diff options
-rw-r--r-- | src/hud.cpp | 15 | ||||
-rw-r--r-- | src/hud.h | 4 |
2 files changed, 10 insertions, 9 deletions
diff --git a/src/hud.cpp b/src/hud.cpp index 375d65878..65c78ca50 100644 --- a/src/hud.cpp +++ b/src/hud.cpp @@ -45,6 +45,8 @@ Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv, hotbar_imagesize = 48; hotbar_itemcount = 8; + tsrc = gamedef->getTextureSource(); + v3f crosshair_color = g_settings->getV3F("crosshair_color"); u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255); u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255); @@ -57,6 +59,8 @@ Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv, u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255); u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255); selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b); + + use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png"); } @@ -175,8 +179,7 @@ void Hud::drawLuaElements() { v2s32 pos(e->pos.X * screensize.X, e->pos.Y * screensize.Y); switch (e->type) { case HUD_ELEM_IMAGE: { - video::ITexture *texture = - gamedef->getTextureSource()->getTextureRaw(e->text); + video::ITexture *texture = tsrc->getTextureRaw(e->text); if (!texture) continue; @@ -226,8 +229,7 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s const video::SColor color(255, 255, 255, 255); const video::SColor colors[] = {color, color, color, color}; - video::ITexture *stat_texture = - gamedef->getTextureSource()->getTextureRaw(texture); + video::ITexture *stat_texture = tsrc->getTextureRaw(texture); if (!stat_texture) return; @@ -299,9 +301,8 @@ void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) { void Hud::drawCrosshair() { if (!(player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE)) return; - - ITextureSource *tsrc = gamedef->getTextureSource(); - if (tsrc->isKnownSourceImage("crosshair.png")) { + + if (use_crosshair_image) { video::ITexture *crosshair = tsrc->getTextureRaw("crosshair.png"); v2u32 size = crosshair->getOriginalSize(); v2s32 lsize = v2s32(displaycenter.X - (size.X / 2), @@ -82,8 +82,6 @@ inline u32 hud_get_free_id(Player *player) { #ifndef SERVER -#include <deque> - #include <IGUIFont.h> #include "gamedef.h" @@ -99,6 +97,7 @@ public: IGameDef *gamedef; LocalPlayer *player; Inventory *inventory; + ITextureSource *tsrc; v2u32 screensize; v2s32 displaycenter; @@ -107,6 +106,7 @@ public: video::SColor crosshair_argb; video::SColor selectionbox_argb; + bool use_crosshair_image; Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv, gui::IGUIFont *font, u32 text_height, IGameDef *gamedef, |