diff options
-rw-r--r-- | minetest.conf.example | 154 |
1 files changed, 82 insertions, 72 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index 41453e4a9..fca65944b 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -13,11 +13,9 @@ # http://wiki.minetest.net/ # -# Client +# Controls # -## Controls - # If enabled, you can place blocks at the position (feet + eye level) where you stand. # This is helpful when working with nodeboxes in small areas. # type: bool @@ -416,62 +414,13 @@ # type: key # keymap_print_debug_stacks = KEY_KEY_P -## Network - -# Address to connect to. -# Leave this blank to start a local server. -# Note that the address field in the main menu overrides this setting. -# type: string -# address = - -# Port to connect to (UDP). -# Note that the port field in the main menu overrides this setting. -# type: int min: 1 max: 65535 -# remote_port = 30000 - -# Whether to support older servers before protocol version 25. -# Enable if you want to connect to 0.4.12 servers and before. -# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work. -# Disabling this option will protect your password better. -# type: bool -# send_pre_v25_init = false - -# Save the map received by the client on disk. -# type: bool -# enable_local_map_saving = false - -# Show entity selection boxes -# type: bool -# show_entity_selectionbox = true - -# Enable usage of remote media server (if provided by server). -# Remote servers offer a significantly faster way to download media (e.g. textures) -# when connecting to the server. -# type: bool -# enable_remote_media_server = true - -# Enable Lua modding support on client. -# This support is experimental and API can change. -# type: bool -# enable_client_modding = false - -# URL to the server list displayed in the Multiplayer Tab. -# type: string -# serverlist_url = servers.minetest.net - -# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab. -# type: string -# serverlist_file = favoriteservers.txt - -# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited -# type: int -# max_out_chat_queue_size = 20 - -## Graphics +# +# Graphics +# -### In-Game +## In-Game -#### Basic +### Basic # Enable VBO # type: bool @@ -513,7 +462,7 @@ # type: bool # enable_particles = true -#### Filtering +### Filtering # Use mip mapping to scale textures. May slightly increase performance. # type: bool @@ -559,7 +508,7 @@ # type: enum values: 0, 2, 3, 4 # undersampling = 0 -#### Shaders +### Shaders # Shaders allow advanced visual effects and may increase performance on some video cards. # This only works with the OpenGL video backend. @@ -570,13 +519,13 @@ # type: path # shader_path = -##### Tone Mapping +#### Tone Mapping # Enables filmic tone mapping # type: bool # tone_mapping = false -##### Bumpmapping +#### Bumpmapping # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack # or need to be auto-generated. @@ -598,7 +547,7 @@ # type: int min: 0 max: 2 # normalmaps_smooth = 0 -##### Parallax Occlusion +#### Parallax Occlusion # Enables parallax occlusion mapping. # Requires shaders to be enabled. @@ -626,7 +575,7 @@ # type: float # parallax_occlusion_bias = 0.04 -##### Waving Nodes +#### Waving Nodes # Set to true enables waving water. # Requires shaders to be enabled. @@ -652,7 +601,7 @@ # type: bool # enable_waving_plants = false -#### Advanced +### Advanced # Arm inertia, gives a more realistic movement of # the arm when the camera moves. @@ -707,13 +656,13 @@ # Adjust the gamma encoding for the light tables. Higher numbers are brighter. # This setting is for the client only and is ignored by the server. -# type: float min: 0.5 max: 3.0 +# type: float min: 0.5 max: 3 # display_gamma = 1.0 -# type: float min: 0.0 max: 4.0 +# type: float min: 0 max: 4 # lighting_alpha = 0.0 -# type: float min: 0.0 max: 4.0 +# type: float min: 0 max: 4 # lighting_beta = 0.0 # Path to texture directory. All textures are first searched from here. @@ -763,7 +712,7 @@ # console_alpha = 200 # Formspec full-screen background opacity (between 0 and 255). -# type: int +# type: int min: 0 max: 255 # formspec_fullscreen_bg_opacity = 140 # Formspec full-screen background color (R,G,B). @@ -771,7 +720,7 @@ # formspec_fullscreen_bg_color = (0,0,0) # Formspec default background opacity (between 0 and 255). -# type: int +# type: int min: 0 max: 255 # formspec_default_bg_opacity = 140 # Formspec default background color (R,G,B). @@ -864,7 +813,11 @@ # type: bool # opaque_water = false -### Menus +# Show entity selection boxes +# type: bool +# show_entity_selectionbox = true + +## Menus # Use a cloud animation for the main menu background. # type: bool @@ -947,7 +900,7 @@ # type: int min: 0 max: 100 # screenshot_quality = 0 -### Advanced +## Advanced # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens. # type: int @@ -958,7 +911,9 @@ # type: bool # enable_console = false -## Sound +# +# Sound +# # type: bool # enable_sound = true @@ -966,6 +921,57 @@ # type: float min: 0 max: 1 # sound_volume = 0.7 +# +# Client +# + +## Network + +# Address to connect to. +# Leave this blank to start a local server. +# Note that the address field in the main menu overrides this setting. +# type: string +# address = + +# Port to connect to (UDP). +# Note that the port field in the main menu overrides this setting. +# type: int min: 1 max: 65535 +# remote_port = 30000 + +# Whether to support older servers before protocol version 25. +# Enable if you want to connect to 0.4.12 servers and before. +# Servers starting with 0.4.13 will work, 0.4.12-dev servers may work. +# Disabling this option will protect your password better. +# type: bool +# send_pre_v25_init = false + +# Save the map received by the client on disk. +# type: bool +# enable_local_map_saving = false + +# Enable usage of remote media server (if provided by server). +# Remote servers offer a significantly faster way to download media (e.g. textures) +# when connecting to the server. +# type: bool +# enable_remote_media_server = true + +# Enable Lua modding support on client. +# This support is experimental and API can change. +# type: bool +# enable_client_modding = false + +# URL to the server list displayed in the Multiplayer Tab. +# type: string +# serverlist_url = servers.minetest.net + +# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab. +# type: string +# serverlist_file = favoriteservers.txt + +# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited +# type: int +# max_out_chat_queue_size = 20 + ## Advanced # Timeout for client to remove unused map data from memory. @@ -1190,6 +1196,10 @@ # type: int # time_speed = 72 +# Time of day when a new world is started, in millihours (0-23999). +# type: int min: 0 max: 23999 +# world_start_time = 5250 + # Interval of saving important changes in the world, stated in seconds. # type: float # server_map_save_interval = 5.3 |