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-rw-r--r--doc/lua_api.txt4
-rw-r--r--src/content_mapblock.cpp30
2 files changed, 20 insertions, 14 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 335f8af65..f89f71273 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1999,6 +1999,10 @@ Node definition (register_node)
drawtype = "normal", -- See "Node drawtypes"
visual_scale = 1.0,
+ ^ Supported for drawtypes "plantlike", "signlike", "torchlike".
+ ^ For plantlike, the image will start at the bottom of the node; for the
+ ^ other drawtypes, the image will be centered on the node.
+ ^ Note that positioning for "torchlike" may still change.
tiles = {tile definition 1, def2, def3, def4, def5, def6},
^ Textures of node; +Y, -Y, +X, -X, +Z, -Z (old field name: tile_images)
^ List can be shortened to needed length
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp
index 929682eaf..3cded5bdb 100644
--- a/src/content_mapblock.cpp
+++ b/src/content_mapblock.cpp
@@ -908,13 +908,14 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
u16 l = getInteriorLight(n, 1, data);
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
+ float s = BS/2*f.visual_scale;
// Wall at X+ of node
video::S3DVertex vertices[4] =
{
- video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c, 0,1),
- video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c, 1,1),
- video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0),
- video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0),
+ video::S3DVertex(-s,-s,0, 0,0,0, c, 0,1),
+ video::S3DVertex( s,-s,0, 0,0,0, c, 1,1),
+ video::S3DVertex( s, s,0, 0,0,0, c, 1,0),
+ video::S3DVertex(-s, s,0, 0,0,0, c, 0,0),
};
for(s32 i=0; i<4; i++)
@@ -949,13 +950,14 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
float d = (float)BS/16;
+ float s = BS/2*f.visual_scale;
// Wall at X+ of node
video::S3DVertex vertices[4] =
{
- video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c, 0,0),
- video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c, 1,0),
- video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c, 1,1),
- video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c, 0,1),
+ video::S3DVertex(BS/2-d, s, s, 0,0,0, c, 0,0),
+ video::S3DVertex(BS/2-d, s, -s, 0,0,0, c, 1,0),
+ video::S3DVertex(BS/2-d, -s, -s, 0,0,0, c, 1,1),
+ video::S3DVertex(BS/2-d, -s, s, 0,0,0, c, 0,1),
};
v3s16 dir = n.getWallMountedDir(nodedef);
@@ -990,16 +992,16 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
u16 l = getInteriorLight(n, 1, data);
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
+ float s = BS/2*f.visual_scale;
+
for(u32 j=0; j<2; j++)
{
video::S3DVertex vertices[4] =
{
- video::S3DVertex(-BS/2*f.visual_scale,-BS/2,0, 0,0,0, c, 0,1),
- video::S3DVertex( BS/2*f.visual_scale,-BS/2,0, 0,0,0, c, 1,1),
- video::S3DVertex( BS/2*f.visual_scale,
- -BS/2 + f.visual_scale*BS,0, 0,0,0, c, 1,0),
- video::S3DVertex(-BS/2*f.visual_scale,
- -BS/2 + f.visual_scale*BS,0, 0,0,0, c, 0,0),
+ video::S3DVertex(-s,-BS/2, 0, 0,0,0, c, 0,1),
+ video::S3DVertex( s,-BS/2, 0, 0,0,0, c, 1,1),
+ video::S3DVertex( s,-BS/2 + s*2,0, 0,0,0, c, 1,0),
+ video::S3DVertex(-s,-BS/2 + s*2,0, 0,0,0, c, 0,0),
};
if(j == 0)