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-rw-r--r--doc/lua_api.txt2
-rw-r--r--src/script/lua_api/l_server.cpp10
-rw-r--r--src/script/lua_api/l_server.h2
3 files changed, 7 insertions, 7 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index d4141b5d4..b47046cb1 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1991,11 +1991,11 @@ Helper functions
max_jitter = 0.5, -- maximum packet time jitter
avg_jitter = 0.03, -- average packet time jitter
connection_uptime = 200, -- seconds since client connected
+ prot_vers = 31, -- protocol version used by client
-- following information is available on debug build only!!!
-- DO NOT USE IN MODS
--ser_vers = 26, -- serialization version used by client
- --prot_vers = 23, -- protocol version used by client
--major = 0, -- major version number
--minor = 4, -- minor version number
--patch = 10, -- patch version number
diff --git a/src/script/lua_api/l_server.cpp b/src/script/lua_api/l_server.cpp
index 813d5a945..7b723d14c 100644
--- a/src/script/lua_api/l_server.cpp
+++ b/src/script/lua_api/l_server.cpp
@@ -137,7 +137,7 @@ int ModApiServer::l_get_player_ip(lua_State *L)
}
}
-// get_player_information()
+// get_player_information(name)
int ModApiServer::l_get_player_information(lua_State *L)
{
@@ -231,15 +231,15 @@ int ModApiServer::l_get_player_information(lua_State *L)
lua_pushnumber(L, uptime);
lua_settable(L, table);
+ lua_pushstring(L,"protocol_version");
+ lua_pushnumber(L, prot_vers);
+ lua_settable(L, table);
+
#ifndef NDEBUG
lua_pushstring(L,"serialization_version");
lua_pushnumber(L, ser_vers);
lua_settable(L, table);
- lua_pushstring(L,"protocol_version");
- lua_pushnumber(L, prot_vers);
- lua_settable(L, table);
-
lua_pushstring(L,"major");
lua_pushnumber(L, major);
lua_settable(L, table);
diff --git a/src/script/lua_api/l_server.h b/src/script/lua_api/l_server.h
index e6c0df978..3a4a917c0 100644
--- a/src/script/lua_api/l_server.h
+++ b/src/script/lua_api/l_server.h
@@ -74,7 +74,7 @@ private:
// get_player_ip()
static int l_get_player_ip(lua_State *L);
- // get_player_information()
+ // get_player_information(name)
static int l_get_player_information(lua_State *L);
// get_ban_list()