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-rw-r--r--doc/lua_api.txt4
-rw-r--r--src/inventorymanager.cpp56
2 files changed, 42 insertions, 18 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 4dcb0af87..35b89021d 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1370,10 +1370,12 @@ Node definition (register_node)
allow_metadata_inventory_put = func(pos, listname, index, stack, player),
^ Called when a player wants to put something into the inventory
^ Return value: number of items allowed to put
+ ^ Return value: -1: Allow and don't modify item count in inventory
allow_metadata_inventory_take = func(pos, listname, index, stack, player),
^ Called when a player wants to take something out of the inventory
^ Return value: number of items allowed to take
+ ^ Return value: -1: Allow and don't modify item count in inventory
on_metadata_inventory_move = func(pos, from_list, from_index,
to_list, to_index, count, player),
@@ -1446,10 +1448,12 @@ Detached inventory callbacks
allow_put = func(inv, listname, index, stack, player),
^ Called when a player wants to put something into the inventory
^ Return value: number of items allowed to put
+ ^ Return value: -1: Allow and don't modify item count in inventory
allow_take = func(inv, listname, index, stack, player),
^ Called when a player wants to take something out of the inventory
^ Return value: number of items allowed to take
+ ^ Return value: -1: Allow and don't modify item count in inventory
on_move = func(inv, from_list, from_index, to_list, to_index, count, player),
on_put = func(inv, listname, index, stack, player),
diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp
index 02b887ac2..06978fbb9 100644
--- a/src/inventorymanager.cpp
+++ b/src/inventorymanager.cpp
@@ -280,19 +280,24 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
L, from_inv.p, from_list, from_i, src_item, player);
}
}
+
+ int old_count = count;
/* Modify count according to collected data */
- int new_count = try_take_count;
- if(new_count > src_can_take_count)
- new_count = src_can_take_count;
- if(new_count > dst_can_put_count)
- new_count = dst_can_put_count;
+ count = try_take_count;
+ if(src_can_take_count != -1 && count > src_can_take_count)
+ count = src_can_take_count;
+ if(dst_can_put_count != -1 && count > dst_can_put_count)
+ count = dst_can_put_count;
+ /* Limit according to source item count */
+ if(count > list_from->getItem(from_i).count)
+ count = list_from->getItem(from_i).count;
/* If no items will be moved, don't go further */
- if(new_count == 0)
+ if(count == 0)
{
- infostream<<"IMoveAction::apply(): move was completely disallowed: "
- <<" count="<<count
+ infostream<<"IMoveAction::apply(): move was completely disallowed:"
+ <<" count="<<old_count
<<" from inv=\""<<from_inv.dump()<<"\""
<<" list=\""<<from_list<<"\""
<<" i="<<from_i
@@ -303,10 +308,10 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
return;
}
- count = new_count;
-
ItemStack src_item = list_from->getItem(from_i);
src_item.count = count;
+ ItemStack from_stack_was = list_from->getItem(from_i);
+ ItemStack to_stack_was = list_to->getItem(to_i);
/*
Perform actual move
@@ -316,7 +321,19 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
*/
list_from->moveItem(from_i, list_to, to_i, count);
- infostream<<"IMoveAction::apply(): moved "
+ // If source is infinite, reset it's stack
+ if(src_can_take_count == -1){
+ list_from->deleteItem(from_i);
+ list_from->addItem(from_i, from_stack_was);
+ }
+ // If destination is infinite, reset it's stack and take count from source
+ if(dst_can_put_count == -1){
+ list_to->deleteItem(to_i);
+ list_to->addItem(to_i, to_stack_was);
+ list_from->takeItem(from_i, count);
+ }
+
+ infostream<<"IMoveAction::apply(): moved"
<<" count="<<count
<<" from inv=\""<<from_inv.dump()<<"\""
<<" list=\""<<from_list<<"\""
@@ -500,7 +517,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
L, from_inv.p, from_list, from_i, src_item, player);
}
- if(src_can_take_count < take_count)
+ if(src_can_take_count != -1 && src_can_take_count < take_count)
take_count = src_can_take_count;
int actually_dropped_count = 0;
@@ -518,14 +535,17 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
infostream<<"Actually dropped no items"<<std::endl;
return;
}
+
+ // If source isn't infinite
+ if(src_can_take_count != -1){
+ // Take item from source list
+ ItemStack item2 = list_from->takeItem(from_i, actually_dropped_count);
- // Take item from source list
- ItemStack item2 = list_from->takeItem(from_i, actually_dropped_count);
+ if(item2.count != actually_dropped_count)
+ errorstream<<"Could not take dropped count of items"<<std::endl;
- if(item2.count != actually_dropped_count)
- errorstream<<"Could not take dropped count of items"<<std::endl;
-
- mgr->setInventoryModified(from_inv);
+ mgr->setInventoryModified(from_inv);
+ }
}
infostream<<"IDropAction::apply(): dropped "