diff options
-rw-r--r-- | src/mapgen.cpp | 15 | ||||
-rw-r--r-- | src/mapgen.h | 4 | ||||
-rw-r--r-- | src/mg_biome.cpp | 35 | ||||
-rw-r--r-- | src/mg_biome.h | 5 | ||||
-rw-r--r-- | src/script/lua_api/l_mapgen.cpp | 8 | ||||
-rw-r--r-- | src/script/lua_api/l_mapgen.h | 3 |
6 files changed, 51 insertions, 19 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp index 44ce0c615..880ea1eea 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -419,22 +419,17 @@ GenElement *GenElementManager::get(u32 id) } -GenElement *GenElementManager::getByName(const char *name) +GenElement *GenElementManager::getByName(const std::string &name) { for (size_t i = 0; i != m_elements.size(); i++) { GenElement *elem = m_elements[i]; - if (elem && !strcmp(elem->name.c_str(), name)) + if (elem && name == elem->name) return elem; } return NULL; } -GenElement *GenElementManager::getByName(std::string &name) -{ - return getByName(name.c_str()); -} - GenElement *GenElementManager::update(u32 id, GenElement *elem) { @@ -451,3 +446,9 @@ GenElement *GenElementManager::remove(u32 id) { return update(id, NULL); } + + +void GenElementManager::clear() +{ + m_elements.clear(); +} diff --git a/src/mapgen.h b/src/mapgen.h index 9cdb157e1..5feeaf97c 100644 --- a/src/mapgen.h +++ b/src/mapgen.h @@ -181,9 +181,9 @@ public: virtual GenElement *get(u32 id); virtual GenElement *update(u32 id, GenElement *elem); virtual GenElement *remove(u32 id); + virtual void clear(); - virtual GenElement *getByName(const char *name); - virtual GenElement *getByName(std::string &name); + virtual GenElement *getByName(const std::string &name); protected: std::vector<GenElement *> m_elements; diff --git a/src/mg_biome.cpp b/src/mg_biome.cpp index 9a986b3de..91b7290d8 100644 --- a/src/mg_biome.cpp +++ b/src/mg_biome.cpp @@ -35,11 +35,9 @@ NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, /////////////////////////////////////////////////////////////////////////////// - BiomeManager::BiomeManager(IGameDef *gamedef) { - NodeResolver *resolver = gamedef->getNodeDefManager()->getResolver(); - + m_resolver = gamedef->getNodeDefManager()->getResolver(); np_heat = &nparams_biome_def_heat; np_humidity = &nparams_biome_def_humidity; @@ -56,12 +54,12 @@ BiomeManager::BiomeManager(IGameDef *gamedef) b->heat_point = 0.0; b->humidity_point = 0.0; - resolver->addNode("air", "", CONTENT_AIR, &b->c_top); - resolver->addNode("air", "", CONTENT_AIR, &b->c_filler); - resolver->addNode("mapgen_stone", "", CONTENT_AIR, &b->c_stone); - resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_water); - resolver->addNode("air", "", CONTENT_AIR, &b->c_dust); - resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water); + m_resolver->addNode("air", "", CONTENT_AIR, &b->c_top); + m_resolver->addNode("air", "", CONTENT_AIR, &b->c_filler); + m_resolver->addNode("mapgen_stone", "", CONTENT_AIR, &b->c_stone); + m_resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_water); + m_resolver->addNode("air", "", CONTENT_AIR, &b->c_dust); + m_resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water); add(b); } @@ -110,7 +108,24 @@ Biome *BiomeManager::getBiome(float heat, float humidity, s16 y) biome_closest = b; } } - + return biome_closest ? biome_closest : (Biome *)m_elements[0]; } +void BiomeManager::clear() +{ + for (size_t i = 1; i < m_elements.size(); i++) { + Biome *b = (Biome *)m_elements[i]; + if (!b) + continue; + + m_resolver->cancelNode(&b->c_top); + m_resolver->cancelNode(&b->c_filler); + m_resolver->cancelNode(&b->c_stone); + m_resolver->cancelNode(&b->c_water); + m_resolver->cancelNode(&b->c_dust); + m_resolver->cancelNode(&b->c_dust_water); + } + m_elements.resize(1); +} + diff --git a/src/mg_biome.h b/src/mg_biome.h index 7a62998e3..9180069df 100644 --- a/src/mg_biome.h +++ b/src/mg_biome.h @@ -72,9 +72,14 @@ public: return new Biome; } + void clear(); + void calcBiomes(s16 sx, s16 sy, float *heat_map, float *humidity_map, s16 *height_map, u8 *biomeid_map); Biome *getBiome(float heat, float humidity, s16 y); + +private: + NodeResolver *m_resolver; }; #endif diff --git a/src/script/lua_api/l_mapgen.cpp b/src/script/lua_api/l_mapgen.cpp index a8f55cd25..5f9266c2b 100644 --- a/src/script/lua_api/l_mapgen.cpp +++ b/src/script/lua_api/l_mapgen.cpp @@ -360,6 +360,13 @@ int ModApiMapgen::l_register_biome(lua_State *L) return 1; } +int ModApiMapgen::l_clear_registered_biomes(lua_State *L) +{ + BiomeManager *bmgr = getServer(L)->getEmergeManager()->biomemgr; + bmgr->clear(); + return 0; +} + // register_decoration({lots of stuff}) int ModApiMapgen::l_register_decoration(lua_State *L) { @@ -678,6 +685,7 @@ void ModApiMapgen::Initialize(lua_State *L, int top) API_FCT(register_biome); API_FCT(register_decoration); API_FCT(register_ore); + API_FCT(clear_registered_biomes); API_FCT(create_schematic); API_FCT(place_schematic); diff --git a/src/script/lua_api/l_mapgen.h b/src/script/lua_api/l_mapgen.h index dac0f00a7..d76190f27 100644 --- a/src/script/lua_api/l_mapgen.h +++ b/src/script/lua_api/l_mapgen.h @@ -52,6 +52,9 @@ private: // register_ore({lots of stuff}) static int l_register_ore(lua_State *L); + // clear_registered_biomes() + static int l_clear_registered_biomes(lua_State *L); + // create_schematic(p1, p2, probability_list, filename) static int l_create_schematic(lua_State *L); |