diff options
-rw-r--r-- | builtin/settingtypes.txt | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index d3f2c60b5..28ea58ffd 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -42,10 +42,10 @@ # Flags are always separated by comma without spaces. # - default possible_flags # * noise_params_2d: -# Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>] +# Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>] # - default # * noise_params_3d: -# Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>] +# Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>] # - default # * v3f: # Format is (<X>, <Y>, <Z>) @@ -561,9 +561,6 @@ enable_parallax_occlusion (Parallax occlusion) bool false # 1 = relief mapping (slower, more accurate). parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1 -# Strength of parallax. -3d_paralax_strength (Parallax occlusion strength) float 0.025 - # Number of parallax occlusion iterations. parallax_occlusion_iterations (Parallax occlusion iterations) int 4 @@ -713,6 +710,9 @@ fall_bobbing_amount (Fall bobbing factor) float 0.03 # Note that the interlaced mode requires shaders to be enabled. 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip +# Strength of 3D mode parallax. +3d_paralax_strength (3D mode parallax strength) float 0.025 + # In-game chat console height, between 0.1 (10%) and 1.0 (100%). console_height (Console height) float 0.6 0.1 1.0 @@ -1160,7 +1160,7 @@ active_object_send_range_blocks (Active object send range) int 4 # active block stuff, stated in mapblocks (16 nodes). # In active blocks objects are loaded and ABMs run. # This is also the minimum range in which active objects (mobs) are maintained. -# This should be configured together with active_object_range. +# This should be configured together with active_object_send_range_blocks. active_block_range (Active block range) int 3 # From how far blocks are sent to clients, stated in mapblocks (16 nodes). @@ -1640,7 +1640,7 @@ mgv7_float_taper_exp (Floatland taper exponent) float 2.0 # Value = 0.0: 50% of volume is floatland. # Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test # to be sure) creates a solid floatland layer. -mgv7_floatland_density (Floatland density) float -0.9 +mgv7_floatland_density (Floatland density) float -0.6 # Surface level of optional water placed on a solid floatland layer. # Water is disabled by default and will only be placed if this value is set |