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-rw-r--r--builtin/item.lua1
-rw-r--r--doc/lua_api.txt2
-rw-r--r--games/minimal/mods/default/init.lua4
-rw-r--r--src/environment.cpp9
-rw-r--r--src/nodedef.cpp2
-rw-r--r--src/nodedef.h2
-rw-r--r--src/script/common/c_content.cpp3
7 files changed, 15 insertions, 8 deletions
diff --git a/builtin/item.lua b/builtin/item.lua
index 9105d8c0c..6a01f37f6 100644
--- a/builtin/item.lua
+++ b/builtin/item.lua
@@ -490,6 +490,7 @@ minetest.nodedef_default = {
liquid_alternative_flowing = "",
liquid_alternative_source = "",
liquid_viscosity = 0,
+ drowning = 0,
light_source = 0,
damage_per_second = 0,
selection_box = {type="regular"},
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index d34588786..5247b248d 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1991,7 +1991,7 @@ Node definition (register_node)
freezemelt = "", -- water for snow/ice, ice/snow for water
leveled = 0, -- Block contain level in param2. value - default level, used for snow. Dont forget use "leveled" type nodebox
liquid_range = 8, -- number of flowing nodes arround source (max. 8)
- drowning = true, -- Player will drown in these
+ drowning = 0, -- Player will take this amount of damage if no bubbles are left
two or more sources nearly?
light_source = 0, -- Amount of light emitted by node
damage_per_second = 0, -- If player is inside node, this damage is caused
diff --git a/games/minimal/mods/default/init.lua b/games/minimal/mods/default/init.lua
index 9f9db5ac7..afde19b52 100644
--- a/games/minimal/mods/default/init.lua
+++ b/games/minimal/mods/default/init.lua
@@ -1001,6 +1001,7 @@ minetest.register_node("default:water_flowing", {
pointable = false,
diggable = false,
buildable_to = true,
+ drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
@@ -1024,6 +1025,7 @@ minetest.register_node("default:water_source", {
pointable = false,
diggable = false,
buildable_to = true,
+ drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
@@ -1055,6 +1057,7 @@ minetest.register_node("default:lava_flowing", {
pointable = false,
diggable = false,
buildable_to = true,
+ drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
@@ -1082,6 +1085,7 @@ minetest.register_node("default:lava_source", {
pointable = false,
diggable = false,
buildable_to = true,
+ drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
diff --git a/src/environment.cpp b/src/environment.cpp
index 40dba9a6c..76a8aab51 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -2243,7 +2243,8 @@ void ClientEnvironment::step(float dtime)
v3s16 p = floatToInt(pf + v3f(0, BS*1.6, 0), BS);
MapNode n = m_map->getNodeNoEx(p);
ContentFeatures c = m_gamedef->ndef()->get(n);
- if(c.isLiquid() && c.drowning && lplayer->hp > 0){
+ u8 drowning_damage = c.drowning;
+ if(drowning_damage > 0 && lplayer->hp > 0){
u16 breath = lplayer->getBreath();
if(breath > 10){
breath = 11;
@@ -2255,8 +2256,8 @@ void ClientEnvironment::step(float dtime)
updateLocalPlayerBreath(breath);
}
- if(lplayer->getBreath() == 0){
- damageLocalPlayer(1, true);
+ if(lplayer->getBreath() == 0 && drowning_damage > 0){
+ damageLocalPlayer(drowning_damage, true);
}
}
if(m_breathing_interval.step(dtime, 0.5))
@@ -2270,7 +2271,7 @@ void ClientEnvironment::step(float dtime)
if (!lplayer->hp){
lplayer->setBreath(11);
}
- else if(!c.isLiquid() || !c.drowning){
+ else if(c.drowning == 0){
u16 breath = lplayer->getBreath();
if(breath <= 10){
breath += 1;
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index 53e4d63f5..41956ca2e 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -220,7 +220,7 @@ void ContentFeatures::reset()
liquid_renewable = true;
freezemelt = "";
liquid_range = LIQUID_LEVEL_MAX+1;
- drowning = true;
+ drowning = 0;
light_source = 0;
damage_per_second = 0;
node_box = NodeBox();
diff --git a/src/nodedef.h b/src/nodedef.h
index 714e1ba2c..c0322d919 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -228,7 +228,7 @@ struct ContentFeatures
std::string freezemelt;
// Number of flowing liquids surrounding source
u8 liquid_range;
- bool drowning;
+ u8 drowning;
// Amount of light the node emits
u8 light_source;
u32 damage_per_second;
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index ef0544400..f9765b655 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -400,7 +400,8 @@ ContentFeatures read_content_features(lua_State *L, int index)
getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
getstringfield(L, index, "freezemelt", f.freezemelt);
- getboolfield(L, index, "drowning", f.drowning);
+ f.drowning = getintfield_default(L, index,
+ "drowning", f.drowning);
// Amount of light the node emits
f.light_source = getintfield_default(L, index,
"light_source", f.light_source);