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-rw-r--r--doc/lua_api.txt40
1 files changed, 30 insertions, 10 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 25653dd0f..e4f357f2d 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -172,27 +172,47 @@ Examples of sound parameter tables:
loop = true, -- only sounds connected to objects can be looped
}
-Representations of simple things
---------------------------------
-MapNode representation:
- {name="name", param1=num, param2=num}
+Nodes
+------
+Nodes are the bulk data of the world: cubes and other things that take the
+space of a cube. Huge amounts of them are handled efficiently, but they
+are quite static.
-MapNodes do not directly have any other data associated with them.
-If you want to access the definition of the node, you access
+The definition of a node is stored and can be accessed by name in
minetest.registered_nodes[node.name]
-param1 and param2 are 8 bit and 4 bit integers, respectively. They
-are reserved for certain automated functions. If you don't use these
+Please note that for unknown nodes (eg. a node of an uninstalled mod) the
+minetest.registered_nodes field for the node is nil.
+
+Nodes are passed by value in Lua. They are represented by a table:
+ {name="name", param1=num, param2=num}
+
+param1 and param2 are 8 bit and 4 bit integers, respectively. The engine
+uses them for certain automated functions. If you don't use these
functions, you can use them to store arbitrary values.
-param1 is reserved for the engine when:
- paramtype != "none"
+The functions of param1 and param2 are determined by certain fields in the
+node definition:
+param1 is reserved for the engine when paramtype != "none":
+ paramtype = "light"
+ ^ The value stores light with and without sun in it's
+ upper and lower 4 bits.
param2 is reserved for the engine when any of these are used:
liquidtype == "flowing"
+ ^ The level and some flags of the liquid is stored in param2
drawtype == "flowingliquid"
+ ^ The drawn liquid level is read from param2
drawtype == "torchlike"
drawtype == "signlike"
+ paramtype2 == "wallmounted"
+ ^ The rotation of the node is stored in param2. You can make this value
+ by using minetest.dir_to_wallmounted().
+ paramtype2 == "facedir"
+ ^ The rotation of the node is stored in param2. Furnaces and chests are
+ rotated this way. Can be made by using minetest.dir_to_facedir().
+Representations of simple things
+--------------------------------
Position/vector:
{x=num, y=num, z=num}
Currently the API does not provide any helper functions for addition,