diff options
-rw-r--r-- | builtin/game/register.lua | 10 | ||||
-rw-r--r-- | src/nodedef.cpp | 8 | ||||
-rw-r--r-- | src/script/lua_api/l_item.cpp | 9 |
3 files changed, 9 insertions, 18 deletions
diff --git a/builtin/game/register.lua b/builtin/game/register.lua index 43bb9e067..15c08b045 100644 --- a/builtin/game/register.lua +++ b/builtin/game/register.lua @@ -116,8 +116,6 @@ function core.register_item(name, itemdef) end itemdef.name = name - local is_overriding = core.registered_items[name] - -- Apply defaults and add to registered_* table if itemdef.type == "node" then -- Use the nodebox as selection box if it's not set manually @@ -179,13 +177,7 @@ function core.register_item(name, itemdef) --core.log("Registering item: " .. itemdef.name) core.registered_items[itemdef.name] = itemdef core.registered_aliases[itemdef.name] = nil - - -- Used to allow builtin to register ignore to registered_items - if name ~= "ignore" then - register_item_raw(itemdef) - elseif is_overriding then - core.log("warning", "Attempted redefinition of \"ignore\"") - end + register_item_raw(itemdef) end function core.unregister_item(name) diff --git a/src/nodedef.cpp b/src/nodedef.cpp index e40a45f97..c3f2ccd60 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -1228,15 +1228,9 @@ content_t NodeDefManager::set(const std::string &name, const ContentFeatures &de { // Pre-conditions assert(name != ""); + assert(name != "ignore"); assert(name == def.name); - // Don't allow redefining ignore (but allow air and unknown) - if (name == "ignore") { - warningstream << "NodeDefManager: Ignoring " - "CONTENT_IGNORE redefinition"<<std::endl; - return CONTENT_IGNORE; - } - content_t id = CONTENT_IGNORE; if (!m_name_id_mapping.getId(name, id)) { // ignore aliases // Get new id diff --git a/src/script/lua_api/l_item.cpp b/src/script/lua_api/l_item.cpp index d7e9f0a5b..46c1c98a0 100644 --- a/src/script/lua_api/l_item.cpp +++ b/src/script/lua_api/l_item.cpp @@ -536,11 +536,16 @@ int ModApiItemMod::l_register_item_raw(lua_State *L) idef->registerItem(def); // Read the node definition (content features) and register it - if(def.type == ITEM_NODE){ + if (def.type == ITEM_NODE) { ContentFeatures f = read_content_features(L, table); + // when a mod reregisters ignore, only texture changes and such should + // be done + if (f.name == "ignore") + return 0; + content_t id = ndef->set(f.name, f); - if(id > MAX_REGISTERED_CONTENT){ + if (id > MAX_REGISTERED_CONTENT) { throw LuaError("Number of registerable nodes (" + itos(MAX_REGISTERED_CONTENT+1) + ") exceeded (" + name + ")"); |