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-rw-r--r--src/script/common/c_content.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index 166980025..fafb2edc9 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -196,6 +196,9 @@ void read_object_properties(lua_State *L, int index,
int hp_max = 0;
if (getintfield(L, -1, "hp_max", hp_max)) {
prop->hp_max = (u16)rangelim(hp_max, 0, U16_MAX);
+ // hp_max = 0 is sometimes used as a hack to keep players dead, only validate for entities
+ if (prop->hp_max == 0 && sao->getType() != ACTIVEOBJECT_TYPE_PLAYER)
+ throw LuaError("The hp_max property may not be 0 for entities!");
if (prop->hp_max < sao->getHP()) {
PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP_MAX);