diff options
-rw-r--r-- | doc/lua_api.txt | 6 | ||||
-rw-r--r-- | games/minimal/mods/test/init.lua | 11 | ||||
-rw-r--r-- | src/scriptapi.cpp | 110 |
3 files changed, 127 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 3a5927e9c..f66743a7d 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -599,6 +599,7 @@ methods: returns the items that were actually removed (as an ItemStack) ItemStack: A stack of items. +- Can be created via ItemStack(itemstack or itemstring or table or nil) methods: - is_empty(): return true if stack is empty - get_name(): returns item name (e.g. "default:stone") @@ -627,6 +628,11 @@ methods: ^ returns copied ItemStack ^ if n is omitted, n=1 is used +PseudoRandom: A pseudorandom number generator +- Can be created via PseudoRandom(seed) +methods: +- next(): return next random number [0...32767] + Registered entities -------------------- - Functions receive a "luaentity" as self: diff --git a/games/minimal/mods/test/init.lua b/games/minimal/mods/test/init.lua new file mode 100644 index 000000000..051b47906 --- /dev/null +++ b/games/minimal/mods/test/init.lua @@ -0,0 +1,11 @@ +-- +-- Minimal Development Test +-- Mod: test +-- + +-- Try out PseudoRandom +pseudo = PseudoRandom(13) +assert(pseudo:next() == 22290) +assert(pseudo:next() == 13854) + + diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp index 3c7b9bb3e..23c18473f 100644 --- a/src/scriptapi.cpp +++ b/src/scriptapi.cpp @@ -47,6 +47,7 @@ extern "C" { #include "utility.h" #include "tool.h" #include "daynightratio.h" +#include "noise.h" // PseudoRandom for LuaPseudoRandom static void stackDump(lua_State *L, std::ostream &o) { @@ -3134,6 +3135,114 @@ const luaL_reg EnvRef::methods[] = { {0,0} }; +/* + LuaPseudoRandom +*/ + +class LuaPseudoRandom +{ +private: + PseudoRandom m_pseudo; + + static const char className[]; + static const luaL_reg methods[]; + + // Exported functions + + // garbage collector + static int gc_object(lua_State *L) + { + LuaPseudoRandom *o = *(LuaPseudoRandom **)(lua_touserdata(L, 1)); + delete o; + return 0; + } + + // next(self) -> get next value + static int l_next(lua_State *L) + { + LuaPseudoRandom *o = checkobject(L, 1); + PseudoRandom &pseudo = o->m_pseudo; + lua_pushinteger(L, pseudo.next()); + return 1; + } + +public: + LuaPseudoRandom(int seed): + m_pseudo(seed) + { + } + + ~LuaPseudoRandom() + { + } + + const PseudoRandom& getItem() const + { + return m_pseudo; + } + PseudoRandom& getItem() + { + return m_pseudo; + } + + // LuaPseudoRandom(seed) + // Creates an LuaPseudoRandom and leaves it on top of stack + static int create_object(lua_State *L) + { + int seed = luaL_checknumber(L, 1); + LuaPseudoRandom *o = new LuaPseudoRandom(seed); + *(void **)(lua_newuserdata(L, sizeof(void *))) = o; + luaL_getmetatable(L, className); + lua_setmetatable(L, -2); + return 1; + } + + static LuaPseudoRandom* checkobject(lua_State *L, int narg) + { + luaL_checktype(L, narg, LUA_TUSERDATA); + void *ud = luaL_checkudata(L, narg, className); + if(!ud) luaL_typerror(L, narg, className); + return *(LuaPseudoRandom**)ud; // unbox pointer + } + + static void Register(lua_State *L) + { + lua_newtable(L); + int methodtable = lua_gettop(L); + luaL_newmetatable(L, className); + int metatable = lua_gettop(L); + + lua_pushliteral(L, "__metatable"); + lua_pushvalue(L, methodtable); + lua_settable(L, metatable); // hide metatable from Lua getmetatable() + + lua_pushliteral(L, "__index"); + lua_pushvalue(L, methodtable); + lua_settable(L, metatable); + + lua_pushliteral(L, "__gc"); + lua_pushcfunction(L, gc_object); + lua_settable(L, metatable); + + lua_pop(L, 1); // drop metatable + + luaL_openlib(L, 0, methods, 0); // fill methodtable + lua_pop(L, 1); // drop methodtable + + // Can be created from Lua (LuaPseudoRandom(seed)) + lua_register(L, className, create_object); + } +}; +const char LuaPseudoRandom::className[] = "PseudoRandom"; +const luaL_reg LuaPseudoRandom::methods[] = { + method(LuaPseudoRandom, next), + {0,0} +}; + +/* + LuaABM +*/ + class LuaABM : public ActiveBlockModifier { private: @@ -3789,6 +3898,7 @@ void scriptapi_export(lua_State *L, Server *server) NodeMetaRef::Register(L); ObjectRef::Register(L); EnvRef::Register(L); + LuaPseudoRandom::Register(L); } bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath, |