diff options
-rw-r--r-- | doc/lua_api.txt | 8 | ||||
-rw-r--r-- | src/craftdef.cpp | 90 | ||||
-rw-r--r-- | src/craftdef.h | 4 | ||||
-rw-r--r-- | src/script/lua_api/l_craft.cpp | 76 | ||||
-rw-r--r-- | src/script/lua_api/l_craft.h | 1 |
5 files changed, 178 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 297566068..a59a9c0f2 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1847,6 +1847,14 @@ Call these functions only at load time! * `minetest.register_craftitem(name, item definition)` * `minetest.register_alias(name, convert_to)` * `minetest.register_craft(recipe)` + * Check recipe table syntax for different types below. +* `minetest.clear_craft(recipe)` + * Will erase existing craft based either on output item or on input recipe. + * Specify either output or input only. If you specify both, input will be ignored. For input use the same recipe table + syntax as for `minetest.register_craft(recipe)`. For output specify only the item, without a quantity. + * If no erase candidate could be found, Lua exception will be thrown. + * Warning! The type field ("shaped","cooking" or any other) will be ignored if the recipe + contains output. Erasing is then done independently from the crafting method. * `minetest.register_ore(ore definition)` * `minetest.register_decoration(decoration definition)` * `minetest.override_item(name, redefinition)` diff --git a/src/craftdef.cpp b/src/craftdef.cpp index d3f1edaf9..45d3018a7 100644 --- a/src/craftdef.cpp +++ b/src/craftdef.cpp @@ -960,6 +960,96 @@ public: return recipes; } + + virtual bool clearCraftRecipesByOutput(const CraftOutput &output, IGameDef *gamedef) + { + std::map<std::string, std::vector<CraftDefinition*> >::iterator vec_iter = + m_output_craft_definitions.find(output.item); + + if (vec_iter == m_output_craft_definitions.end()) + return false; + + std::vector<CraftDefinition*> &vec = vec_iter->second; + for (std::vector<CraftDefinition*>::iterator i = vec.begin(); + i != vec.end(); ++i) { + CraftDefinition *def = *i; + // Recipes are not yet hashed at this point + std::vector<CraftDefinition*> &unhashed_inputs_vec = m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0]; + std::vector<CraftDefinition*> new_vec_by_input; + /* We will preallocate necessary memory addresses, so we don't need to reallocate them later. + This would save us some performance. */ + new_vec_by_input.reserve(unhashed_inputs_vec.size()); + for (std::vector<CraftDefinition*>::iterator i2 = unhashed_inputs_vec.begin(); + i2 != unhashed_inputs_vec.end(); ++i2) { + if (def != *i2) { + new_vec_by_input.push_back(*i2); + } + } + m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].swap(new_vec_by_input); + } + m_output_craft_definitions.erase(output.item); + return true; + } + + virtual bool clearCraftRecipesByInput(CraftMethod craft_method, unsigned int craft_grid_width, + const std::vector<std::string> &recipe, IGameDef *gamedef) + { + bool all_empty = true; + for (std::vector<std::string>::size_type i = 0; + i < recipe.size(); i++) { + if (!recipe[i].empty()) { + all_empty = false; + break; + } + } + if (all_empty) + return false; + + CraftInput input(craft_method, craft_grid_width, craftGetItems(recipe, gamedef)); + // Recipes are not yet hashed at this point + std::vector<CraftDefinition*> &unhashed_inputs_vec = m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0]; + std::vector<CraftDefinition*> new_vec_by_input; + bool got_hit = false; + for (std::vector<CraftDefinition*>::size_type + i = unhashed_inputs_vec.size(); i > 0; i--) { + CraftDefinition *def = unhashed_inputs_vec[i - 1]; + /* If the input doesn't match the recipe definition, this recipe definition later + will be added back in source map. */ + if (!def->check(input, gamedef)) { + new_vec_by_input.push_back(def); + continue; + } + CraftOutput output = def->getOutput(input, gamedef); + got_hit = true; + std::map<std::string, std::vector<CraftDefinition*> >::iterator + vec_iter = m_output_craft_definitions.find(output.item); + if (vec_iter == m_output_craft_definitions.end()) + continue; + std::vector<CraftDefinition*> &vec = vec_iter->second; + std::vector<CraftDefinition*> new_vec_by_output; + /* We will preallocate necessary memory addresses, so we don't need + to reallocate them later. This would save us some performance. */ + new_vec_by_output.reserve(vec.size()); + for (std::vector<CraftDefinition*>::iterator i = vec.begin(); + i != vec.end(); ++i) { + /* If pointers from map by input and output are not same, + we will add 'CraftDefinition*' to a new vector. */ + if (def != *i) { + /* Adding dereferenced iterator value (which are + 'CraftDefinition' reference) to a new vector. */ + new_vec_by_output.push_back(*i); + } + } + // Swaps assigned to current key value with new vector for output map. + m_output_craft_definitions[output.item].swap(new_vec_by_output); + } + if (got_hit) + // Swaps value with new vector for input map. + m_craft_defs[(int) CRAFT_HASH_TYPE_UNHASHED][0].swap(new_vec_by_input); + + return got_hit; + } + virtual std::string dump() const { std::ostringstream os(std::ios::binary); diff --git a/src/craftdef.h b/src/craftdef.h index cebb2d7ae..695ee0c2c 100644 --- a/src/craftdef.h +++ b/src/craftdef.h @@ -426,6 +426,10 @@ public: virtual std::vector<CraftDefinition*> getCraftRecipes(CraftOutput &output, IGameDef *gamedef, unsigned limit=0) const=0; + virtual bool clearCraftRecipesByOutput(const CraftOutput &output, IGameDef *gamedef) = 0; + virtual bool clearCraftRecipesByInput(CraftMethod craft_method, + unsigned int craft_grid_width, const std::vector<std::string> &recipe, IGameDef *gamedef) = 0; + // Print crafting recipes for debugging virtual std::string dump() const=0; diff --git a/src/script/lua_api/l_craft.cpp b/src/script/lua_api/l_craft.cpp index 391a0133d..d135c689f 100644 --- a/src/script/lua_api/l_craft.cpp +++ b/src/script/lua_api/l_craft.cpp @@ -34,7 +34,6 @@ struct EnumString ModApiCraft::es_CraftMethod[] = {0, NULL}, }; - // helper for register_craft bool ModApiCraft::readCraftRecipeShaped(lua_State *L, int index, int &width, std::vector<std::string> &recipe) @@ -281,6 +280,80 @@ int ModApiCraft::l_register_craft(lua_State *L) return 0; /* number of results */ } +// clear_craft({[output=item], [recipe={{item00,item10},{item01,item11}}]) +int ModApiCraft::l_clear_craft(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + luaL_checktype(L, 1, LUA_TTABLE); + int table = 1; + + // Get the writable craft definition manager from the server + IWritableCraftDefManager *craftdef = + getServer(L)->getWritableCraftDefManager(); + + std::string output = getstringfield_default(L, table, "output", ""); + std::string type = getstringfield_default(L, table, "type", "shaped"); + CraftOutput c_output(output, 0); + if (output != "") { + if (craftdef->clearCraftRecipesByOutput(c_output, getServer(L))) + return 0; + else + throw LuaError("No craft recipe known for output" + " (output=\"" + output + "\")"); + } + std::vector<std::string> recipe; + int width = 0; + CraftMethod method = CRAFT_METHOD_NORMAL; + /* + CraftDefinitionShaped + */ + if (type == "shaped") { + lua_getfield(L, table, "recipe"); + if (lua_isnil(L, -1)) + throw LuaError("Either output or recipe has to be defined"); + if (!readCraftRecipeShaped(L, -1, width, recipe)) + throw LuaError("Invalid crafting recipe"); + } + /* + CraftDefinitionShapeless + */ + else if (type == "shapeless") { + lua_getfield(L, table, "recipe"); + if (lua_isnil(L, -1)) + throw LuaError("Either output or recipe has to be defined"); + if (!readCraftRecipeShapeless(L, -1, recipe)) + throw LuaError("Invalid crafting recipe"); + } + /* + CraftDefinitionCooking + */ + else if (type == "cooking") { + method = CRAFT_METHOD_COOKING; + std::string rec = getstringfield_default(L, table, "recipe", ""); + if (rec == "") + throw LuaError("Crafting definition (cooking)" + " is missing a recipe"); + recipe.push_back(rec); + } + /* + CraftDefinitionFuel + */ + else if (type == "fuel") { + method = CRAFT_METHOD_FUEL; + std::string rec = getstringfield_default(L, table, "recipe", ""); + if (rec == "") + throw LuaError("Crafting definition (fuel)" + " is missing a recipe"); + recipe.push_back(rec); + } else { + throw LuaError("Unknown crafting definition type: \"" + type + "\""); + } + if (!craftdef->clearCraftRecipesByInput(method, width, recipe, getServer(L))) + throw LuaError("No crafting specified for input"); + lua_pop(L, 1); + return 0; +} + // get_craft_result(input) int ModApiCraft::l_get_craft_result(lua_State *L) { @@ -431,4 +504,5 @@ void ModApiCraft::Initialize(lua_State *L, int top) API_FCT(get_craft_recipe); API_FCT(get_craft_result); API_FCT(register_craft); + API_FCT(clear_craft); } diff --git a/src/script/lua_api/l_craft.h b/src/script/lua_api/l_craft.h index 548608776..eb2bce706 100644 --- a/src/script/lua_api/l_craft.h +++ b/src/script/lua_api/l_craft.h @@ -33,6 +33,7 @@ private: static int l_get_craft_recipe(lua_State *L); static int l_get_all_craft_recipes(lua_State *L); static int l_get_craft_result(lua_State *L); + static int l_clear_craft(lua_State *L); static bool readCraftReplacements(lua_State *L, int index, CraftReplacements &replacements); |