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-rw-r--r--builtin/client/register.lua1
-rw-r--r--clientmods/preview/init.lua4
-rw-r--r--doc/client_lua_api.md2
-rw-r--r--src/client.cpp4
-rw-r--r--src/script/cpp_api/s_client.cpp11
-rw-r--r--src/script/cpp_api/s_client.h2
6 files changed, 24 insertions, 0 deletions
diff --git a/builtin/client/register.lua b/builtin/client/register.lua
index 1c3966eda..e6ce25654 100644
--- a/builtin/client/register.lua
+++ b/builtin/client/register.lua
@@ -60,6 +60,7 @@ end
core.registered_globalsteps, core.register_globalstep = make_registration()
core.registered_on_shutdown, core.register_on_shutdown = make_registration()
+core.registered_on_connect, core.register_on_connect = make_registration()
core.registered_on_receiving_chat_messages, core.register_on_receiving_chat_messages = make_registration()
core.registered_on_sending_chat_messages, core.register_on_sending_chat_messages = make_registration()
core.registered_on_death, core.register_on_death = make_registration()
diff --git a/clientmods/preview/init.lua b/clientmods/preview/init.lua
index 3c96fae55..5c0628bfe 100644
--- a/clientmods/preview/init.lua
+++ b/clientmods/preview/init.lua
@@ -6,6 +6,10 @@ core.register_on_shutdown(function()
print("[PREVIEW] shutdown client")
end)
+core.register_on_connect(function()
+ print("[PREVIEW] Player connection completed")
+end)
+
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_receiving_chat_messages(function(message)
print("[PREVIEW] Received message " .. message)
diff --git a/doc/client_lua_api.md b/doc/client_lua_api.md
index 6d62de8a2..d68f90dec 100644
--- a/doc/client_lua_api.md
+++ b/doc/client_lua_api.md
@@ -639,6 +639,8 @@ Call these functions only at load time!
* **Warning**: If the client terminates abnormally (i.e. crashes), the registered
callbacks **will likely not be run**. Data should be saved at
semi-frequent intervals as well as on server shutdown.
+* `minetest.register_on_connect(func())`
+ * Called at the end of client connection (when player is loaded onto map)
* `minetest.register_on_receiving_chat_message(func(name, message))`
* Called always when a client receive a message
* Return `true` to mark the message as handled, which means that it will not be shown to chat
diff --git a/src/client.cpp b/src/client.cpp
index e710624d5..3a3e33cfd 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -1864,6 +1864,10 @@ void Client::afterContentReceived(IrrlichtDevice *device)
m_state = LC_Ready;
sendReady();
+
+ if (g_settings->getBool("enable_client_modding"))
+ m_script->on_connect();
+
text = wgettext("Done!");
draw_load_screen(text, device, guienv, 0, 100);
infostream<<"Client::afterContentReceived() done"<<std::endl;
diff --git a/src/script/cpp_api/s_client.cpp b/src/script/cpp_api/s_client.cpp
index 666fd693d..a8a7d5e26 100644
--- a/src/script/cpp_api/s_client.cpp
+++ b/src/script/cpp_api/s_client.cpp
@@ -35,6 +35,17 @@ void ScriptApiClient::on_shutdown()
runCallbacks(0, RUN_CALLBACKS_MODE_FIRST);
}
+void ScriptApiClient::on_connect()
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // get registered connect hooks
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "registered_on_connect");
+ // Call callback
+ runCallbacks(0, RUN_CALLBACKS_MODE_FIRST);
+}
+
bool ScriptApiClient::on_sending_message(const std::string &message)
{
SCRIPTAPI_PRECHECKHEADER
diff --git a/src/script/cpp_api/s_client.h b/src/script/cpp_api/s_client.h
index 9afc66d61..50e5e0d8a 100644
--- a/src/script/cpp_api/s_client.h
+++ b/src/script/cpp_api/s_client.h
@@ -36,6 +36,8 @@ class ScriptApiClient : virtual public ScriptApiBase
public:
// Calls on_shutdown handlers
void on_shutdown();
+
+ void on_connect();
// Chat message handlers
bool on_sending_message(const std::string &message);