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-rw-r--r--doc/lua_api.txt2
-rw-r--r--src/script/lua_api/l_object.cpp22
-rw-r--r--src/script/lua_api/l_object.h3
3 files changed, 27 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index c8b294149..1631d564c 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -6206,6 +6206,8 @@ object you are working with still exists.
should appear in first person.
* `get_attach()`: returns parent, bone, position, rotation, forced_visible,
or nil if it isn't attached.
+* `get_children()`: returns a list of ObjectRefs that are attached to the
+ object.
* `set_detach()`
* `set_bone_position(bone, position, rotation)`
* `bone`: string
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index 57ed7e2cd..96c8c687c 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -738,6 +738,27 @@ int ObjectRef::l_get_attach(lua_State *L)
return 5;
}
+// get_children(self)
+int ObjectRef::l_get_children(lua_State *L)
+{
+ GET_ENV_PTR;
+
+ ObjectRef *ref = checkobject(L, 1);
+ ServerActiveObject *sao = getobject(ref);
+ if (sao == nullptr)
+ return 0;
+
+ const std::unordered_set<int> child_ids = sao->getAttachmentChildIds();
+ int i = 0;
+ lua_createtable(L, child_ids.size(), 0);
+ for (const int id : child_ids) {
+ ServerActiveObject *child = env->getActiveObject(id);
+ getScriptApiBase(L)->objectrefGetOrCreate(L, child);
+ lua_rawseti(L, -2, ++i);
+ }
+ return 1;
+}
+
// set_detach(self)
int ObjectRef::l_set_detach(lua_State *L)
{
@@ -2337,6 +2358,7 @@ luaL_Reg ObjectRef::methods[] = {
luamethod(ObjectRef, get_bone_position),
luamethod(ObjectRef, set_attach),
luamethod(ObjectRef, get_attach),
+ luamethod(ObjectRef, get_children),
luamethod(ObjectRef, set_detach),
luamethod(ObjectRef, set_properties),
luamethod(ObjectRef, get_properties),
diff --git a/src/script/lua_api/l_object.h b/src/script/lua_api/l_object.h
index ca03dfa2e..097a74cae 100644
--- a/src/script/lua_api/l_object.h
+++ b/src/script/lua_api/l_object.h
@@ -143,6 +143,9 @@ private:
// get_attach(self)
static int l_get_attach(lua_State *L);
+ // get_children(self)
+ static int l_get_children(lua_State *L);
+
// set_detach(self)
static int l_set_detach(lua_State *L);