diff options
-rw-r--r-- | minetest.conf.example | 13 | ||||
-rw-r--r-- | src/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/defaultsettings.cpp | 19 | ||||
-rw-r--r-- | src/game.cpp | 31 | ||||
-rw-r--r-- | src/guiInventoryMenu.cpp | 3 | ||||
-rw-r--r-- | src/keycode.cpp | 192 | ||||
-rw-r--r-- | src/keycode.h | 27 | ||||
-rw-r--r-- | src/main.cpp | 19 |
8 files changed, 280 insertions, 25 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index 48f326229..6f5e7a9f7 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -11,6 +11,19 @@ # Client side stuff # +#keymap_forward = KEY_KEY_W +#keymap_backward = KEY_KEY_S +#keymap_left = KEY_KEY_A +#keymap_right = KEY_KEY_D +#keymap_jump = KEY_SPACE +#keymap_sneak = KEY_RSHIFT +#keymap_inventory = KEY_KEY_I +#keymap_chat = KEY_KEY_T +#keymap_rangeselect = KEY_KEY_R +# Some (temporary) keys for debugging +#keymap_special1 = KEY_KEY_E +#keymap_print_debug_stacks = KEY_KEY_P + #wanted_fps = 30 #fps_max = 60 #viewing_range_nodes_max = 300 diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index ef42d002e..8e6f54303 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -81,6 +81,7 @@ set(common_SRCS # Client sources set(minetest_SRCS ${common_SRCS} + keycode.cpp clouds.cpp clientobject.cpp guiFurnaceMenu.cpp diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 1ba8c1194..eb3b3c92e 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -24,18 +24,33 @@ extern Settings g_settings; void set_default_settings() { // Client and server + + g_settings.setDefault("port", ""); + g_settings.setDefault("name", ""); g_settings.setDefault("footprints", "false"); // Client stuff + + g_settings.setDefault("keymap_forward", "KEY_KEY_W"); + g_settings.setDefault("keymap_backward", "KEY_KEY_S"); + g_settings.setDefault("keymap_left", "KEY_KEY_A"); + g_settings.setDefault("keymap_right", "KEY_KEY_D"); + g_settings.setDefault("keymap_jump", "KEY_SPACE"); + g_settings.setDefault("keymap_sneak", "KEY_RSHIFT"); + g_settings.setDefault("keymap_inventory", "KEY_KEY_I"); + g_settings.setDefault("keymap_chat", "KEY_KEY_T"); + g_settings.setDefault("keymap_rangeselect", "KEY_KEY_R"); + // Some (temporary) keys for debugging + g_settings.setDefault("keymap_special1", "KEY_KEY_E"); + g_settings.setDefault("keymap_print_debug_stacks", "KEY_KEY_P"); + g_settings.setDefault("wanted_fps", "30"); g_settings.setDefault("fps_max", "60"); g_settings.setDefault("viewing_range_nodes_max", "300"); g_settings.setDefault("viewing_range_nodes_min", "35"); g_settings.setDefault("screenW", "800"); g_settings.setDefault("screenH", "600"); - g_settings.setDefault("port", ""); g_settings.setDefault("address", ""); - g_settings.setDefault("name", ""); g_settings.setDefault("random_input", "false"); g_settings.setDefault("client_delete_unused_sectors_timeout", "1200"); g_settings.setDefault("enable_fog", "true"); diff --git a/src/game.cpp b/src/game.cpp index f32a2f0c9..43d6bd362 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "materials.h" #include "config.h" #include "clouds.h" +#include "keycode.h" /* Setting this to 1 enables a special camera mode that forces @@ -1079,7 +1080,7 @@ void the_game( /* Launch menus according to keys */ - if(input->wasKeyDown(irr::KEY_KEY_I)) + if(input->wasKeyDown(getKeySetting("keymap_inventory"))) { dstream<<DTIME<<"the_game: " <<"Launching inventory"<<std::endl; @@ -1105,7 +1106,7 @@ void the_game( menu->drop(); } - else if(input->wasKeyDown(irr::KEY_ESCAPE)) + else if(input->wasKeyDown(KEY_ESCAPE)) { dstream<<DTIME<<"the_game: " <<"Launching pause menu"<<std::endl; @@ -1113,7 +1114,7 @@ void the_game( (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback, &g_menumgr))->drop(); } - else if(input->wasKeyDown(irr::KEY_KEY_T)) + else if(input->wasKeyDown(getKeySetting("keymap_chat"))) { TextDest *dest = new TextDestChat(&client); @@ -1163,7 +1164,7 @@ void the_game( } // Viewing range selection - if(input->wasKeyDown(irr::KEY_KEY_R)) + if(input->wasKeyDown(getKeySetting("keymap_rangeselect"))) { if(draw_control.range_all) { @@ -1178,7 +1179,7 @@ void the_game( } // Print debug stacks - if(input->wasKeyDown(irr::KEY_KEY_P)) + if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks"))) { dstream<<"-----------------------------------------" <<std::endl; @@ -1190,6 +1191,7 @@ void the_game( /* Player speed control + TODO: Cache the keycodes from getKeySetting */ { @@ -1203,14 +1205,13 @@ void the_game( float a_pitch, float a_yaw*/ PlayerControl control( - input->isKeyDown(irr::KEY_KEY_W), - input->isKeyDown(irr::KEY_KEY_S), - input->isKeyDown(irr::KEY_KEY_A), - input->isKeyDown(irr::KEY_KEY_D), - input->isKeyDown(irr::KEY_SPACE), - input->isKeyDown(irr::KEY_KEY_E), - input->isKeyDown(irr::KEY_LSHIFT) - || input->isKeyDown(irr::KEY_RSHIFT), + input->isKeyDown(getKeySetting("keymap_forward")), + input->isKeyDown(getKeySetting("keymap_backward")), + input->isKeyDown(getKeySetting("keymap_left")), + input->isKeyDown(getKeySetting("keymap_right")), + input->isKeyDown(getKeySetting("keymap_jump")), + input->isKeyDown(getKeySetting("keymap_special1")), + input->isKeyDown(getKeySetting("keymap_sneak")), camera_pitch, camera_yaw ); @@ -1281,7 +1282,7 @@ void the_game( s32 dy = input->getMousePos().Y - displaycenter.Y; //std::cout<<"window active, pos difference "<<dx<<","<<dy<<std::endl; - const float keyspeed = 500; + /*const float keyspeed = 500; if(input->isKeyDown(irr::KEY_UP)) dy -= dtime * keyspeed; if(input->isKeyDown(irr::KEY_DOWN)) @@ -1289,7 +1290,7 @@ void the_game( if(input->isKeyDown(irr::KEY_LEFT)) dx -= dtime * keyspeed; if(input->isKeyDown(irr::KEY_RIGHT)) - dx += dtime * keyspeed; + dx += dtime * keyspeed;*/ camera_yaw -= dx*0.2; camera_pitch += dy*0.2; diff --git a/src/guiInventoryMenu.cpp b/src/guiInventoryMenu.cpp index ec5328dcc..a4ba472f8 100644 --- a/src/guiInventoryMenu.cpp +++ b/src/guiInventoryMenu.cpp @@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "guiInventoryMenu.h" #include "constants.h" +#include "keycode.h" void drawInventoryItem(video::IVideoDriver *driver, gui::IGUIFont *font, @@ -293,7 +294,7 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event) quitMenu(); return true; } - if(event.KeyInput.Key==KEY_KEY_I && event.KeyInput.PressedDown) + if(event.KeyInput.Key==getKeySetting("keymap_inventory") && event.KeyInput.PressedDown) { quitMenu(); return true; diff --git a/src/keycode.cpp b/src/keycode.cpp new file mode 100644 index 000000000..ad3c0b401 --- /dev/null +++ b/src/keycode.cpp @@ -0,0 +1,192 @@ +/* +Minetest-c55 +Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "keycode.h" +#include "main.h" // For g_settings + +#define CHECKKEY(x){if(strcmp(name, #x)==0) return irr::x;} + +irr::EKEY_CODE keyname_to_keycode(const char *name) +{ + CHECKKEY(KEY_LBUTTON) + CHECKKEY(KEY_RBUTTON) + CHECKKEY(KEY_CANCEL) + CHECKKEY(KEY_MBUTTON) + CHECKKEY(KEY_XBUTTON1) + CHECKKEY(KEY_XBUTTON2) + CHECKKEY(KEY_BACK) + CHECKKEY(KEY_TAB) + CHECKKEY(KEY_CLEAR) + CHECKKEY(KEY_RETURN) + CHECKKEY(KEY_SHIFT) + CHECKKEY(KEY_CONTROL) + CHECKKEY(KEY_MENU) + CHECKKEY(KEY_PAUSE) + CHECKKEY(KEY_CAPITAL) + CHECKKEY(KEY_KANA) + CHECKKEY(KEY_HANGUEL) + CHECKKEY(KEY_HANGUL) + CHECKKEY(KEY_JUNJA) + CHECKKEY(KEY_FINAL) + CHECKKEY(KEY_HANJA) + CHECKKEY(KEY_KANJI) + CHECKKEY(KEY_ESCAPE) + CHECKKEY(KEY_CONVERT) + CHECKKEY(KEY_NONCONVERT) + CHECKKEY(KEY_ACCEPT) + CHECKKEY(KEY_MODECHANGE) + CHECKKEY(KEY_SPACE) + CHECKKEY(KEY_PRIOR) + CHECKKEY(KEY_NEXT) + CHECKKEY(KEY_END) + CHECKKEY(KEY_HOME) + CHECKKEY(KEY_LEFT) + CHECKKEY(KEY_UP) + CHECKKEY(KEY_RIGHT) + CHECKKEY(KEY_DOWN) + CHECKKEY(KEY_SELECT) + CHECKKEY(KEY_PRINT) + CHECKKEY(KEY_EXECUT) + CHECKKEY(KEY_SNAPSHOT) + CHECKKEY(KEY_INSERT) + CHECKKEY(KEY_DELETE) + CHECKKEY(KEY_HELP) + CHECKKEY(KEY_KEY_0) + CHECKKEY(KEY_KEY_1) + CHECKKEY(KEY_KEY_2) + CHECKKEY(KEY_KEY_3) + CHECKKEY(KEY_KEY_4) + CHECKKEY(KEY_KEY_5) + CHECKKEY(KEY_KEY_6) + CHECKKEY(KEY_KEY_7) + CHECKKEY(KEY_KEY_8) + CHECKKEY(KEY_KEY_9) + CHECKKEY(KEY_KEY_A) + CHECKKEY(KEY_KEY_B) + CHECKKEY(KEY_KEY_C) + CHECKKEY(KEY_KEY_D) + CHECKKEY(KEY_KEY_E) + CHECKKEY(KEY_KEY_F) + CHECKKEY(KEY_KEY_G) + CHECKKEY(KEY_KEY_H) + CHECKKEY(KEY_KEY_I) + CHECKKEY(KEY_KEY_J) + CHECKKEY(KEY_KEY_K) + CHECKKEY(KEY_KEY_L) + CHECKKEY(KEY_KEY_M) + CHECKKEY(KEY_KEY_N) + CHECKKEY(KEY_KEY_O) + CHECKKEY(KEY_KEY_P) + CHECKKEY(KEY_KEY_Q) + CHECKKEY(KEY_KEY_R) + CHECKKEY(KEY_KEY_S) + CHECKKEY(KEY_KEY_T) + CHECKKEY(KEY_KEY_U) + CHECKKEY(KEY_KEY_V) + CHECKKEY(KEY_KEY_W) + CHECKKEY(KEY_KEY_X) + CHECKKEY(KEY_KEY_Y) + CHECKKEY(KEY_KEY_Z) + CHECKKEY(KEY_LWIN) + CHECKKEY(KEY_RWIN) + CHECKKEY(KEY_APPS) + CHECKKEY(KEY_SLEEP) + CHECKKEY(KEY_NUMPAD0) + CHECKKEY(KEY_NUMPAD1) + CHECKKEY(KEY_NUMPAD2) + CHECKKEY(KEY_NUMPAD3) + CHECKKEY(KEY_NUMPAD4) + CHECKKEY(KEY_NUMPAD5) + CHECKKEY(KEY_NUMPAD6) + CHECKKEY(KEY_NUMPAD7) + CHECKKEY(KEY_NUMPAD8) + CHECKKEY(KEY_NUMPAD9) + CHECKKEY(KEY_MULTIPLY) + CHECKKEY(KEY_ADD) + CHECKKEY(KEY_SEPARATOR) + CHECKKEY(KEY_SUBTRACT) + CHECKKEY(KEY_DECIMAL) + CHECKKEY(KEY_DIVIDE) + CHECKKEY(KEY_F1) + CHECKKEY(KEY_F2) + CHECKKEY(KEY_F3) + CHECKKEY(KEY_F4) + CHECKKEY(KEY_F5) + CHECKKEY(KEY_F6) + CHECKKEY(KEY_F7) + CHECKKEY(KEY_F8) + CHECKKEY(KEY_F9) + CHECKKEY(KEY_F10) + CHECKKEY(KEY_F11) + CHECKKEY(KEY_F12) + CHECKKEY(KEY_F13) + CHECKKEY(KEY_F14) + CHECKKEY(KEY_F15) + CHECKKEY(KEY_F16) + CHECKKEY(KEY_F17) + CHECKKEY(KEY_F18) + CHECKKEY(KEY_F19) + CHECKKEY(KEY_F20) + CHECKKEY(KEY_F21) + CHECKKEY(KEY_F22) + CHECKKEY(KEY_F23) + CHECKKEY(KEY_F24) + CHECKKEY(KEY_NUMLOCK) + CHECKKEY(KEY_SCROLL) + CHECKKEY(KEY_LSHIFT) + CHECKKEY(KEY_RSHIFT) + CHECKKEY(KEY_LCONTROL) + CHECKKEY(KEY_RCONTROL) + CHECKKEY(KEY_LMENU) + CHECKKEY(KEY_RMENU) + CHECKKEY(KEY_PLUS) + CHECKKEY(KEY_COMMA) + CHECKKEY(KEY_MINUS) + CHECKKEY(KEY_PERIOD) + CHECKKEY(KEY_ATTN) + CHECKKEY(KEY_CRSEL) + CHECKKEY(KEY_EXSEL) + CHECKKEY(KEY_EREOF) + CHECKKEY(KEY_PLAY) + CHECKKEY(KEY_ZOOM) + CHECKKEY(KEY_PA1) + CHECKKEY(KEY_OEM_CLEAR) + + return irr::KEY_KEY_CODES_COUNT; +} + +/* + Key config +*/ + +// A simple cache for quicker lookup +core::map<std::string, irr::EKEY_CODE> g_key_setting_cache; + +irr::EKEY_CODE getKeySetting(const char *settingname) +{ + core::map<std::string, irr::EKEY_CODE>::Node *n; + n = g_key_setting_cache.find(settingname); + if(n) + return n->getValue(); + irr::EKEY_CODE c = keyname_to_keycode(g_settings.get(settingname).c_str()); + g_key_setting_cache.insert(settingname, c); + return c; +} + + diff --git a/src/keycode.h b/src/keycode.h new file mode 100644 index 000000000..4201debc4 --- /dev/null +++ b/src/keycode.h @@ -0,0 +1,27 @@ +/* +Minetest-c55 +Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "common_irrlicht.h" + +irr::EKEY_CODE keyname_to_keycode(const char *name); + +// Key configuration getter +irr::EKEY_CODE getKeySetting(const char *settingname); + + diff --git a/src/main.cpp b/src/main.cpp index 8098a450f..e1760331b 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -137,10 +137,10 @@ Networking and serialization: TODO: Get rid of GotSplitPacketException
-GUI:
-----
+User Interface:
+---------------
-TODO: Configuration menu, at least for keys
+TODO: Use getKeySetting everywhere for ESC key and stuff
Graphics:
---------
@@ -326,6 +326,7 @@ Making it more portable: //#include "tile.h"
#include "materials.h"
#include "game.h"
+#include "keycode.h"
// This makes textures
ITextureSource *g_texturesource = NULL;
@@ -721,7 +722,8 @@ public: if(counter1 < 0.0)
{
counter1 = 0.1*Rand(1, 40);
- keydown[irr::KEY_SPACE] = !keydown[irr::KEY_SPACE];
+ keydown[getKeySetting("keymap_jump")] =
+ !keydown[getKeySetting("keymap_jump")];
}
}
{
@@ -730,7 +732,8 @@ public: if(counter1 < 0.0)
{
counter1 = 0.1*Rand(1, 40);
- keydown[irr::KEY_KEY_E] = !keydown[irr::KEY_KEY_E];
+ keydown[getKeySetting("keymap_special1")] =
+ !keydown[getKeySetting("keymap_special1")];
}
}
{
@@ -739,7 +742,8 @@ public: if(counter1 < 0.0)
{
counter1 = 0.1*Rand(1, 40);
- keydown[irr::KEY_KEY_W] = !keydown[irr::KEY_KEY_W];
+ keydown[getKeySetting("keymap_forward")] =
+ !keydown[getKeySetting("keymap_forward")];
}
}
{
@@ -748,7 +752,8 @@ public: if(counter1 < 0.0)
{
counter1 = 0.1*Rand(1, 40);
- keydown[irr::KEY_KEY_A] = !keydown[irr::KEY_KEY_A];
+ keydown[getKeySetting("keymap_left")] =
+ !keydown[getKeySetting("keymap_left")];
}
}
{
|