diff options
-rw-r--r-- | src/camera.cpp | 31 | ||||
-rw-r--r-- | src/camera.h | 8 | ||||
-rw-r--r-- | src/client.cpp | 4 | ||||
-rw-r--r-- | src/client.h | 3 | ||||
-rw-r--r-- | src/clientmap.cpp | 24 | ||||
-rw-r--r-- | src/clientmap.h | 4 | ||||
-rw-r--r-- | src/environment.cpp | 4 | ||||
-rw-r--r-- | src/environment.h | 11 | ||||
-rw-r--r-- | src/game.cpp | 44 |
9 files changed, 105 insertions, 28 deletions
diff --git a/src/camera.cpp b/src/camera.cpp index 09e3c836a..db53cd5d9 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -97,6 +97,23 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control, m_wieldnode->setItem(ItemStack(), m_gamedef); m_wieldnode->drop(); // m_wieldmgr grabbed it m_wieldlightnode = m_wieldmgr->addLightSceneNode(NULL, v3f(0.0, 50.0, 0.0)); + + /* TODO: Add a callback function so these can be updated when a setting + * changes. At this point in time it doesn't matter (e.g. /set + * is documented to change server settings only) + * + * TODO: Local caching of settings is not optimal and should at some stage + * be updated to use a global settings object for getting thse values + * (as opposed to the this local caching). This can be addressed in + * a later release. + */ + m_cache_fall_bobbing_amount = g_settings->getFloat("fall_bobbing_amount"); + m_cache_view_bobbing_amount = g_settings->getFloat("view_bobbing_amount"); + m_cache_viewing_range_min = g_settings->getFloat("viewing_range_nodes_min"); + m_cache_viewing_range_max = g_settings->getFloat("viewing_range_nodes_max"); + m_cache_wanted_fps = g_settings->getFloat("wanted_fps"); + m_cache_fov = g_settings->getFloat("fov"); + m_cache_view_bobbing = g_settings->getBool("view_bobbing"); } Camera::~Camera() @@ -283,7 +300,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, // Amplify according to the intensity of the impact fall_bobbing *= (1 - rangelim(50 / player->camera_impact, 0, 1)) * 5; - fall_bobbing *= g_settings->getFloat("fall_bobbing_amount"); + fall_bobbing *= m_cache_fall_bobbing_amount; } // Calculate players eye offset for different camera modes @@ -322,7 +339,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, //rel_cam_target += 0.03 * bobvec; //rel_cam_up.rotateXYBy(0.02 * bobdir * bobtmp * M_PI); float f = 1.0; - f *= g_settings->getFloat("view_bobbing_amount"); + f *= m_cache_view_bobbing_amount; rel_cam_pos += bobvec * f; //rel_cam_target += 0.995 * bobvec * f; rel_cam_target += bobvec * f; @@ -410,7 +427,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, m_camera_position = my_cp; // Get FOV setting - f32 fov_degrees = g_settings->getFloat("fov"); + f32 fov_degrees = m_cache_fov; fov_degrees = MYMAX(fov_degrees, 10.0); fov_degrees = MYMIN(fov_degrees, 170.0); @@ -482,7 +499,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, v3f speed = player->getSpeed(); if ((hypot(speed.X, speed.Z) > BS) && (player->touching_ground) && - (g_settings->getBool("view_bobbing") == true) && + (m_cache_view_bobbing == true) && (g_settings->getBool("free_move") == false || !m_gamedef->checkLocalPrivilege("fly"))) { @@ -522,10 +539,10 @@ void Camera::updateViewingRange(f32 frametime_in, f32 busytime_in) <<std::endl;*/ // Get current viewing range and FPS settings - f32 viewing_range_min = g_settings->getS16("viewing_range_nodes_min"); + f32 viewing_range_min = m_cache_viewing_range_min; viewing_range_min = MYMAX(15.0, viewing_range_min); - f32 viewing_range_max = g_settings->getS16("viewing_range_nodes_max"); + f32 viewing_range_max = m_cache_viewing_range_max; viewing_range_max = MYMAX(viewing_range_min, viewing_range_max); // Immediately apply hard limits @@ -542,7 +559,7 @@ void Camera::updateViewingRange(f32 frametime_in, f32 busytime_in) else m_cameranode->setFarValue(viewing_range_max * BS * 10); - f32 wanted_fps = g_settings->getFloat("wanted_fps"); + f32 wanted_fps = m_cache_wanted_fps; wanted_fps = MYMAX(wanted_fps, 1.0); f32 wanted_frametime = 1.0 / wanted_fps; diff --git a/src/camera.h b/src/camera.h index 996be79b2..a0de13d2a 100644 --- a/src/camera.h +++ b/src/camera.h @@ -209,6 +209,14 @@ private: ItemStack m_wield_item_next; CameraMode m_camera_mode; + + f32 m_cache_fall_bobbing_amount; + f32 m_cache_view_bobbing_amount; + f32 m_cache_viewing_range_min; + f32 m_cache_viewing_range_max; + f32 m_cache_wanted_fps; + f32 m_cache_fov; + bool m_cache_view_bobbing; }; #endif diff --git a/src/client.cpp b/src/client.cpp index c7fea6a11..b05787b36 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -309,6 +309,8 @@ Client::Client( } else { localdb = NULL; } + + m_cache_smooth_lighting = g_settings->getBool("smooth_lighting"); } void Client::Stop() @@ -2609,7 +2611,7 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent) data->fill(b); data->setCrack(m_crack_level, m_crack_pos); data->setHighlighted(m_highlighted_pos, m_show_highlighted); - data->setSmoothLighting(g_settings->getBool("smooth_lighting")); + data->setSmoothLighting(m_cache_smooth_lighting); } // Add task to queue diff --git a/src/client.h b/src/client.h index b91f12b53..9f36a257f 100644 --- a/src/client.h +++ b/src/client.h @@ -562,6 +562,9 @@ private: // Used for saving server map to disk client-side Database *localdb; Server *localserver; + + // TODO: Add callback to update this when g_settings changes + bool m_cache_smooth_lighting; }; #endif // !CLIENT_HEADER diff --git a/src/clientmap.cpp b/src/clientmap.cpp index fac59b0f1..a5d364b73 100644 --- a/src/clientmap.cpp +++ b/src/clientmap.cpp @@ -53,6 +53,20 @@ ClientMap::ClientMap( { m_box = core::aabbox3d<f32>(-BS*1000000,-BS*1000000,-BS*1000000, BS*1000000,BS*1000000,BS*1000000); + + /* TODO: Add a callback function so these can be updated when a setting + * changes. At this point in time it doesn't matter (e.g. /set + * is documented to change server settings only) + * + * TODO: Local caching of settings is not optimal and should at some stage + * be updated to use a global settings object for getting thse values + * (as opposed to the this local caching). This can be addressed in + * a later release. + */ + m_cache_trilinear_filter = g_settings->getBool("trilinear_filter"); + m_cache_bilinear_filter = g_settings->getBool("bilinear_filter"); + m_cache_anistropic_filter = g_settings->getBool("anisotropic_filter"); + } ClientMap::~ClientMap() @@ -433,10 +447,6 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) m_last_drawn_sectors.clear(); } - bool use_trilinear_filter = g_settings->getBool("trilinear_filter"); - bool use_bilinear_filter = g_settings->getBool("bilinear_filter"); - bool use_anisotropic_filter = g_settings->getBool("anisotropic_filter"); - /* Get time for measuring timeout. @@ -566,9 +576,9 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) { scene::IMeshBuffer *buf = mesh->getMeshBuffer(i); - buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter); - buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter); - buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter); + buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, m_cache_trilinear_filter); + buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, m_cache_bilinear_filter); + buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, m_cache_anistropic_filter); const video::SMaterial& material = buf->getMaterial(); video::IMaterialRenderer* rnd = diff --git a/src/clientmap.h b/src/clientmap.h index 91f58a70c..492e23fa5 100644 --- a/src/clientmap.h +++ b/src/clientmap.h @@ -154,6 +154,10 @@ private: std::map<v3s16, MapBlock*> m_drawlist; std::set<v2s16> m_last_drawn_sectors; + + bool m_cache_trilinear_filter; + bool m_cache_bilinear_filter; + bool m_cache_anistropic_filter; }; #endif diff --git a/src/environment.cpp b/src/environment.cpp index 3d525dad9..d7c8acee8 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -55,6 +55,7 @@ Environment::Environment(): m_enable_day_night_ratio_override(false), m_day_night_ratio_override(0.0f) { + m_cache_enable_shaders = g_settings->getBool("enable_shaders"); } Environment::~Environment() @@ -206,8 +207,7 @@ u32 Environment::getDayNightRatio() { if(m_enable_day_night_ratio_override) return m_day_night_ratio_override; - bool smooth = g_settings->getBool("enable_shaders"); - return time_to_daynight_ratio(m_time_of_day_f*24000, smooth); + return time_to_daynight_ratio(m_time_of_day_f*24000, m_cache_enable_shaders); } void Environment::setTimeOfDaySpeed(float speed) diff --git a/src/environment.h b/src/environment.h index 030235826..03c21b08c 100644 --- a/src/environment.h +++ b/src/environment.h @@ -121,6 +121,17 @@ protected: // Overriding the day-night ratio is useful for custom sky visuals bool m_enable_day_night_ratio_override; u32 m_day_night_ratio_override; + + /* TODO: Add a callback function so these can be updated when a setting + * changes. At this point in time it doesn't matter (e.g. /set + * is documented to change server settings only) + * + * TODO: Local caching of settings is not optimal and should at some stage + * be updated to use a global settings object for getting thse values + * (as opposed to the this local caching). This can be addressed in + * a later release. + */ + bool m_cache_enable_shaders; private: JMutex m_lock; diff --git a/src/game.cpp b/src/game.cpp index 706450da5..a2944d309 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1581,6 +1581,23 @@ private: KeyCache keycache; IntervalLimiter profiler_interval; + + /* TODO: Add a callback function so these can be updated when a setting + * changes. At this point in time it doesn't matter (e.g. /set + * is documented to change server settings only) + * + * TODO: Local caching of settings is not optimal and should at some stage + * be updated to use a global settings object for getting thse values + * (as opposed to the this local caching). This can be addressed in + * a later release. + */ + bool m_cache_doubletap_jump; + bool m_cache_enable_node_highlighting; + bool m_cache_enable_clouds; + bool m_cache_enable_particles; + bool m_cache_enable_fog; + f32 m_cache_mouse_sensitivity; + f32 m_repeat_right_click_time; }; Game::Game() : @@ -1605,7 +1622,13 @@ Game::Game() : local_inventory(NULL), hud(NULL) { - + m_cache_doubletap_jump = g_settings->getBool("doubletap_jump"); + m_cache_enable_node_highlighting = g_settings->getBool("enable_node_highlighting"); + m_cache_enable_clouds = g_settings->getBool("enable_clouds"); + m_cache_enable_particles = g_settings->getBool("enable_particles"); + m_cache_enable_fog = g_settings->getBool("enable_fog"); + m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity"); + m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time"); } @@ -1934,7 +1957,7 @@ bool Game::createClient(const std::string &playername, /* Clouds */ - if (g_settings->getBool("enable_clouds")) { + if (m_cache_enable_clouds) { clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0)); if (!clouds) { *error_message = L"Memory allocation error"; @@ -2454,7 +2477,7 @@ void Game::processUserInput(VolatileRunFlags *flags, #endif // Increase timer for double tap of "keymap_jump" - if (g_settings->getBool("doubletap_jump") && interact_args->jump_timer <= 0.2) + if (m_cache_doubletap_jump && interact_args->jump_timer <= 0.2) interact_args->jump_timer += dtime; processKeyboardInput( @@ -2648,7 +2671,7 @@ void Game::toggleFreeMove(float *statustext_time) void Game::toggleFreeMoveAlt(float *statustext_time, float *jump_timer) { - if (g_settings->getBool("doubletap_jump") && *jump_timer < 0.2f) + if (m_cache_doubletap_jump && *jump_timer < 0.2f) toggleFreeMove(statustext_time); } @@ -2859,7 +2882,7 @@ void Game::updateCameraDirection(CameraOrientation *cam, //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl; - float d = g_settings->getFloat("mouse_sensitivity"); + float d = m_cache_mouse_sensitivity; d = rangelim(d, 0.01, 100.0); cam->camera_yaw -= dx * d; cam->camera_pitch += dy * d; @@ -3333,7 +3356,7 @@ void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes, if (pointed != runData->pointed_old) { infostream << "Pointing at " << pointed.dump() << std::endl; - if (g_settings->getBool("enable_node_highlighting")) { + if (m_cache_enable_node_highlighting) { if (pointed.type == POINTEDTHING_NODE) { client->setHighlighted(pointed.node_undersurface, show_hud); } else { @@ -3446,8 +3469,7 @@ void Game::handlePointingAtNode(GameRunData *runData, } if ((input->getRightClicked() || - runData->repeat_rightclick_timer >= - g_settings->getFloat("repeat_rightclick_time")) && + runData->repeat_rightclick_timer >= m_repeat_right_click_time) && client->checkPrivilege("interact")) { runData->repeat_rightclick_timer = 0; infostream << "Ground right-clicked" << std::endl; @@ -3582,7 +3604,7 @@ void Game::handleDigging(GameRunData *runData, } else { runData->dig_time_complete = params.time; - if (g_settings->getBool("enable_particles")) { + if (m_cache_enable_particles) { const ContentFeatures &features = client->getNodeDefManager()->get(n); addPunchingParticles(gamedef, smgr, player, @@ -3629,7 +3651,7 @@ void Game::handleDigging(GameRunData *runData, if (is_valid_position) client->removeNode(nodepos); - if (g_settings->getBool("enable_particles")) { + if (m_cache_enable_particles) { const ContentFeatures &features = client->getNodeDefManager()->get(wasnode); addDiggingParticles @@ -3765,7 +3787,7 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes, Fog */ - if (g_settings->getBool("enable_fog") && !flags.force_fog_off) { + if (m_cache_enable_fog && !flags.force_fog_off) { driver->setFog( sky->getBgColor(), video::EFT_FOG_LINEAR, |