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-rw-r--r--data/mods/default/init.lua5
-rw-r--r--src/scriptapi.cpp22
2 files changed, 27 insertions, 0 deletions
diff --git a/data/mods/default/init.lua b/data/mods/default/init.lua
index 6512f55eb..c6f039385 100644
--- a/data/mods/default/init.lua
+++ b/data/mods/default/init.lua
@@ -18,6 +18,8 @@
-- minetest.register_on_newplayer(func(ObjectRef))
-- minetest.register_on_respawnplayer(func(ObjectRef))
-- ^ return true in func to disable regular player placement
+-- minetest.setting_get(name)
+-- minetest.setting_getbool(name)
--
-- Global objects:
-- minetest.env - environment reference
@@ -1313,6 +1315,9 @@ minetest.register_on_respawnplayer(function(player)
-- return true
end)
+-- Example setting get
+print("max_users = " .. dump(minetest.setting_get("max_users")))
+
--
-- Done, print some random stuff
--
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
index 03bdd3a7d..f1f0658f4 100644
--- a/src/scriptapi.cpp
+++ b/src/scriptapi.cpp
@@ -38,6 +38,8 @@ extern "C" {
#include "tooldef.h"
#include "nodedef.h"
#include "craftdef.h"
+#include "main.h" // For g_settings
+#include "settings.h" // For accessing g_settings
/*
TODO:
@@ -855,6 +857,24 @@ static int l_register_on_respawnplayer(lua_State *L)
return register_lua_callback(L, "registered_on_respawnplayers");
}
+// setting_get(name)
+static int l_setting_get(lua_State *L)
+{
+ const char *name = luaL_checkstring(L, 1);
+ std::string value = g_settings->get(name);
+ lua_pushstring(L, value.c_str());
+ return 1;
+}
+
+// setting_getbool(name)
+static int l_setting_getbool(lua_State *L)
+{
+ const char *name = luaL_checkstring(L, 1);
+ bool value = g_settings->getBool(name);
+ lua_pushboolean(L, value);
+ return 1;
+}
+
static const struct luaL_Reg minetest_f [] = {
{"register_nodedef_defaults", l_register_nodedef_defaults},
{"register_entity", l_register_entity},
@@ -867,6 +887,8 @@ static const struct luaL_Reg minetest_f [] = {
{"register_on_punchnode", l_register_on_punchnode},
{"register_on_newplayer", l_register_on_newplayer},
{"register_on_respawnplayer", l_register_on_respawnplayer},
+ {"setting_get", l_setting_get},
+ {"setting_getbool", l_setting_getbool},
{NULL, NULL}
};