs(name)); } } @@ -4520,7 +4523,8 @@ PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id) /* Create a new player active object */ - PlayerSAO *playersao = new PlayerSAO(m_env, player, peer_id); + PlayerSAO *playersao = new PlayerSAO(m_env, player, peer_id, + getPlayerEffectivePrivs(player->getName())); /* Add object to environment */ m_env->addActiveObject(playersao); |