diff options
-rw-r--r-- | src/game.cpp | 1 | ||||
-rw-r--r-- | src/map.cpp | 1 | ||||
-rw-r--r-- | src/mapgen.cpp | 2 |
3 files changed, 1 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp index a4a21e0a9..9f1609aa2 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2677,7 +2677,6 @@ void the_game(bool &kill, bool random_input, InputHandler *input, camera.step(dtime); v3f player_position = player->getPosition(); - v3s16 pos_i = floatToInt(player_position, BS); v3f camera_position = camera.getPosition(); v3f camera_direction = camera.getDirection(); f32 camera_fov = camera.getFovMax(); diff --git a/src/map.cpp b/src/map.cpp index de8e1107b..86ad9ecb8 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -2754,7 +2754,6 @@ MapBlock *ServerMap::getBlockOrEmerge(v3s16 p3d) } void ServerMap::prepareBlock(MapBlock *block) { - ServerEnvironment *senv = &((Server *)m_gamedef)->getEnv(); } s16 ServerMap::findGroundLevel(v2s16 p2d) diff --git a/src/mapgen.cpp b/src/mapgen.cpp index 5e393901a..1a31a8bcb 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -977,7 +977,7 @@ void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax) { void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax) { - bool isliquid, wasliquid, rare; + bool isliquid, wasliquid; v3s16 em = vm->m_area.getExtent(); for (s16 z = nmin.Z; z <= nmax.Z; z++) { |