diff options
-rw-r--r-- | src/camera.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/camera.cpp b/src/camera.cpp index 30df439ed..9eb8f1a69 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -51,7 +51,7 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control): m_view_bobbing_anim(0), m_view_bobbing_anim_left(0) { - dstream<<__FUNCTION_NAME<<std::endl; + //dstream<<__FUNCTION_NAME<<std::endl; m_playernode = smgr->addEmptySceneNode(smgr->getRootSceneNode()); m_cameranode = smgr->addCameraSceneNode(m_playernode); @@ -126,7 +126,7 @@ void Camera::updateViewingRange(f32 frametime_in) return; m_frametime_counter = 0.2; - dstream<<__FUNCTION_NAME + /*dstream<<__FUNCTION_NAME <<": Collected "<<m_added_frames<<" frames, total of " <<m_added_frametime<<"s."<<std::endl; @@ -134,7 +134,7 @@ void Camera::updateViewingRange(f32 frametime_in) <<m_draw_control.blocks_drawn <<", m_draw_control.blocks_would_have_drawn=" <<m_draw_control.blocks_would_have_drawn - <<std::endl; + <<std::endl;*/ m_draw_control.wanted_min_range = m_viewing_range_min; m_draw_control.wanted_max_blocks = (1.5*m_draw_control.blocks_would_have_drawn)+1; @@ -156,12 +156,12 @@ void Camera::updateViewingRange(f32 frametime_in) m_added_frames = 0; f32 wanted_frametime_change = m_wanted_frametime - frametime; - dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl; + //dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl; // If needed frametime change is small, just return if (fabs(wanted_frametime_change) < m_wanted_frametime*0.4) { - dstream<<"ignoring small wanted_frametime_change"<<std::endl; + //dstream<<"ignoring small wanted_frametime_change"<<std::endl; return; } @@ -188,11 +188,11 @@ void Camera::updateViewingRange(f32 frametime_in) if(m_time_per_range < min_time_per_range) { m_time_per_range = min_time_per_range; - dstream<<"m_time_per_range="<<m_time_per_range<<" (min)"<<std::endl; + //dstream<<"m_time_per_range="<<m_time_per_range<<" (min)"<<std::endl; } else { - dstream<<"m_time_per_range="<<m_time_per_range<<std::endl; + //dstream<<"m_time_per_range="<<m_time_per_range<<std::endl; } f32 wanted_range_change = wanted_frametime_change / m_time_per_range; @@ -200,22 +200,22 @@ void Camera::updateViewingRange(f32 frametime_in) //wanted_range_change *= 0.9; //wanted_range_change *= 0.75; wanted_range_change *= 0.5; - dstream<<"wanted_range_change="<<wanted_range_change<<std::endl; + //dstream<<"wanted_range_change="<<wanted_range_change<<std::endl; // If needed range change is very small, just return if(fabs(wanted_range_change) < 0.001) { - dstream<<"ignoring small wanted_range_change"<<std::endl; + //dstream<<"ignoring small wanted_range_change"<<std::endl; return; } new_range += wanted_range_change; - f32 new_range_unclamped = new_range; + //f32 new_range_unclamped = new_range; new_range = MYMAX(new_range, m_viewing_range_min); new_range = MYMIN(new_range, m_viewing_range_max); - dstream<<"new_range="<<new_range_unclamped - <<", clamped to "<<new_range<<std::endl; + /*dstream<<"new_range="<<new_range_unclamped + <<", clamped to "<<new_range<<std::endl;*/ m_draw_control.wanted_range = new_range; |