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-rw-r--r--src/client/hud.cpp12
-rw-r--r--src/hud.cpp21
-rw-r--r--src/script/lua_api/l_camera.cpp25
-rw-r--r--src/util/numeric.cpp4
4 files changed, 52 insertions, 10 deletions
diff --git a/src/client/hud.cpp b/src/client/hud.cpp
index 5137c2f3e..fffe85e1d 100644
--- a/src/client/hud.cpp
+++ b/src/client/hud.cpp
@@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "client/hud.h"
+#include <cmath>
#include "settings.h"
#include "util/numeric.h"
#include "log.h"
@@ -50,7 +51,7 @@ Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
this->inventory = inventory;
m_hud_scaling = g_settings->getFloat("hud_scaling");
- m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE *
+ m_hotbar_imagesize = std::floor(HOTBAR_IMAGE_SIZE *
RenderingEngine::getDisplayDensity() + 0.5f);
m_hotbar_imagesize *= m_hud_scaling;
m_padding = m_hotbar_imagesize / 12;
@@ -336,7 +337,8 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
case HUD_ELEM_WAYPOINT: {
v3f p_pos = player->getPosition() / BS;
v3f w_pos = e->world_pos * BS;
- float distance = floor(10 * p_pos.getDistanceFrom(e->world_pos)) / 10;
+ float distance = std::floor(10 * p_pos.getDistanceFrom(e->world_pos)) /
+ 10.0f;
scene::ICameraSceneNode* camera =
RenderingEngine::get_scene_manager()->getActiveCamera();
w_pos -= intToFloat(camera_offset, BS);
@@ -735,12 +737,12 @@ void drawItemStack(video::IVideoDriver *driver,
// wear = 0.5: yellow
// wear = 1.0: red
video::SColor color(255,255,255,255);
- int wear_i = MYMIN(floor(wear * 600), 511);
+ int wear_i = MYMIN(std::floor(wear * 600), 511);
wear_i = MYMIN(wear_i + 10, 511);
- if(wear_i <= 255)
+ if (wear_i <= 255)
color.set(255, wear_i, 255, 0);
else
- color.set(255, 255, 511-wear_i, 0);
+ color.set(255, 255, 511 - wear_i, 0);
core::rect<s32> progressrect2 = progressrect;
progressrect2.LowerRightCorner.X = progressmid;
diff --git a/src/hud.cpp b/src/hud.cpp
index 0d2d092a7..e4a20190d 100644
--- a/src/hud.cpp
+++ b/src/hud.cpp
@@ -1,5 +1,24 @@
-#include "hud.h"
+/*
+Minetest
+Copyright (C) 2010-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "hud.h"
+#include <cmath>
const struct EnumString es_HudElementType[] =
{
diff --git a/src/script/lua_api/l_camera.cpp b/src/script/lua_api/l_camera.cpp
index 49622df00..326cc6d53 100644
--- a/src/script/lua_api/l_camera.cpp
+++ b/src/script/lua_api/l_camera.cpp
@@ -1,5 +1,25 @@
-#include "script/common/c_converter.h"
+/*
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
#include "l_camera.h"
+#include <cmath>
+#include "script/common/c_converter.h"
#include "l_internal.h"
#include "content_cao.h"
#include "camera.h"
@@ -98,7 +118,8 @@ int LuaCamera::l_get_look_dir(lua_State *L)
float pitch = -1.0 * player->getPitch() * core::DEGTORAD;
float yaw = (player->getYaw() + 90.) * core::DEGTORAD;
- v3f v(cos(pitch) * cos(yaw), sin(pitch), cos(pitch) * sin(yaw));
+ v3f v(std::cos(pitch) * std::cos(yaw), std::sin(pitch),
+ std::cos(pitch) * std::sin(yaw));
push_v3f(L, v);
return 1;
diff --git a/src/util/numeric.cpp b/src/util/numeric.cpp
index cb984d8cb..b88b4d545 100644
--- a/src/util/numeric.cpp
+++ b/src/util/numeric.cpp
@@ -157,7 +157,7 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
// HOTFIX: use sligthly increased angle (+10%) to fix too agressive
// culling. Somebody have to find out whats wrong with the math here.
// Previous value: camera_fov / 2
- if(cosangle < cos(camera_fov * 0.55))
+ if (cosangle < std::cos(camera_fov * 0.55f))
return false;
return true;
@@ -172,6 +172,6 @@ s16 adjustDist(s16 dist, float zoom_fov)
return dist;
// new_dist = dist * ((1 - cos(FOV / 2)) / (1-cos(zoomFOV /2))) ^ (1/3)
- return round(dist * cbrt((1.0f - std::cos(default_fov / 2.0f)) /
+ return round(dist * std::cbrt((1.0f - std::cos(default_fov / 2.0f)) /
(1.0f - std::cos(zoom_fov / 2.0f))));
}