aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--minetest.conf.example6
-rw-r--r--src/defaultsettings.cpp3
-rw-r--r--src/game.cpp17
3 files changed, 23 insertions, 3 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index e80991936..34a2acebc 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -124,6 +124,12 @@
#console_color = (0,0,0)
# In-game chat console background alpha (opaqueness, between 0 and 255)
#console_alpha = 200
+# Selection box border color (R,G,B)
+#selectionbox_color = (0,0,0)
+# Crosshair color (R,G,B)
+#crosshair_color = (255,255,255)
+# Cross alpha (opaqueness, between 0 and 255)
+#crosshair_alpha = 255
# Sound settings
#enable_sound = true
#sound_volume = 0.7
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 7cb781276..f9c942590 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -108,6 +108,9 @@ void set_default_settings(Settings *settings)
settings->setDefault("opaque_water", "false");
settings->setDefault("console_color", "(0,0,0)");
settings->setDefault("console_alpha", "200");
+ settings->setDefault("selectionbox_color", "(0,0,0)");
+ settings->setDefault("crosshair_color", "(255,255,255)");
+ settings->setDefault("crosshair_alpha", "255");
settings->setDefault("enable_sound", "true");
settings->setDefault("sound_volume", "0.8");
settings->setDefault("desynchronize_mapblock_texture_animation", "true");
diff --git a/src/game.cpp b/src/game.cpp
index dbb71369f..541127f5d 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -2920,6 +2920,11 @@ void the_game(
if(show_hud)
{
+ v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
+ u32 selectionbox_color_r = rangelim(myround(selectionbox_color.X), 0, 255);
+ u32 selectionbox_color_g = rangelim(myround(selectionbox_color.Y), 0, 255);
+ u32 selectionbox_color_b = rangelim(myround(selectionbox_color.Z), 0, 255);
+
for(std::vector<aabb3f>::const_iterator
i = hilightboxes.begin();
i != hilightboxes.end(); i++)
@@ -2929,7 +2934,7 @@ void the_game(
<<" max="
<<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
<<std::endl;*/
- driver->draw3DBox(*i, video::SColor(255,0,0,0));
+ driver->draw3DBox(*i, video::SColor(255,selectionbox_color_r,selectionbox_color_g,selectionbox_color_b));
}
}
@@ -2962,12 +2967,18 @@ void the_game(
*/
if(show_hud)
{
+ v3f crosshair_color = g_settings->getV3F("crosshair_color");
+ u32 crosshair_color_r = rangelim(myround(crosshair_color.X), 0, 255);
+ u32 crosshair_color_g = rangelim(myround(crosshair_color.Y), 0, 255);
+ u32 crosshair_color_b = rangelim(myround(crosshair_color.Z), 0, 255);
+ u32 crosshair_alpha = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
+
driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
displaycenter + core::vector2d<s32>(10,0),
- video::SColor(255,255,255,255));
+ video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
displaycenter + core::vector2d<s32>(0,10),
- video::SColor(255,255,255,255));
+ video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
}
} // timer