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-rw-r--r--minetest.conf.example12
-rw-r--r--src/defaultsettings.cpp6
2 files changed, 10 insertions, 8 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 580395596..71a945b50 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -292,9 +292,9 @@
# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
#active_block_range = 2
# how many blocks are flying in the wire simultaneously per client
-#max_simultaneous_block_sends_per_client = 2
+#max_simultaneous_block_sends_per_client = 10
# how many blocks are flying in the wire simultaneously per server
-#max_simultaneous_block_sends_server_total = 8
+#max_simultaneous_block_sends_server_total = 40
# From how far blocks are sent to clients (value * 16 nodes)
#max_block_send_distance = 10
# From how far blocks are generated for clients (value * 16 nodes)
@@ -341,11 +341,11 @@
# Maximum number of blocks that can be queued for loading.
#emergequeue_limit_total = 256
# Maximum number of blocks to be queued that are to be loaded from file.
-# Leave blank for an appropriate amount to be chosen automatically.
-#emergequeue_limit_diskonly =
+# Set to blank for an appropriate amount to be chosen automatically.
+#emergequeue_limit_diskonly = 32
# Maximum number of blocks to be queued that are to be generated.
-# Leave blank for an appropriate amount to be chosen automatically.
-#emergequeue_limit_generate =
+# Set to blank for an appropriate amount to be chosen automatically.
+#emergequeue_limit_generate = 32
# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
#num_emerge_threads = 1
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 80edd0711..59ff16cfd 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -199,8 +199,8 @@ void set_default_settings(Settings *settings)
settings->setDefault("active_block_range", "2");
//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
// This causes frametime jitter on client side, or does it?
- settings->setDefault("max_simultaneous_block_sends_per_client", "4");
- settings->setDefault("max_simultaneous_block_sends_server_total", "20");
+ settings->setDefault("max_simultaneous_block_sends_per_client", "10");
+ settings->setDefault("max_simultaneous_block_sends_server_total", "40");
settings->setDefault("max_block_send_distance", "9");
settings->setDefault("max_block_generate_distance", "7");
settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
@@ -220,6 +220,8 @@ void set_default_settings(Settings *settings)
settings->setDefault("remote_media", "");
settings->setDefault("debug_log_level", "2");
settings->setDefault("emergequeue_limit_total", "256");
+ settings->setDefault("emergequeue_limit_diskonly", "32");
+ settings->setDefault("emergequeue_limit_generate", "32");
settings->setDefault("num_emerge_threads", "1");
// physics stuff