diff options
-rw-r--r-- | src/server.cpp | 35 | ||||
-rw-r--r-- | src/server.h | 13 |
2 files changed, 39 insertions, 9 deletions
diff --git a/src/server.cpp b/src/server.cpp index 17004a803..d962c4811 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -1567,9 +1567,18 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) playername[playername_size-1] = 0; // Get player - Player *player = emergePlayer(playername, ""); + Player *player = emergePlayer(playername, "", peer_id); //Player *player = m_env.getPlayer(peer_id); + // If failed, cancel + if(player == NULL) + { + derr_server<<DTIME<<"Server: peer_id="<<peer_id + <<": failed to emerge player"<<std::endl; + return; + } + + /* // If a client is already connected to the player, cancel if(player->peer_id != 0) { @@ -1579,9 +1588,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) <<player->peer_id<<")"<<std::endl; return; } - // Set client of player player->peer_id = peer_id; + */ // Check if player doesn't exist if(player == NULL) @@ -3091,7 +3100,8 @@ RemoteClient* Server::getClient(u16 peer_id) return n->getValue(); } -Player *Server::emergePlayer(const char *name, const char *password) +Player *Server::emergePlayer(const char *name, const char *password, + u16 peer_id) { /* Try to get an existing player @@ -3099,9 +3109,25 @@ Player *Server::emergePlayer(const char *name, const char *password) Player *player = m_env.getPlayer(name); if(player != NULL) { + // If player is already connected, cancel + if(player->peer_id != 0) + { + dstream<<"emergePlayer(): Player already connected"<<std::endl; + return NULL; + } // Got one. return player; } + + /* + If player with the wanted peer_id already exists, cancel. + */ + if(m_env.getPlayer(peer_id) != NULL) + { + dstream<<"emergePlayer(): Player with wrong name but same" + " peer_id already exists"<<std::endl; + return NULL; + } /* Create a new player @@ -3109,7 +3135,8 @@ Player *Server::emergePlayer(const char *name, const char *password) { player = new ServerRemotePlayer(); //player->peer_id = c.peer_id; - player->peer_id = PEER_ID_INEXISTENT; + //player->peer_id = PEER_ID_INEXISTENT; + player->peer_id = peer_id; player->updateName(name); /* diff --git a/src/server.h b/src/server.h index 4bdaa8455..9c655b9ab 100644 --- a/src/server.h +++ b/src/server.h @@ -437,11 +437,14 @@ private: // When called, connection mutex should be locked RemoteClient* getClient(u16 peer_id); - // Gets a player from memory or creates one. - // Caller should check isClientConnected() and set it appropriately. - // - // Call with env and con locked. - Player *emergePlayer(const char *name, const char *password); + /* + Get a player from memory or creates one. + If player is already connected, return NULL + + Call with env and con locked. + */ + Player *emergePlayer(const char *name, const char *password, + u16 peer_id); /* Update water pressure. |