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-rw-r--r--src/content/subgames.cpp54
-rw-r--r--src/content/subgames.h5
-rw-r--r--src/script/lua_api/l_mainmenu.cpp9
-rw-r--r--src/server.cpp9
-rw-r--r--src/util/string.cpp68
-rw-r--r--src/util/string.h8
6 files changed, 136 insertions, 17 deletions
diff --git a/src/content/subgames.cpp b/src/content/subgames.cpp
index 170f54e20..695ba431f 100644
--- a/src/content/subgames.cpp
+++ b/src/content/subgames.cpp
@@ -31,6 +31,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client/tile.h" // getImagePath
#endif
+// The maximum number of identical world names allowed
+#define MAX_WORLD_NAMES 100
+
bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
{
std::string conf_path = game_path + DIR_DELIM + "minetest.conf";
@@ -213,6 +216,21 @@ bool getWorldExists(const std::string &world_path)
fs::PathExists(world_path + DIR_DELIM + "world.mt"));
}
+//! Try to get the displayed name of a world
+std::string getWorldName(const std::string &world_path, const std::string &default_name)
+{
+ std::string conf_path = world_path + DIR_DELIM + "world.mt";
+ Settings conf;
+ bool succeeded = conf.readConfigFile(conf_path.c_str());
+ if (!succeeded) {
+ return default_name;
+ }
+
+ if (!conf.exists("world_name"))
+ return default_name;
+ return conf.get("world_name");
+}
+
std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
{
std::string conf_path = world_path + DIR_DELIM + "world.mt";
@@ -259,7 +277,7 @@ std::vector<WorldSpec> getAvailableWorlds()
if (!dln.dir)
continue;
std::string fullpath = worldspath + DIR_DELIM + dln.name;
- std::string name = dln.name;
+ std::string name = getWorldName(fullpath, dln.name);
// Just allow filling in the gameid always for now
bool can_be_legacy = true;
std::string gameid = getWorldGameId(fullpath, can_be_legacy);
@@ -288,8 +306,24 @@ std::vector<WorldSpec> getAvailableWorlds()
return worlds;
}
-bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec)
+void loadGameConfAndInitWorld(const std::string &path, const std::string &name,
+ const SubgameSpec &gamespec, bool create_world)
{
+ std::string final_path = path;
+
+ // If we're creating a new world, ensure that the path isn't already taken
+ if (create_world) {
+ int counter = 1;
+ while (fs::PathExists(final_path) && counter < MAX_WORLD_NAMES) {
+ final_path = path + "_" + std::to_string(counter);
+ counter++;
+ }
+
+ if (fs::PathExists(final_path)) {
+ throw BaseException("Too many similar filenames");
+ }
+ }
+
// Override defaults with those provided by the game.
// We clear and reload the defaults because the defaults
// might have been overridden by other subgame config
@@ -300,15 +334,16 @@ bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamesp
getGameMinetestConfig(gamespec.path, game_defaults);
g_settings->overrideDefaults(&game_defaults);
- infostream << "Initializing world at " << path << std::endl;
+ infostream << "Initializing world at " << final_path << std::endl;
- fs::CreateAllDirs(path);
+ fs::CreateAllDirs(final_path);
// Create world.mt if does not already exist
- std::string worldmt_path = path + DIR_DELIM "world.mt";
+ std::string worldmt_path = final_path + DIR_DELIM "world.mt";
if (!fs::PathExists(worldmt_path)) {
Settings conf;
+ conf.set("world_name", name);
conf.set("gameid", gamespec.id);
conf.set("backend", "sqlite3");
conf.set("player_backend", "sqlite3");
@@ -316,16 +351,16 @@ bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamesp
conf.setBool("creative_mode", g_settings->getBool("creative_mode"));
conf.setBool("enable_damage", g_settings->getBool("enable_damage"));
- if (!conf.updateConfigFile(worldmt_path.c_str()))
- return false;
+ if (!conf.updateConfigFile(worldmt_path.c_str())) {
+ throw BaseException("Failed to update the config file");
+ }
}
// Create map_meta.txt if does not already exist
- std::string map_meta_path = path + DIR_DELIM + "map_meta.txt";
+ std::string map_meta_path = final_path + DIR_DELIM + "map_meta.txt";
if (!fs::PathExists(map_meta_path)) {
verbosestream << "Creating map_meta.txt (" << map_meta_path << ")"
<< std::endl;
- fs::CreateAllDirs(path);
std::ostringstream oss(std::ios_base::binary);
Settings conf;
@@ -338,5 +373,4 @@ bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamesp
fs::safeWriteToFile(map_meta_path, oss.str());
}
- return true;
}
diff --git a/src/content/subgames.h b/src/content/subgames.h
index 4198ea860..35b619aaf 100644
--- a/src/content/subgames.h
+++ b/src/content/subgames.h
@@ -63,6 +63,8 @@ std::set<std::string> getAvailableGameIds();
std::vector<SubgameSpec> getAvailableGames();
bool getWorldExists(const std::string &world_path);
+//! Try to get the displayed name of a world
+std::string getWorldName(const std::string &world_path, const std::string &default_name);
std::string getWorldGameId(const std::string &world_path, bool can_be_legacy = false);
struct WorldSpec
@@ -88,4 +90,5 @@ std::vector<WorldSpec> getAvailableWorlds();
// loads the subgame's config and creates world directory
// and world.mt if they don't exist
-bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec);
+void loadGameConfAndInitWorld(const std::string &path, const std::string &name,
+ const SubgameSpec &gamespec, bool create_world);
diff --git a/src/script/lua_api/l_mainmenu.cpp b/src/script/lua_api/l_mainmenu.cpp
index f32c477c2..e49ec4052 100644
--- a/src/script/lua_api/l_mainmenu.cpp
+++ b/src/script/lua_api/l_mainmenu.cpp
@@ -618,7 +618,7 @@ int ModApiMainMenu::l_create_world(lua_State *L)
std::string path = porting::path_user + DIR_DELIM
"worlds" + DIR_DELIM
- + name;
+ + sanitizeDirName(name, "world_");
std::vector<SubgameSpec> games = getAvailableGames();
@@ -626,10 +626,11 @@ int ModApiMainMenu::l_create_world(lua_State *L)
(gameidx < (int) games.size())) {
// Create world if it doesn't exist
- if (!loadGameConfAndInitWorld(path, games[gameidx])) {
- lua_pushstring(L, "Failed to initialize world");
- } else {
+ try {
+ loadGameConfAndInitWorld(path, name, games[gameidx], true);
lua_pushnil(L);
+ } catch (const BaseException &e) {
+ lua_pushstring(L, (std::string("Failed to initialize world: ") + e.what()).c_str());
}
} else {
lua_pushstring(L, "Invalid game index");
diff --git a/src/server.cpp b/src/server.cpp
index fe2bb3840..53ee8c444 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -356,8 +356,13 @@ void Server::init()
infostream << "- game: " << m_gamespec.path << std::endl;
// Create world if it doesn't exist
- if (!loadGameConfAndInitWorld(m_path_world, m_gamespec))
- throw ServerError("Failed to initialize world");
+ try {
+ loadGameConfAndInitWorld(m_path_world,
+ fs::GetFilenameFromPath(m_path_world.c_str()),
+ m_gamespec, false);
+ } catch (const BaseException &e) {
+ throw ServerError(std::string("Failed to initialize world: ") + e.what());
+ }
// Create emerge manager
m_emerge = new EmergeManager(this);
diff --git a/src/util/string.cpp b/src/util/string.cpp
index 6e1db798c..8381a29c5 100644
--- a/src/util/string.cpp
+++ b/src/util/string.cpp
@@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "translation.h"
#include <algorithm>
+#include <array>
#include <sstream>
#include <iomanip>
#include <map>
@@ -889,3 +890,70 @@ std::wstring translate_string(const std::wstring &s)
return translate_string(s, g_client_translations);
#endif
}
+
+static const std::array<std::wstring, 22> disallowed_dir_names = {
+ // Problematic filenames from here:
+ // https://docs.microsoft.com/en-us/windows/win32/fileio/naming-a-file#file-and-directory-names
+ L"CON",
+ L"PRN",
+ L"AUX",
+ L"NUL",
+ L"COM1",
+ L"COM2",
+ L"COM3",
+ L"COM4",
+ L"COM5",
+ L"COM6",
+ L"COM7",
+ L"COM8",
+ L"COM9",
+ L"LPT1",
+ L"LPT2",
+ L"LPT3",
+ L"LPT4",
+ L"LPT5",
+ L"LPT6",
+ L"LPT7",
+ L"LPT8",
+ L"LPT9",
+};
+
+/**
+ * List of characters that are blacklisted from created directories
+ */
+static const std::wstring disallowed_path_chars = L"<>:\"/\\|?*.";
+
+/**
+ * Sanitize the name of a new directory. This consists of two stages:
+ * 1. Check for 'reserved filenames' that can't be used on some filesystems
+ * and add a prefix to them
+ * 2. Remove 'unsafe' characters from the name by replacing them with '_'
+ */
+std::string sanitizeDirName(const std::string &str, const std::string &optional_prefix)
+{
+ std::wstring safe_name = utf8_to_wide(str);
+
+ for (std::wstring disallowed_name : disallowed_dir_names) {
+ if (str_equal(safe_name, disallowed_name, true)) {
+ safe_name = utf8_to_wide(optional_prefix) + safe_name;
+ break;
+ }
+ }
+
+ for (unsigned long i = 0; i < safe_name.length(); i++) {
+ bool is_valid = true;
+
+ // Unlikely, but control characters should always be blacklisted
+ if (safe_name[i] < 32) {
+ is_valid = false;
+ } else if (safe_name[i] < 128) {
+ is_valid = disallowed_path_chars.find_first_of(safe_name[i])
+ == std::wstring::npos;
+ }
+
+ if (!is_valid)
+ safe_name[i] = '_';
+ }
+
+ return wide_to_utf8(safe_name);
+}
diff --git a/src/util/string.h b/src/util/string.h
index 185fb55e2..6fd11fadc 100644
--- a/src/util/string.h
+++ b/src/util/string.h
@@ -746,3 +746,11 @@ inline irr::core::stringw utf8_to_stringw(const std::string &input)
std::wstring str = utf8_to_wide(input);
return irr::core::stringw(str.c_str());
}
+
+/**
+ * Sanitize the name of a new directory. This consists of two stages:
+ * 1. Check for 'reserved filenames' that can't be used on some filesystems
+ * and prefix them
+ * 2. Remove 'unsafe' characters from the name by replacing them with '_'
+ */
+std::string sanitizeDirName(const std::string &str, const std::string &optional_prefix);