diff options
-rw-r--r-- | src/content_mapblock.cpp | 86 | ||||
-rw-r--r-- | src/content_mapblock.h | 11 |
2 files changed, 37 insertions, 60 deletions
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index 8be0a7d7b..e6dd8e83e 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -376,10 +376,10 @@ static TileSpec getSpecialTile(const ContentFeatures &f, return copy; } -void MapblockMeshGenerator::prepareLiquidNodeDrawing(bool flowing) +void MapblockMeshGenerator::prepareLiquidNodeDrawing() { tile_liquid_top = getSpecialTile(*f, n, 0); - tile_liquid = getSpecialTile(*f, n, flowing ? 1 : 0); + tile_liquid = getSpecialTile(*f, n, 1); MapNode ntop = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(p.X, p.Y + 1, p.Z)); c_flowing = nodedef->getId(f->liquid_alternative_flowing); @@ -403,16 +403,12 @@ void MapblockMeshGenerator::prepareLiquidNodeDrawing(bool flowing) color = encode_light(light, f->light_source); } -void MapblockMeshGenerator::getLiquidNeighborhood(bool flowing) +void MapblockMeshGenerator::getLiquidNeighborhood() { u8 range = rangelim(nodedef->get(c_flowing).liquid_range, 1, 8); for (int w = -1; w <= 1; w++) for (int u = -1; u <= 1; u++) { - // Skip getting unneeded data - if (!flowing && u && w) - continue; - NeighborData &neighbor = liquid_neighbors[w + 1][u + 1]; v3s16 p2 = p + v3s16(u, 0, w); MapNode n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2); @@ -447,13 +443,6 @@ void MapblockMeshGenerator::getLiquidNeighborhood(bool flowing) } } -void MapblockMeshGenerator::resetCornerLevels() -{ - for (int k = 0; k < 2; k++) - for (int i = 0; i < 2; i++) - corner_levels[k][i] = 0.5 * BS; -} - void MapblockMeshGenerator::calculateCornerLevels() { for (int k = 0; k < 2; k++) @@ -494,7 +483,7 @@ f32 MapblockMeshGenerator::getCornerLevel(int i, int k) return 0; } -void MapblockMeshGenerator::drawLiquidSides(bool flowing) +void MapblockMeshGenerator::drawLiquidSides() { struct LiquidFaceDesc { v3s16 dir; // XZ @@ -523,17 +512,12 @@ void MapblockMeshGenerator::drawLiquidSides(bool flowing) // at the top to which it should be connected. Again, unless the face // there would be inside the liquid if (neighbor.is_same_liquid) { - if (!flowing) - continue; if (!top_is_same_liquid) continue; if (neighbor.top_is_same_liquid) continue; } - if (!flowing && (neighbor.content == CONTENT_IGNORE)) - continue; - const ContentFeatures &neighbor_features = nodedef->get(neighbor.content); // Don't draw face if neighbor is blocking the view if (neighbor_features.solidness == 2) @@ -559,7 +543,7 @@ void MapblockMeshGenerator::drawLiquidSides(bool flowing) } } -void MapblockMeshGenerator::drawLiquidTop(bool flowing) +void MapblockMeshGenerator::drawLiquidTop() { // To get backface culling right, the vertices need to go // clockwise around the front of the face. And we happened to @@ -582,45 +566,40 @@ void MapblockMeshGenerator::drawLiquidTop(bool flowing) vertices[i].Pos += origin; } - if (flowing) { - // Default downwards-flowing texture animation goes from - // -Z towards +Z, thus the direction is +Z. - // Rotate texture to make animation go in flow direction - // Positive if liquid moves towards +Z - f32 dz = (corner_levels[0][0] + corner_levels[0][1]) - - (corner_levels[1][0] + corner_levels[1][1]); - // Positive if liquid moves towards +X - f32 dx = (corner_levels[0][0] + corner_levels[1][0]) - - (corner_levels[0][1] + corner_levels[1][1]); - f32 tcoord_angle = atan2(dz, dx) * core::RADTODEG; - v2f tcoord_center(0.5, 0.5); - v2f tcoord_translate(blockpos_nodes.Z + p.Z, blockpos_nodes.X + p.X); - tcoord_translate.rotateBy(tcoord_angle); - tcoord_translate.X -= floor(tcoord_translate.X); - tcoord_translate.Y -= floor(tcoord_translate.Y); - - for (int i = 0; i < 4; i++) { - vertices[i].TCoords.rotateBy(tcoord_angle, tcoord_center); - vertices[i].TCoords += tcoord_translate; - } + // Default downwards-flowing texture animation goes from + // -Z towards +Z, thus the direction is +Z. + // Rotate texture to make animation go in flow direction + // Positive if liquid moves towards +Z + f32 dz = (corner_levels[0][0] + corner_levels[0][1]) - + (corner_levels[1][0] + corner_levels[1][1]); + // Positive if liquid moves towards +X + f32 dx = (corner_levels[0][0] + corner_levels[1][0]) - + (corner_levels[0][1] + corner_levels[1][1]); + f32 tcoord_angle = atan2(dz, dx) * core::RADTODEG; + v2f tcoord_center(0.5, 0.5); + v2f tcoord_translate(blockpos_nodes.Z + p.Z, blockpos_nodes.X + p.X); + tcoord_translate.rotateBy(tcoord_angle); + tcoord_translate.X -= floor(tcoord_translate.X); + tcoord_translate.Y -= floor(tcoord_translate.Y); - std::swap(vertices[0].TCoords, vertices[2].TCoords); + for (int i = 0; i < 4; i++) { + vertices[i].TCoords.rotateBy(tcoord_angle, tcoord_center); + vertices[i].TCoords += tcoord_translate; } + std::swap(vertices[0].TCoords, vertices[2].TCoords); + collector->append(tile_liquid_top, vertices, 4, quad_indices, 6); } -void MapblockMeshGenerator::drawLiquidNode(bool flowing) +void MapblockMeshGenerator::drawLiquidNode() { - prepareLiquidNodeDrawing(flowing); - getLiquidNeighborhood(flowing); - if (flowing) - calculateCornerLevels(); - else - resetCornerLevels(); - drawLiquidSides(flowing); + prepareLiquidNodeDrawing(); + getLiquidNeighborhood(); + calculateCornerLevels(); + drawLiquidSides(); if (!top_is_same_liquid) - drawLiquidTop(flowing); + drawLiquidTop(); } void MapblockMeshGenerator::drawGlasslikeNode() @@ -1291,8 +1270,7 @@ void MapblockMeshGenerator::drawNode() else light = getInteriorLight(n, 1, nodedef); switch (f->drawtype) { - case NDT_LIQUID: drawLiquidNode(false); break; - case NDT_FLOWINGLIQUID: drawLiquidNode(true); break; + case NDT_FLOWINGLIQUID: drawLiquidNode(); break; case NDT_GLASSLIKE: drawGlasslikeNode(); break; case NDT_GLASSLIKE_FRAMED: drawGlasslikeFramedNode(); break; case NDT_ALLFACES: drawAllfacesNode(); break; diff --git a/src/content_mapblock.h b/src/content_mapblock.h index 310e38e7c..2c6a4969e 100644 --- a/src/content_mapblock.h +++ b/src/content_mapblock.h @@ -93,13 +93,12 @@ public: NeighborData liquid_neighbors[3][3]; f32 corner_levels[2][2]; - void prepareLiquidNodeDrawing(bool flowing); - void getLiquidNeighborhood(bool flowing); - void resetCornerLevels(); + void prepareLiquidNodeDrawing(); + void getLiquidNeighborhood(); void calculateCornerLevels(); f32 getCornerLevel(int i, int k); - void drawLiquidSides(bool flowing); - void drawLiquidTop(bool flowing); + void drawLiquidSides(); + void drawLiquidTop(); // raillike-specific // name of the group that enables connecting to raillike nodes of different kind @@ -122,7 +121,7 @@ public: float offset_h, float offset_v = 0.0); // drawtypes - void drawLiquidNode(bool flowing); + void drawLiquidNode(); void drawGlasslikeNode(); void drawGlasslikeFramedNode(); void drawAllfacesNode(); |