diff options
-rw-r--r-- | builtin/mainmenu/tab_settings.lua | 46 | ||||
-rw-r--r-- | minetest.conf.example | 7 | ||||
-rw-r--r-- | src/defaultsettings.cpp | 2 | ||||
-rw-r--r-- | src/nodedef.cpp | 12 |
4 files changed, 55 insertions, 12 deletions
diff --git a/builtin/mainmenu/tab_settings.lua b/builtin/mainmenu/tab_settings.lua index 881a63498..169f60a67 100644 --- a/builtin/mainmenu/tab_settings.lua +++ b/builtin/mainmenu/tab_settings.lua @@ -17,6 +17,17 @@ -------------------------------------------------------------------------------- +local leaves_style_labels = { + fgettext("Opaque Leaves"), + fgettext("Simple Leaves"), + fgettext("Fancy Leaves") +} + +local leaves_style = { + {leaves_style_labels[1]..","..leaves_style_labels[2]..","..leaves_style_labels[3]}, + {"opaque", "simple", "fancy"}, +} + local dd_filter_labels = { fgettext("No Filter"), fgettext("Bilinear Filter"), @@ -39,6 +50,16 @@ local mipmap = { {"", "mip_map", "anisotropic_filter"}, } +local function getLeavesStyleSettingIndex() + local style = core.setting_get("leaves_style") + if (style == leaves_style[2][3]) then + return 3 + elseif (style == leaves_style[2][2]) then + return 2 + end + return 1 +end + local function getFilterSettingIndex() if (core.setting_get(filters[2][3]) == "true") then return 3 @@ -177,21 +198,21 @@ local function formspec(tabview, name, tabdata) end local tab_string = - "box[0,0;3.5,3.9;#999999]" .. + "box[0,0;3.5,4.0;#999999]" .. "checkbox[0.25,0;cb_smooth_lighting;".. fgettext("Smooth Lighting") .. ";".. dump(core.setting_getbool("smooth_lighting")) .. "]".. "checkbox[0.25,0.5;cb_particles;".. fgettext("Enable Particles") .. ";" .. dump(core.setting_getbool("enable_particles")) .. "]".. "checkbox[0.25,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";" .. dump(core.setting_getbool("enable_3d_clouds")) .. "]".. - "checkbox[0.25,1.5;cb_fancy_trees;".. fgettext("Fancy Trees") .. ";" - .. dump(core.setting_getbool("new_style_leaves")) .. "]".. - "checkbox[0.25,2.0;cb_opaque_water;".. fgettext("Opaque Water") .. ";" + "checkbox[0.25,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";" .. dump(core.setting_getbool("opaque_water")) .. "]".. - "checkbox[0.25,2.5;cb_connected_glass;".. fgettext("Connected Glass") .. ";" + "checkbox[0.25,2.0;cb_connected_glass;".. fgettext("Connected Glass") .. ";" .. dump(core.setting_getbool("connected_glass")) .. "]".. - "checkbox[0.25,3.0;cb_node_highlighting;".. fgettext("Node Highlighting") .. ";" + "checkbox[0.25,2.5;cb_node_highlighting;".. fgettext("Node Highlighting") .. ";" .. dump(core.setting_getbool("enable_node_highlighting")) .. "]".. + "dropdown[0.25,3.2;3.3;dd_leaves_style;" .. leaves_style[1][1] .. ";" + .. getLeavesStyleSettingIndex() .. "]" .. "box[3.75,0;3.75,3.45;#999999]" .. "label[3.85,0.1;".. fgettext("Texturing:") .. "]".. "dropdown[3.85,0.55;3.85;dd_filters;" .. filters[1][1] .. ";" @@ -353,7 +374,18 @@ local function handle_settings_buttons(this, fields, tabname, tabdata) core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"]) ddhandled = true end - + if fields["dd_leaves_style"] == leaves_style_labels[3] then + core.setting_set("leaves_style", leaves_style[2][3]) + ddhandled = true + end + if fields["dd_leaves_style"] == leaves_style_labels[2] then + core.setting_set("leaves_style", leaves_style[2][2]) + ddhandled = true + end + if fields["dd_leaves_style"] == leaves_style_labels[1] then + core.setting_set("leaves_style", leaves_style[2][1]) + ddhandled = true + end if fields["dd_video_driver"] then core.setting_set("video_driver", video_driver_fname_to_name(fields["dd_video_driver"])) diff --git a/minetest.conf.example b/minetest.conf.example index 6138b6d43..aef82c3ad 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -108,8 +108,11 @@ #liquid_queue_purge_time = 0 # Liquid update interval in seconds #liquid_update = 1.0 -# Enable transparent leaf textures, disable for speed -#new_style_leaves = true +# Leaves style: +# fancy - all faces visible +# simple - only outer faces, if defined special_tiles are used +# opaque - disable transparency +#leaves_style = fancy # Connects glass if supported by node #connected_glass = false # Enable smooth lighting with simple ambient occlusion. diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 9015c28a4..da5dcae94 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -107,7 +107,7 @@ void set_default_settings(Settings *settings) settings->setDefault("fov", "72"); settings->setDefault("view_bobbing", "true"); settings->setDefault("new_style_water", "false"); - settings->setDefault("new_style_leaves", "true"); + settings->setDefault("leaves_style", "fancy"); settings->setDefault("connected_glass", "false"); settings->setDefault("smooth_lighting", "true"); settings->setDefault("display_gamma", "1.8"); diff --git a/src/nodedef.cpp b/src/nodedef.cpp index e392f477a..ccafd4598 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -780,7 +780,6 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef, scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator(); bool new_style_water = g_settings->getBool("new_style_water"); - bool new_style_leaves = g_settings->getBool("new_style_leaves"); bool connected_glass = g_settings->getBool("connected_glass"); bool opaque_water = g_settings->getBool("opaque_water"); bool enable_shaders = g_settings->getBool("enable_shaders"); @@ -788,6 +787,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef, bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion"); bool enable_mesh_cache = g_settings->getBool("enable_mesh_cache"); bool enable_minimap = g_settings->getBool("enable_minimap"); + std::string leaves_style = g_settings->get("leaves_style"); bool use_normal_texture = enable_shaders && (enable_bumpmapping || enable_parallax_occlusion); @@ -860,10 +860,18 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef, f->visual_solidness = 1; break; case NDT_ALLFACES_OPTIONAL: - if (new_style_leaves) { + if (leaves_style == "fancy") { f->drawtype = NDT_ALLFACES; f->solidness = 0; f->visual_solidness = 1; + } else if (leaves_style == "simple") { + for (u32 j = 0; j < 6; j++) { + if (f->tiledef_special[j].name != "") + tiledef[j].name = f->tiledef_special[j].name; + } + f->drawtype = NDT_GLASSLIKE; + f->solidness = 0; + f->visual_solidness = 1; } else { f->drawtype = NDT_NORMAL; f->solidness = 2; |