diff options
-rw-r--r-- | builtin/fstk/ui.lua | 40 | ||||
-rw-r--r-- | src/script/cpp_api/s_base.cpp | 22 | ||||
-rw-r--r-- | src/script/cpp_api/s_base.h | 4 | ||||
-rw-r--r-- | src/server.cpp | 32 |
4 files changed, 60 insertions, 38 deletions
diff --git a/builtin/fstk/ui.lua b/builtin/fstk/ui.lua index 708ea19cf..478a78ad5 100644 --- a/builtin/fstk/ui.lua +++ b/builtin/fstk/ui.lua @@ -23,7 +23,7 @@ ui.default = nil function ui.add(child) --TODO check child ui.childlist[child.name] = child - + return child.name end @@ -33,7 +33,7 @@ function ui.delete(child) if ui.childlist[child.name] == nil then return false end - + ui.childlist[child.name] = nil return true end @@ -60,11 +60,33 @@ function ui.update() -- handle errors if gamedata ~= nil and gamedata.errormessage ~= nil then - formspec = "size[12,3.2]" .. - "textarea[1,1;10,2;;ERROR: " .. - core.formspec_escape(gamedata.errormessage) .. - ";]".. - "button[4.5,2.5;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]" + local ar = gamedata.errormessage:split("\n") + for i = 1, #ar do + local text = ar[i] + -- Hack to add word wrapping. + -- TODO: Add engine support for wrapping in formspecs + while #text > 80 do + if formspec ~= "" then + formspec = formspec .. "," + end + formspec = formspec .. core.formspec_escape(string.sub(text, 1, 79)) + text = string.sub(text, 80, #text) + end + if formspec ~= "" then + formspec = formspec .. "," + end + formspec = formspec .. core.formspec_escape(text) + end + local error_title + if string.find(gamedata.errormessage, "ModError") then + error_title = fgettext("An error occured in a Lua script, such as a mod:") + else + error_title = fgettext("An error occured:") + end + formspec = "size[12,5]" .. + "label[0.5,0;" .. error_title .. + "]textlist[0.2,0.8;11.5,3.5;;" .. formspec .. + "]button[4.5,4.6;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]" else local active_toplevel_ui_elements = 0 for key,value in pairs(ui.childlist) do @@ -77,7 +99,7 @@ function ui.update() end end end - + -- no need to show addons if there ain't a toplevel element if (active_toplevel_ui_elements > 0) then for key,value in pairs(ui.childlist) do @@ -127,7 +149,7 @@ end -------------------------------------------------------------------------------- function ui.handle_events(event) - + for key,value in pairs(ui.childlist) do if value.handle_events ~= nil then diff --git a/src/script/cpp_api/s_base.cpp b/src/script/cpp_api/s_base.cpp index 8b0b16bfb..e02a6aa0d 100644 --- a/src/script/cpp_api/s_base.cpp +++ b/src/script/cpp_api/s_base.cpp @@ -119,14 +119,14 @@ ScriptApiBase::~ScriptApiBase() } bool ScriptApiBase::loadMod(const std::string &script_path, - const std::string &mod_name) + const std::string &mod_name, std::string *error) { ModNameStorer mod_name_storer(getStack(), mod_name); - return loadScript(script_path); + return loadScript(script_path, error); } -bool ScriptApiBase::loadScript(const std::string &script_path) +bool ScriptApiBase::loadScript(const std::string &script_path, std::string *error) { verbosestream << "Loading and running script from " << script_path << std::endl; @@ -140,13 +140,14 @@ bool ScriptApiBase::loadScript(const std::string &script_path) } ok = ok && !lua_pcall(L, 0, 0, m_errorhandler); if (!ok) { - errorstream << "========== ERROR FROM LUA ===========" << std::endl; - errorstream << "Failed to load and run script from " << std::endl; - errorstream << script_path << ":" << std::endl; - errorstream << std::endl; - errorstream << lua_tostring(L, -1) << std::endl; - errorstream << std::endl; - errorstream << "======= END OF ERROR FROM LUA ========" << std::endl; + std::string error_msg = lua_tostring(L, -1); + if (error) + (*error) = error_msg; + errorstream << "========== ERROR FROM LUA ===========" << std::endl + << "Failed to load and run script from " << std::endl + << script_path << ":" << std::endl << std::endl + << error_msg << std::endl << std::endl + << "======= END OF ERROR FROM LUA ========" << std::endl; lua_pop(L, 1); // Pop error message from stack return false; } @@ -268,4 +269,3 @@ void ScriptApiBase::objectrefGet(lua_State *L, u16 id) lua_remove(L, -2); // object_refs lua_remove(L, -2); // core } - diff --git a/src/script/cpp_api/s_base.h b/src/script/cpp_api/s_base.h index cf9b7b934..ee2835da2 100644 --- a/src/script/cpp_api/s_base.h +++ b/src/script/cpp_api/s_base.h @@ -51,8 +51,8 @@ public: ScriptApiBase(); virtual ~ScriptApiBase(); - bool loadMod(const std::string &script_path, const std::string &mod_name); - bool loadScript(const std::string &script_path); + bool loadMod(const std::string &script_path, const std::string &mod_name, std::string *error=NULL); + bool loadScript(const std::string &script_path, std::string *error=NULL); /* object */ void addObjectReference(ServerActiveObject *cobj); diff --git a/src/server.cpp b/src/server.cpp index 0e3d94fae..f69c5a935 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -239,11 +239,9 @@ Server::Server( m_mods = modconf.getMods(); std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods(); // complain about mods with unsatisfied dependencies - if(!modconf.isConsistent()) - { + if(!modconf.isConsistent()) { for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin(); - it != unsatisfied_mods.end(); ++it) - { + it != unsatisfied_mods.end(); ++it) { ModSpec mod = *it; errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: "; for(std::set<std::string>::iterator dep_it = mod.unsatisfied_depends.begin(); @@ -259,8 +257,7 @@ Server::Server( std::vector<std::string> names = worldmt_settings.getNames(); std::set<std::string> load_mod_names; for(std::vector<std::string>::iterator it = names.begin(); - it != names.end(); ++it) - { + it != names.end(); ++it) { std::string name = *it; if(name.compare(0,9,"load_mod_")==0 && worldmt_settings.getBool(name)) load_mod_names.insert(name.substr(9)); @@ -272,8 +269,7 @@ Server::Server( for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin(); it != unsatisfied_mods.end(); ++it) load_mod_names.erase((*it).name); - if(!load_mod_names.empty()) - { + if(!load_mod_names.empty()) { errorstream << "The following mods could not be found:"; for(std::set<std::string>::iterator it = load_mod_names.begin(); it != load_mod_names.end(); ++it) @@ -296,15 +292,16 @@ Server::Server( m_script = new GameScripting(this); std::string script_path = getBuiltinLuaPath() + DIR_DELIM "init.lua"; + std::string error_msg; - if (!m_script->loadMod(script_path, BUILTIN_MOD_NAME)) { - throw ModError("Failed to load and run " + script_path); - } + if (!m_script->loadMod(script_path, BUILTIN_MOD_NAME, &error_msg)) + throw ModError("Failed to load and run " + script_path + + "\nError from Lua:\n" + error_msg); // Print mods infostream << "Server: Loading mods: "; for(std::vector<ModSpec>::iterator i = m_mods.begin(); - i != m_mods.end(); i++){ + i != m_mods.end(); i++) { const ModSpec &mod = *i; infostream << mod.name << " "; } @@ -314,18 +311,21 @@ Server::Server( i != m_mods.end(); i++) { const ModSpec &mod = *i; if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) { - errorstream << "Error loading mod \"" << mod.name + std::ostringstream err; + err << "Error loading mod \"" << mod.name << "\": mod_name does not follow naming conventions: " << "Only chararacters [a-z0-9_] are allowed." << std::endl; - throw ModError("Mod \"" + mod.name + "\" does not follow naming conventions."); + errorstream << err.str().c_str(); + throw ModError(err.str()); } std::string script_path = mod.path + DIR_DELIM "init.lua"; infostream << " [" << padStringRight(mod.name, 12) << "] [\"" << script_path << "\"]" << std::endl; - if (!m_script->loadMod(script_path, mod.name)) { + if (!m_script->loadMod(script_path, mod.name, &error_msg)) { errorstream << "Server: Failed to load and run " << script_path << std::endl; - throw ModError("Failed to load and run " + script_path); + throw ModError("Failed to load and run " + script_path + + "\nError from Lua:\n" + error_msg); } } |