diff options
-rw-r--r-- | builtin/common/misc_helpers.lua | 37 | ||||
-rw-r--r-- | doc/lua_api.txt | 189 | ||||
-rw-r--r-- | src/client.h | 18 | ||||
-rw-r--r-- | src/network/clientpackethandler.cpp | 111 | ||||
-rw-r--r-- | src/nodedef.cpp | 4 | ||||
-rw-r--r-- | src/nodedef.h | 11 | ||||
-rw-r--r-- | src/particles.cpp | 203 | ||||
-rw-r--r-- | src/particles.h | 32 | ||||
-rw-r--r-- | src/script/common/c_content.cpp | 13 | ||||
-rw-r--r-- | src/script/common/c_content.h | 2 | ||||
-rw-r--r-- | src/script/common/c_converter.cpp | 22 | ||||
-rw-r--r-- | src/script/common/c_converter.h | 2 | ||||
-rw-r--r-- | src/script/lua_api/l_particles.cpp | 166 | ||||
-rw-r--r-- | src/server.cpp | 44 | ||||
-rw-r--r-- | src/server.h | 27 |
15 files changed, 81 insertions, 800 deletions
diff --git a/builtin/common/misc_helpers.lua b/builtin/common/misc_helpers.lua index a495058d9..c2dc7514d 100644 --- a/builtin/common/misc_helpers.lua +++ b/builtin/common/misc_helpers.lua @@ -238,43 +238,6 @@ function math.sign(x, tolerance) end -------------------------------------------------------------------------------- --- Video enums and pack function - --- E_BLEND_FACTOR -minetest.ebf = { - zero = 0, -- src & dest (0, 0, 0, 0) - one = 1, -- src & dest (1, 1, 1, 1) - dst_color = 2, -- src (destR, destG, destB, destA) - one_minus_dst_color = 3, -- src (1-destR, 1-destG, 1-destB, 1-destA) - src_color = 4, -- dest (srcR, srcG, srcB, srcA) - one_minus_src_color = 5, -- dest (1-srcR, 1-srcG, 1-srcB, 1-srcA) - src_alpha = 6, -- src & dest (srcA, srcA, srcA, srcA) - one_minus_src_alpha = 7, -- src & dest (1-srcA, 1-srcA, 1-srcA, 1-srcA) - dst_alpha = 8, -- src & dest (destA, destA, destA, destA) - one_minus_dst_alpha = 9, -- src & dest (1-destA, 1-destA, 1-destA, 1-destA) - src_alpha_saturate = 10,-- src (min(srcA, 1-destA), idem, ...) -} - --- E_MODULATE_FUNC -minetest.emfn = { - modulate_1x = 1, - modulate_2x = 2, - modulate_4x = 4, -} - --- E_ALPHA_SOURCE -minetest.eas = { - none = 0, - vertex_color = 1, - texture = 2, -} - --- BlendFunc = source * sourceFactor + dest * destFactor -function minetest.pack_texture_blend_func(srcFact, dstFact, modulate, alphaSource) - return alphaSource * 4096 + modulate * 256 + srcFact * 16 + dstFact -end - --------------------------------------------------------------------------------- function get_last_folder(text,count) local parts = text:split(DIR_DELIM) diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 3b3f17634..7d552c980 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -414,119 +414,6 @@ the word "`alpha`", then each texture pixel will contain the RGB of `<color>` and the alpha of `<color>` multiplied by the alpha of the texture pixel. -Particle blend --------------- -Blend function is defined by integer number. -There is a huge number of acceptable blend modificators. -Colour of a resulting pixel calculated using formulae: - - red = source_red * source_factor + destination_red * destination_factor - -and so on for every channel. - -Here is a some examples: - -Default value: - - material_type_param = 0, - -Use this value to disable blending. Texture will be applied to existing pixels -using alpha channel of it. Its recomended to use 1-bit alpha -in that case. This value will leave z-buffer writeable. - -Additive blend: - - material_type_param = 12641, - -Source = src_alpha, destination = one, alpha source is a texture and -vertex_color, modulate_1x. -Black color is completely transparent, white color is completely opaque. -Alpha channel still used to calculate result color, but not nessesary. -'destination = one' means that resulting color will be calculated using -overwritten pixels values. -For example with color of source (our texture) RGBA = (0,192,255,63) -"blue-cyan", 1/4 opaque. -and already rendered pixel color (40,192,0) "dark lime green" we will get color: - -R = source_red(0) * source_factor(src_alpha=63/255) + - destination_red(40) * destination_factor(one) = - 0 * 63/255 + 40 * 1 = 40 - -G = 192 * 63/255 + 192 * 1 = 239 -B = 255 * 63/255 + 0 * 1 = 63 - -Result: (40,239,63), "green" (a kind of). -Note, if you made a texture with some kind of shape with colour 662211h -it will appear dark red with a single particle, then yellow with a -several of them and white if player looking thru a lot of them. With -this you could made a nice-looking fire. - -Substractive blend: - - material_type_param = 12548, - -Source = zero, destination = src_color, alpha source is a texture and -vertex_color, modulate_1x. -Texture darkness act like an alpha channel. -Black color is completely opaque, white color is completely transparent. -'destination = src_color' means that destination in multiplied by -a source values. 'source = zero' means that source values ignored -(multiplied by 0). - -Invert blend: - - material_type_param = 12597, - -Source = one_minus_dst_color, destination = one_minus_src_alpha, alpha source -is a texture and vertex_color, modulate_1x. -Pixels invert color if source color value is big enough. If not, they just -black. -'destination = one_minus_src_alpha' means, that effect is masked by a -source alpha channel. - -You can design and use your own blend using those enum values and function -'minetest.pack_texture_blend_func'. Returned value of a function is -your 'material_type_param'. - -A values in a brackets is a multiplicators of a red, green, blue -and alpha channels respectively. - -* 'minetest.ebf': global table, containing blend factor enum values. Such as: - * zero = 0 -- src & dest (0, 0, 0, 0) - * one = 1 -- src & dest (1, 1, 1, 1) - * dst_color = 2 -- src (destR, destG, destB, destA) - * one_minus_dst_color = 3 -- src (1-destR, 1-destG, 1-destB, 1-destA) - * src_color = 4 -- dest (srcR, srcG, srcB, srcA) - * one_minus_src_color = 5 -- dest (1-srcR, 1-srcG, 1-srcB, 1-srcA) - * src_alpha = 6 -- src & dest (srcA, srcA, srcA, srcA) - * one_minus_src_alpha = 7 -- src & dest (1-srcA, 1-srcA, 1-srcA, 1-srcA) - * dst_alpha = 8 -- src & dest (destA, destA, destA, destA) - * one_minus_dst_alpha = 9 -- src & dest (1-destA, 1-destA, 1-destA, 1-destA) - * src_alpha_saturate = 10 -- src (min(srcA, 1-destA), idem, ...) - -* 'minetest.emfn': global table, containing modulate enum values. - * Multiply the components of the arguments, and shift the products to the - * left by x bits for brightening. Contain: - * modulate_1x = 1 -- no bit shift - * modulate_2x = 2 -- 1 bits shift - * modulate_4x = 4 -- 2 bits shift - -'modulate_4x' is quite useful when you want to make additive blend stronger -with a lower amount of particles. - -* 'minetest.eas': global table, containing alpha source enum values. Such as: - * none = 0 -- do not use alpha. - * vertex_color = 1 -- use vertex color alpha. - * texture = 2 -- use texture alpha. - -You can use both 'vertex_color' and 'texture' source by using value 3. - -* 'minetest.pack_texture_blend_func(srcFact, dstFact, modulate, alphaSource)': return integer - * Pack texture blend funcion variable. Depending from that variable blend - * function will be applied in time of a render poligons with selected material. - * Therefore resulting pixel will be 'source * srcFact + destination * dstFact' - * Use result of this function as 'material_type_param'. - Sounds ------ Only Ogg Vorbis files are supported. @@ -3763,7 +3650,7 @@ Definition tables ### Tile definition * `"image.png"` -* `{name="image.png", animation={Animation definition}}` +* `{name="image.png", animation={Tile Animation definition}}` * `{name="image.png", backface_culling=bool, tileable_vertical=bool, tileable_horizontal=bool}` * backface culling enabled by default for most nodes @@ -3774,50 +3661,8 @@ Definition tables * deprecated, yet still supported field names: * `image` (name) -### Animation definition - -#### Node animation, particle and particle spawners -* `{ type="vertical_frames", - aspect_w=16, - -- ^ specify width of a picture in pixels. - aspect_h=16, - -- ^ specify height of a frame in pixels. - length=3.0 - -- ^ specify full loop length. - first_frame = 0, -- <- only for particles, use - min_first_frame = 0, -- <- for particle spawners - max_first_frame = 0, - loop_animation = true, -- <- only for particles and particle spawners - -- specify if animation should start from beginning after last frame. -}` - -#### Particle and particle spawners only -* `{ - type="2d_animation_sheet", -- <- only for particles and particle spawners - vertical_frame_num = 1, - horizontal_frame_num = 1, - -- ^ specify amount of frames in texture. - -- Can be used both for animation or for texture transform - -- together with first_frame variable. - -- A animation texture separated on equal parts of frames, - -- by horizontal and vertical numbers. For example with - -- vertical_frame_num = 4 and horizontal_frame_num = 3 we got - -- 4*3 = 12 frames in total. Animation sequence start from - -- left top frame and go on to the right until reach end of - -- row. Next row also start from left frame. - first_frame = 0, -- <- only for particles, use - min_first_frame = 0, -- <- for particle spawners - max_first_frame = 0, - -- ^ specify first frame to start animation. - frame_length = -1, - -- ^ specify length of a frame in seconds. Negative and zero values - -- disable animation. A sequence with vertical_frame_num = 4 and - -- horizontal_frame_num = 3, first_frame = 4 and frame_length = 0.1 - -- will end in (4*3-4)*0.1 = 0.8 seconds. - loop_animation = true, - -- specify if animation should start from beginning after last frame. -}` - * All settings are optional. Default values is located in this example. +### Tile animation definition +* `{type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}` ### Node definition (`register_node`) @@ -4272,20 +4117,6 @@ The Biome API is still in an experimental phase and subject to change. -- ^ Uses texture (string) playername = "singleplayer" -- ^ optional, if specified spawns particle only on the player's client - material_type_param = 12641, - -- ^ optional, if specified spawns particle with - -- specified material type param and disable z-buffer. - -- Some examples: - -- Default value: 0, - -- Additive blend: 12641, - -- Substractive blend: 12548, - -- Invert blend: 12597, - -- See also "Particle blend". - animation = {Animation definition}, - -- ^ see above. Note, that particle and particle spawners have differences. - glow = 15, - -- ^ optional, specify particle self-luminescence in darkness. - values may vary from 0 (no glow) to 15 (bright glow). } ### `ParticleSpawner` definition (`add_particlespawner`) @@ -4320,20 +4151,6 @@ The Biome API is still in an experimental phase and subject to change. -- ^ Uses texture (string) playername = "singleplayer" -- ^ Playername is optional, if specified spawns particle only on the player's client - material_type_param = 12641, - -- ^ optional, if specified spawns particle with specified material type - -- param and disable z-buffer. - -- Some examples: - -- Default value: 0, - -- Additive blend: 12641, - -- Substractive blend: 12548, - -- Invert blend: 12597, - -- See also "Particle blend". - animation = {Animation definition}, - -- ^ see above. Note, that particle and particle spawners have differences. - glow = 15, - -- ^ optional, specify particle self-luminescence in darkness. - values may vary from 0 (no glow) to 15 (bright glow). } ### `HTTPRequest` definition (`HTTPApiTable.fetch_async`, `HTTPApiTable.fetch_async`) diff --git a/src/client.h b/src/client.h index c51daf7bc..9f5bda059 100644 --- a/src/client.h +++ b/src/client.h @@ -35,7 +35,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "hud.h" #include "particles.h" #include "network/networkpacket.h" -#include "nodedef.h" // AnimationType struct MeshMakeData; class MapBlockMesh; @@ -186,14 +185,6 @@ struct ClientEvent bool collision_removal; bool vertical; std::string *texture; - u32 material_type_param; - AnimationType animation_type; - u16 vertical_frame_num; - u16 horizontal_frame_num; - u16 first_frame; - float frame_length; - bool loop_animation; - u8 glow; } spawn_particle; struct{ u16 amount; @@ -214,15 +205,6 @@ struct ClientEvent bool vertical; std::string *texture; u32 id; - u32 material_type_param; - AnimationType animation_type; - u16 vertical_frame_num; - u16 horizontal_frame_num; - u16 min_first_frame; - u16 max_first_frame; - float frame_length; - bool loop_animation; - u8 glow; } add_particlespawner; struct{ u32 id; diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp index 03baf078a..411982f69 100644 --- a/src/network/clientpackethandler.cpp +++ b/src/network/clientpackethandler.cpp @@ -896,46 +896,23 @@ void Client::handleCommand_SpawnParticle(NetworkPacket* pkt) std::string texture = deSerializeLongString(is); bool vertical = false; bool collision_removal = false; - u32 material_type_param = 0; - AnimationType animation_type = AT_NONE; - u16 vertical_frame_num = 1; - u16 horizontal_frame_num = 1; - u16 first_frame = 0; - float frame_length = -1; - bool loop_animation = true; - u8 glow = 0; try { vertical = readU8(is); collision_removal = readU8(is); - material_type_param = readU32(is); - animation_type = (AnimationType)readU8(is); - vertical_frame_num = readU16(is); - horizontal_frame_num = readU16(is); - first_frame = readU16(is); - frame_length = readF1000(is); - loop_animation = readU8(is); - glow = readU8(is); } catch (...) {} ClientEvent event; - event.type = CE_SPAWN_PARTICLE; - event.spawn_particle.pos = new v3f (pos); - event.spawn_particle.vel = new v3f (vel); - event.spawn_particle.acc = new v3f (acc); - event.spawn_particle.expirationtime = expirationtime; - event.spawn_particle.size = size; - event.spawn_particle.collisiondetection = collisiondetection; - event.spawn_particle.collision_removal = collision_removal; - event.spawn_particle.vertical = vertical; - event.spawn_particle.texture = new std::string(texture); - event.spawn_particle.material_type_param = material_type_param; - event.spawn_particle.animation_type = animation_type; - event.spawn_particle.vertical_frame_num = vertical_frame_num; - event.spawn_particle.horizontal_frame_num = horizontal_frame_num; - event.spawn_particle.first_frame = first_frame; - event.spawn_particle.frame_length = frame_length; - event.spawn_particle.loop_animation = loop_animation; - event.spawn_particle.glow = glow; + event.type = CE_SPAWN_PARTICLE; + event.spawn_particle.pos = new v3f (pos); + event.spawn_particle.vel = new v3f (vel); + event.spawn_particle.acc = new v3f (acc); + event.spawn_particle.expirationtime = expirationtime; + event.spawn_particle.size = size; + event.spawn_particle.collisiondetection = collisiondetection; + event.spawn_particle.collision_removal = collision_removal; + event.spawn_particle.vertical = vertical; + event.spawn_particle.texture = new std::string(texture); + m_client_event_queue.push(event); } @@ -955,15 +932,6 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt) float maxsize; bool collisiondetection; u32 id; - u32 material_type_param = 0; - u8 animation_type = (u8)AT_NONE; - u16 vertical_frame_num = 1; - u16 horizontal_frame_num = 1; - u16 min_first_frame = 0; - u16 max_first_frame = 0; - float frame_length = -1; - bool loop_animation = true; - u8 glow = 0; *pkt >> amount >> spawntime >> minpos >> maxpos >> minvel >> maxvel >> minacc >> maxacc >> minexptime >> maxexptime >> minsize @@ -980,46 +948,29 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt) *pkt >> vertical; *pkt >> collision_removal; *pkt >> attached_id; - *pkt >> material_type_param; - *pkt >> animation_type; - *pkt >> vertical_frame_num; - *pkt >> horizontal_frame_num; - *pkt >> min_first_frame; - *pkt >> max_first_frame; - *pkt >> frame_length; - *pkt >> loop_animation; - *pkt >> glow; + } catch (...) {} ClientEvent event; - event.type = CE_ADD_PARTICLESPAWNER; - event.add_particlespawner.amount = amount; - event.add_particlespawner.spawntime = spawntime; - event.add_particlespawner.minpos = new v3f (minpos); - event.add_particlespawner.maxpos = new v3f (maxpos); - event.add_particlespawner.minvel = new v3f (minvel); - event.add_particlespawner.maxvel = new v3f (maxvel); - event.add_particlespawner.minacc = new v3f (minacc); - event.add_particlespawner.maxacc = new v3f (maxacc); - event.add_particlespawner.minexptime = minexptime; - event.add_particlespawner.maxexptime = maxexptime; - event.add_particlespawner.minsize = minsize; - event.add_particlespawner.maxsize = maxsize; - event.add_particlespawner.collisiondetection = collisiondetection; - event.add_particlespawner.collision_removal = collision_removal; - event.add_particlespawner.attached_id = attached_id; - event.add_particlespawner.vertical = vertical; - event.add_particlespawner.texture = new std::string(texture); - event.add_particlespawner.id = id; - event.add_particlespawner.material_type_param = material_type_param; - event.add_particlespawner.animation_type = (AnimationType)animation_type; - event.add_particlespawner.vertical_frame_num = vertical_frame_num; - event.add_particlespawner.horizontal_frame_num = horizontal_frame_num; - event.add_particlespawner.min_first_frame = min_first_frame; - event.add_particlespawner.max_first_frame = max_first_frame; - event.add_particlespawner.frame_length = frame_length; - event.add_particlespawner.loop_animation = loop_animation; - event.add_particlespawner.glow = glow; + event.type = CE_ADD_PARTICLESPAWNER; + event.add_particlespawner.amount = amount; + event.add_particlespawner.spawntime = spawntime; + event.add_particlespawner.minpos = new v3f (minpos); + event.add_particlespawner.maxpos = new v3f (maxpos); + event.add_particlespawner.minvel = new v3f (minvel); + event.add_particlespawner.maxvel = new v3f (maxvel); + event.add_particlespawner.minacc = new v3f (minacc); + event.add_particlespawner.maxacc = new v3f (maxacc); + event.add_particlespawner.minexptime = minexptime; + event.add_particlespawner.maxexptime = maxexptime; + event.add_particlespawner.minsize = minsize; + event.add_particlespawner.maxsize = maxsize; + event.add_particlespawner.collisiondetection = collisiondetection; + event.add_particlespawner.collision_removal = collision_removal; + event.add_particlespawner.attached_id = attached_id; + event.add_particlespawner.vertical = vertical; + event.add_particlespawner.texture = new std::string(texture); + event.add_particlespawner.id = id; m_client_event_queue.push(event); } diff --git a/src/nodedef.cpp b/src/nodedef.cpp index c690e6720..39ea1a60e 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -211,7 +211,7 @@ void TileDef::deSerialize(std::istream &is, const u8 contenfeatures_version, con { int version = readU8(is); name = deSerializeString(is); - animation.type = (AnimationType)readU8(is); + animation.type = (TileAnimationType)readU8(is); animation.aspect_w = readU16(is); animation.aspect_h = readU16(is); animation.length = readF1000(is); @@ -531,7 +531,7 @@ void ContentFeatures::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, tile->material_flags = 0; if (backface_culling) tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING; - if (tiledef->animation.type == AT_VERTICAL_FRAMES) + if (tiledef->animation.type == TAT_VERTICAL_FRAMES) tile->material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES; if (tiledef->tileable_horizontal) tile->material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL; diff --git a/src/nodedef.h b/src/nodedef.h index f47517c4a..80396f992 100644 --- a/src/nodedef.h +++ b/src/nodedef.h @@ -161,10 +161,9 @@ enum NodeDrawType /* Stand-alone definition of a TileSpec (basically a server-side TileSpec) */ -enum AnimationType{ - AT_NONE = 0, - AT_VERTICAL_FRAMES = 1, - AT_2D_ANIMATION_SHEET = 2, +enum TileAnimationType{ + TAT_NONE=0, + TAT_VERTICAL_FRAMES=1, }; struct TileDef { @@ -173,7 +172,7 @@ struct TileDef bool tileable_horizontal; bool tileable_vertical; struct{ - enum AnimationType type; + enum TileAnimationType type; int aspect_w; // width for aspect ratio int aspect_h; // height for aspect ratio float length; // seconds @@ -185,7 +184,7 @@ struct TileDef backface_culling = true; tileable_horizontal = true; tileable_vertical = true; - animation.type = AT_NONE; + animation.type = TAT_NONE; animation.aspect_w = 1; animation.aspect_h = 1; animation.length = 1.0; diff --git a/src/particles.cpp b/src/particles.cpp index 538487028..f20fb4083 100644 --- a/src/particles.cpp +++ b/src/particles.cpp @@ -43,22 +43,6 @@ v3f random_v3f(v3f min, v3f max) rand()/(float)RAND_MAX*(max.Z-min.Z)+min.Z); } -u32 check_material_type_param(u32 material_type_param) -{ - u32 alphaSource = (material_type_param & 0x0000F000) >> 12; - u32 modulo = (material_type_param & 0x00000F00) >> 8; - u32 srcFact = (material_type_param & 0x000000F0) >> 4; - u32 dstFact = material_type_param & 0x0000000F; - if (alphaSource <= 3 && modulo <= 4 && srcFact <= 10 && dstFact <= 10) { - return material_type_param; - } else { - errorstream << "Server send incorrect "; - errorstream << "material_type_param value for particle."; - errorstream << std::endl; - return 0; - } -} - Particle::Particle( IGameDef *gamedef, scene::ISceneManager* smgr, @@ -74,14 +58,7 @@ Particle::Particle( bool vertical, video::ITexture *texture, v2f texpos, - v2f texsize, - u32 material_type_param, - u16 vertical_frame_num, - u16 horizontal_frame_num, - u16 first_frame, - float frame_length, - bool loop_animation, - u8 glow + v2f texsize ): scene::ISceneNode(smgr->getRootSceneNode(), smgr) { @@ -94,26 +71,11 @@ Particle::Particle( m_material.setFlag(video::EMF_BACK_FACE_CULLING, false); m_material.setFlag(video::EMF_BILINEAR_FILTER, false); m_material.setFlag(video::EMF_FOG_ENABLE, true); - if (material_type_param != 0) { - m_material.MaterialType = video::EMT_ONETEXTURE_BLEND; - m_material.MaterialTypeParam = irr::core::FR(material_type_param); - // We must disable z-buffer if we want to avoid transparent pixels - // to overlap pixels with lower z-value. - m_material.setFlag(video::EMF_ZWRITE_ENABLE, false); - } else { - m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - } + m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; m_material.setTexture(0, texture); - m_texpos = texpos; m_texsize = texsize; - m_vertical_frame_num = vertical_frame_num; - m_horizontal_frame_num = horizontal_frame_num; - m_first_frame = first_frame; - m_frame_length = frame_length; - m_loop_animation = loop_animation; - m_texsize.Y /= m_vertical_frame_num; - m_texsize.X /= m_horizontal_frame_num; + // Particle related m_pos = pos; @@ -126,7 +88,6 @@ Particle::Particle( m_collisiondetection = collisiondetection; m_collision_removal = collision_removal; m_vertical = vertical; - m_glow = glow; // Irrlicht stuff m_collisionbox = aabb3f @@ -209,29 +170,16 @@ void Particle::updateLight() else light = blend_light(m_env->getDayNightRatio(), LIGHT_SUN, 0); - m_light = decode_light(light + m_glow); + m_light = decode_light(light); } void Particle::updateVertices() { video::SColor c(255, m_light, m_light, m_light); - u16 frame = m_first_frame; - if (m_frame_length > 0) { - if (m_loop_animation) - frame = m_first_frame + (u32)(m_time / m_frame_length) - % (m_vertical_frame_num * - m_horizontal_frame_num - m_first_frame); - else if (m_time >= - (m_vertical_frame_num * m_horizontal_frame_num - - m_first_frame) * m_frame_length) - frame = m_vertical_frame_num * m_horizontal_frame_num - 1; - else - frame = m_first_frame + (u16)(m_time / m_frame_length); - } - f32 tx0 = m_texpos.X + m_texsize.X * (frame % m_horizontal_frame_num); - f32 tx1 = m_texpos.X + m_texsize.X * (frame % m_horizontal_frame_num + 1); - f32 ty0 = m_texpos.Y + m_texsize.Y * (frame / m_horizontal_frame_num); - f32 ty1 = m_texpos.Y + m_texsize.Y * (frame / m_horizontal_frame_num + 1); + f32 tx0 = m_texpos.X; + f32 tx1 = m_texpos.X + m_texsize.X; + f32 ty0 = m_texpos.Y; + f32 ty1 = m_texpos.Y + m_texsize.Y; m_vertices[0] = video::S3DVertex(-m_size/2,-m_size/2,0, 0,0,0, c, tx0, ty1); @@ -266,16 +214,7 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr, v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime, float minsize, float maxsize, bool collisiondetection, bool collision_removal, u16 attached_id, bool vertical, - video::ITexture *texture, u32 id, - u32 material_type_param, - u16 vertical_frame_num, - u16 horizontal_frame_num, - u16 min_first_frame, - u16 max_first_frame, - float frame_length, - bool loop_animation, - u8 glow, - ParticleManager *p_manager) : + video::ITexture *texture, u32 id, ParticleManager *p_manager) : m_particlemanager(p_manager) { m_gamedef = gamedef; @@ -299,14 +238,6 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr, m_vertical = vertical; m_texture = texture; m_time = 0; - m_vertical_frame_num = vertical_frame_num; - m_horizontal_frame_num = horizontal_frame_num; - m_min_first_frame = min_first_frame; - m_max_first_frame = max_first_frame; - m_frame_length = frame_length; - m_loop_animation = loop_animation; - m_material_type_param = material_type_param; - m_glow = glow; for (u16 i = 0; i<=m_amount; i++) { @@ -320,6 +251,7 @@ ParticleSpawner::~ParticleSpawner() {} void ParticleSpawner::step(float dtime, ClientEnvironment* env) { m_time += dtime; + bool unloaded = false; v3f attached_offset = v3f(0,0,0); if (m_attached_id != 0) { @@ -353,10 +285,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env) float size = rand()/(float)RAND_MAX *(m_maxsize-m_minsize) +m_minsize; - u16 first_frame = m_min_first_frame + - rand() % - (m_max_first_frame - - m_min_first_frame + 1); + Particle* toadd = new Particle( m_gamedef, m_smgr, @@ -372,14 +301,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env) m_vertical, m_texture, v2f(0.0, 0.0), - v2f(1.0, 1.0), - m_material_type_param, - m_vertical_frame_num, - m_horizontal_frame_num, - first_frame, - m_frame_length, - m_loop_animation, - m_glow); + v2f(1.0, 1.0)); m_particlemanager->addParticle(toadd); } i = m_spawntimes.erase(i); @@ -409,10 +331,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env) float size = rand()/(float)RAND_MAX *(m_maxsize-m_minsize) +m_minsize; - u16 first_frame = m_min_first_frame + - rand() % - (m_max_first_frame - - m_min_first_frame + 1); + Particle* toadd = new Particle( m_gamedef, m_smgr, @@ -428,14 +347,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env) m_vertical, m_texture, v2f(0.0, 0.0), - v2f(1.0, 1.0), - m_material_type_param, - m_vertical_frame_num, - m_horizontal_frame_num, - first_frame, - m_frame_length, - m_loop_animation, - m_glow); + v2f(1.0, 1.0)); m_particlemanager->addParticle(toadd); } } @@ -547,39 +459,6 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef, video::ITexture *texture = gamedef->tsrc()->getTextureForMesh(*(event->add_particlespawner.texture)); - float frame_length = -1; - u16 vertical_frame_num = 1; - u16 horizontal_frame_num = 1; - u32 material_type_param = - check_material_type_param(event->add_particlespawner.material_type_param); - - switch (event->add_particlespawner.animation_type) { - case AT_NONE: - break; - case AT_VERTICAL_FRAMES: { - v2u32 size = texture->getOriginalSize(); - int frame_height = (float)size.X / - (float)event->add_particlespawner.vertical_frame_num * - (float)event->add_particlespawner.horizontal_frame_num; - vertical_frame_num = size.Y / frame_height; - frame_length = - event->add_particlespawner.frame_length / - vertical_frame_num; - break; - } - case AT_2D_ANIMATION_SHEET: { - vertical_frame_num = - event->add_particlespawner.vertical_frame_num; - horizontal_frame_num = - event->add_particlespawner.horizontal_frame_num; - frame_length = - event->add_particlespawner.frame_length; - break; - } - default: - break; - } - ParticleSpawner* toadd = new ParticleSpawner(gamedef, smgr, player, event->add_particlespawner.amount, event->add_particlespawner.spawntime, @@ -599,14 +478,6 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef, event->add_particlespawner.vertical, texture, event->add_particlespawner.id, - material_type_param, - vertical_frame_num, - horizontal_frame_num, - event->add_particlespawner.min_first_frame, - event->add_particlespawner.max_first_frame, - frame_length, - event->add_particlespawner.loop_animation, - event->add_particlespawner.glow, this); /* delete allocated content of event */ @@ -631,39 +502,6 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef, video::ITexture *texture = gamedef->tsrc()->getTextureForMesh(*(event->spawn_particle.texture)); - float frame_length = -1; - u16 vertical_frame_num = 1; - u16 horizontal_frame_num = 1; - u32 material_type_param = - check_material_type_param(event->spawn_particle.material_type_param); - - switch (event->spawn_particle.animation_type) { - case AT_NONE: - break; - case AT_VERTICAL_FRAMES: { - v2u32 size = texture->getOriginalSize(); - int frame_height = (float)size.X / - (float)event->spawn_particle.vertical_frame_num * - (float)event->spawn_particle.horizontal_frame_num; - vertical_frame_num = size.Y / frame_height; - frame_length = - event->spawn_particle.frame_length / - vertical_frame_num; - break; - } - case AT_2D_ANIMATION_SHEET: { - vertical_frame_num = - event->spawn_particle.vertical_frame_num; - horizontal_frame_num = - event->spawn_particle.horizontal_frame_num; - frame_length = - event->spawn_particle.frame_length; - break; - } - default: - break; - } - Particle* toadd = new Particle(gamedef, smgr, player, m_env, *event->spawn_particle.pos, *event->spawn_particle.vel, @@ -675,21 +513,13 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef, event->spawn_particle.vertical, texture, v2f(0.0, 0.0), - v2f(1.0, 1.0), - material_type_param, - vertical_frame_num, - horizontal_frame_num, - event->spawn_particle.first_frame, - frame_length, - event->spawn_particle.loop_animation, - event->spawn_particle.glow); + v2f(1.0, 1.0)); addParticle(toadd); delete event->spawn_particle.pos; delete event->spawn_particle.vel; delete event->spawn_particle.acc; - delete event->spawn_particle.texture; break; } @@ -758,8 +588,7 @@ void ParticleManager::addNodeParticle(IGameDef* gamedef, scene::ISceneManager* s false, texture, texpos, - texsize, - 0, 1, 1, 0, -1, true, 0); + texsize); addParticle(toadd); } diff --git a/src/particles.h b/src/particles.h index 6d8c6139f..eb8c6665d 100644 --- a/src/particles.h +++ b/src/particles.h @@ -50,14 +50,7 @@ class Particle : public scene::ISceneNode bool vertical, video::ITexture *texture, v2f texpos, - v2f texsize, - u32 material_type_param, - u16 vertical_frame_num, - u16 horizontal_frame_num, - u16 first_frame, - float frame_length, - bool loop_animation, - u8 glow + v2f texsize ); ~Particle(); @@ -109,12 +102,6 @@ private: bool m_collision_removal; bool m_vertical; v3s16 m_camera_offset; - u16 m_vertical_frame_num; - u16 m_horizontal_frame_num; - u16 m_first_frame; - float m_frame_length; - bool m_loop_animation; - u8 m_glow; }; class ParticleSpawner @@ -136,15 +123,8 @@ class ParticleSpawner bool vertical, video::ITexture *texture, u32 id, - u32 material_type_param, - u16 vertical_frame_num, - u16 horizontal_frame_num, - u16 min_first_frame, - u16 max_first_frame, - float frame_length, - bool loop_animation, - u8 glow, ParticleManager* p_manager); + ~ParticleSpawner(); void step(float dtime, ClientEnvironment *env); @@ -176,14 +156,6 @@ class ParticleSpawner bool m_collision_removal; bool m_vertical; u16 m_attached_id; - u32 m_material_type_param; - u16 m_vertical_frame_num; - u16 m_horizontal_frame_num; - u16 m_min_first_frame; - u16 m_max_first_frame; - float m_frame_length; - bool m_loop_animation; - u8 m_glow; }; /** diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index d4a25b68b..f20a65903 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -35,11 +35,10 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "noise.h" #include <json/json.h> -struct EnumString es_AnimationType[] = +struct EnumString es_TileAnimationType[] = { - {AT_NONE, "none"}, - {AT_VERTICAL_FRAMES, "vertical_frames"}, - {AT_2D_ANIMATION_SHEET, "2d_animation_sheet"}, + {TAT_NONE, "none"}, + {TAT_VERTICAL_FRAMES, "vertical_frames"}, {0, NULL}, }; @@ -336,9 +335,9 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype) lua_getfield(L, index, "animation"); if(lua_istable(L, -1)){ // {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0} - tiledef.animation.type = (AnimationType) - getenumfield(L, -1, "type", es_AnimationType, - AT_NONE); + tiledef.animation.type = (TileAnimationType) + getenumfield(L, -1, "type", es_TileAnimationType, + TAT_NONE); tiledef.animation.aspect_w = getintfield_default(L, -1, "aspect_w", 16); tiledef.animation.aspect_h = diff --git a/src/script/common/c_content.h b/src/script/common/c_content.h index 32fdb4f04..2a2228b6d 100644 --- a/src/script/common/c_content.h +++ b/src/script/common/c_content.h @@ -159,6 +159,6 @@ bool push_json_value (lua_State *L, void read_json_value (lua_State *L, Json::Value &root, int index, u8 recursion = 0); -extern struct EnumString es_AnimationType[]; +extern struct EnumString es_TileAnimationType[]; #endif /* C_CONTENT_H_ */ diff --git a/src/script/common/c_converter.cpp b/src/script/common/c_converter.cpp index cfb5e26db..f36298915 100644 --- a/src/script/common/c_converter.cpp +++ b/src/script/common/c_converter.cpp @@ -513,28 +513,6 @@ int getintfield_default(lua_State *L, int table, return result; } -int check_material_type_param(lua_State *L, int table, - const char *fieldname, int default_) -{ - int material_type_param = - getintfield_default(L, table, fieldname, default_); - u32 alphaSource = (material_type_param & 0x0000F000) >> 12; - u32 modulo = (material_type_param & 0x00000F00) >> 8; - u32 srcFact = (material_type_param & 0x000000F0) >> 4; - u32 dstFact = material_type_param & 0x0000000F; - if (alphaSource <= 3 && modulo <= 4 && srcFact <= 10 && dstFact <= 10) { - return material_type_param; - } else { - std::ostringstream error_text; - error_text << "Incorrect material_type_param value "; - error_text << "for particle or particle spawner."; - error_text << std::endl; - throw LuaError(error_text.str()); - return 0; - } -} - - float getfloatfield_default(lua_State *L, int table, const char *fieldname, float default_) { diff --git a/src/script/common/c_converter.h b/src/script/common/c_converter.h index 71ac735c1..a5fbee765 100644 --- a/src/script/common/c_converter.h +++ b/src/script/common/c_converter.h @@ -45,8 +45,6 @@ float getfloatfield_default(lua_State *L, int table, const char *fieldname, float default_); int getintfield_default (lua_State *L, int table, const char *fieldname, int default_); -int check_material_type_param(lua_State *L, int table, - const char *fieldname, int default_); bool getstringfield(lua_State *L, int table, const char *fieldname, std::string &result); diff --git a/src/script/lua_api/l_particles.cpp b/src/script/lua_api/l_particles.cpp index b0a57ce6d..667ac7272 100644 --- a/src/script/lua_api/l_particles.cpp +++ b/src/script/lua_api/l_particles.cpp @@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "lua_api/l_object.h" #include "lua_api/l_internal.h" #include "common/c_converter.h" -#include "common/c_content.h" #include "server.h" #include "particles.h" @@ -35,9 +34,6 @@ with this program; if not, write to the Free Software Foundation, Inc., // collision_removal = bool // vertical = bool // texture = e.g."default_wood.png" -// material_type_param = num -// animation = animation definition -// glow = indexed color or color string int ModApiParticles::l_add_particle(lua_State *L) { MAP_LOCK_REQUIRED; @@ -48,24 +44,13 @@ int ModApiParticles::l_add_particle(lua_State *L) float expirationtime, size; expirationtime = size = 1; - float frame_or_loop_length = -1; - - AnimationType animation_type = AT_NONE; - - u16 vertical_frame_num_or_aspect = 1; - u16 horizontal_frame_num_or_aspect = 1; - u16 first_frame = 0; bool collisiondetection, vertical, collision_removal; collisiondetection = vertical = collision_removal = false; - bool loop_animation = true; std::string texture = ""; std::string playername = ""; - u32 material_type_param = 0; - u8 glow = 0; - if (lua_gettop(L) > 1) // deprecated { log_deprecated(L, "Deprecated add_particle call with individual parameters instead of definition"); @@ -109,61 +94,8 @@ int ModApiParticles::l_add_particle(lua_State *L) acc = lua_istable(L, -1) ? check_v3f(L, -1) : acc; lua_pop(L, 1); - expirationtime = getfloatfield_default(L, 1, "expirationtime", 1); + expirationtime = getfloatfield_default(L, 1, "expirationtime", 1); size = getfloatfield_default(L, 1, "size", 1); - - lua_getfield(L, 1, "animation"); - if (lua_istable(L, -1)) { - animation_type = (AnimationType) - getenumfield(L, -1, "type", es_AnimationType, - AT_NONE); - } - switch (animation_type) { - case AT_NONE: - break; - case AT_2D_ANIMATION_SHEET: - frame_or_loop_length = - getfloatfield_default(L, -1, "frame_length", -1); - vertical_frame_num_or_aspect = - getintfield_default(L, -1, "vertical_frame_num", 1); - horizontal_frame_num_or_aspect = - getintfield_default(L, -1, "horizontal_frame_num", 1); - first_frame = - getintfield_default(L, -1, "first_frame", 0); - loop_animation = - getboolfield_default(L, -1, "loop_animation", true); - break; - case AT_VERTICAL_FRAMES: - frame_or_loop_length = - getfloatfield_default(L, -1, "length", -1); - vertical_frame_num_or_aspect = - getintfield_default(L, -1, "aspect_w", 1); - horizontal_frame_num_or_aspect = - getintfield_default(L, -1, "aspect_h", 1); - first_frame = - getintfield_default(L, -1, "first_frame", 0); - loop_animation = - getboolfield_default(L, -1, "loop_animation", true); - break; - default: - break; - } - lua_pop(L, 1); - - if (animation_type == AT_2D_ANIMATION_SHEET && - first_frame >= vertical_frame_num_or_aspect * - horizontal_frame_num_or_aspect) { - std::ostringstream error_text; - error_text << "first_frame should be lower, than " - << "vertical_frame_num * horizontal_frame_num. " - << "Got first_frame=" << first_frame - << ", vertical_frame_num=" - << vertical_frame_num_or_aspect - << " and horizontal_frame_num=" - << horizontal_frame_num_or_aspect << std::endl; - throw LuaError(error_text.str()); - } - collisiondetection = getboolfield_default(L, 1, "collisiondetection", collisiondetection); collision_removal = getboolfield_default(L, 1, @@ -171,16 +103,9 @@ int ModApiParticles::l_add_particle(lua_State *L) vertical = getboolfield_default(L, 1, "vertical", vertical); texture = getstringfield_default(L, 1, "texture", ""); playername = getstringfield_default(L, 1, "playername", ""); - material_type_param = check_material_type_param(L, 1, "material_type_param", 0); - glow = getintfield_default (L, 1, "glow", 0); } - getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, - size, collisiondetection, collision_removal, vertical, - texture, material_type_param, - animation_type, - vertical_frame_num_or_aspect, - horizontal_frame_num_or_aspect, - first_frame, frame_or_loop_length, loop_animation, glow); + getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size, + collisiondetection, collision_removal, vertical, texture); return 1; } @@ -202,33 +127,21 @@ int ModApiParticles::l_add_particle(lua_State *L) // collision_removal = bool // vertical = bool // texture = e.g."default_wood.png" -// material_type_param = num -// animation = animation definition -// glow = indexed color or color string int ModApiParticles::l_add_particlespawner(lua_State *L) { MAP_LOCK_REQUIRED; // Get parameters u16 amount = 1; - u16 vertical_frame_num_or_aspect = 1; - u16 horizontal_frame_num_or_aspect = 1; - u16 min_first_frame = 0; - u16 max_first_frame = 0; v3f minpos, maxpos, minvel, maxvel, minacc, maxacc; minpos= maxpos= minvel= maxvel= minacc= maxacc= v3f(0, 0, 0); float time, minexptime, maxexptime, minsize, maxsize; time= minexptime= maxexptime= minsize= maxsize= 1; - AnimationType animation_type = AT_NONE; - float frame_or_loop_length = -1; bool collisiondetection, vertical, collision_removal; collisiondetection = vertical = collision_removal = false; - bool loop_animation = true; ServerActiveObject *attached = NULL; std::string texture = ""; std::string playername = ""; - u32 material_type_param = 0; - u8 glow = 0; if (lua_gettop(L) > 1) //deprecated { @@ -283,65 +196,6 @@ int ModApiParticles::l_add_particlespawner(lua_State *L) maxexptime = getfloatfield_default(L, 1, "maxexptime", maxexptime); minsize = getfloatfield_default(L, 1, "minsize", minsize); maxsize = getfloatfield_default(L, 1, "maxsize", maxsize); - - - lua_getfield(L, 1, "animation"); - if (lua_istable(L, -1)) { - animation_type = (AnimationType) - getenumfield(L, -1, "type", es_AnimationType, - AT_NONE); - } - switch (animation_type) { - case AT_NONE: - break; - case AT_2D_ANIMATION_SHEET: - frame_or_loop_length = - getfloatfield_default(L, -1, "frame_length", -1); - vertical_frame_num_or_aspect = - getintfield_default(L, -1, "vertical_frame_num", 1); - horizontal_frame_num_or_aspect = - getintfield_default(L, -1, "horizontal_frame_num", 1); - min_first_frame = - getintfield_default(L, -1, "min_first_frame", 0); - max_first_frame = - getintfield_default(L, -1, "max_first_frame", 0); - loop_animation = - getboolfield_default(L, -1, "loop_animation", true); - break; - case AT_VERTICAL_FRAMES: - frame_or_loop_length = - getfloatfield_default(L, -1, "length", -1); - vertical_frame_num_or_aspect = - getintfield_default(L, -1, "aspect_w", 1); - horizontal_frame_num_or_aspect = - getintfield_default(L, -1, "aspect_h", 1); - min_first_frame = - getintfield_default(L, -1, "min_first_frame", 0); - max_first_frame = - getintfield_default(L, -1, "max_first_frame", 0); - loop_animation = - getboolfield_default(L, -1, "loop_animation", true); - break; - default: - break; - } - lua_pop(L, 1); - - if (animation_type == AT_2D_ANIMATION_SHEET && - max_first_frame >= vertical_frame_num_or_aspect * - horizontal_frame_num_or_aspect) { - std::ostringstream error_text; - error_text << "max_first_frame should be lower, than " - << "vertical_frame_num * horizontal_frame_num. " - << "Got max_first_frame=" - << max_first_frame - << ", vertical_frame_num=" - << vertical_frame_num_or_aspect - << " and horizontal_frame_num=" - << horizontal_frame_num_or_aspect << std::endl; - throw LuaError(error_text.str()); - } - collisiondetection = getboolfield_default(L, 1, "collisiondetection", collisiondetection); collision_removal = getboolfield_default(L, 1, @@ -357,8 +211,6 @@ int ModApiParticles::l_add_particlespawner(lua_State *L) vertical = getboolfield_default(L, 1, "vertical", vertical); texture = getstringfield_default(L, 1, "texture", ""); playername = getstringfield_default(L, 1, "playername", ""); - material_type_param = check_material_type_param(L, 1, "material_type_param", 0); - glow = getintfield_default(L, 1, "glow", 0); } u32 id = getServer(L)->addParticleSpawner(amount, time, @@ -371,17 +223,9 @@ int ModApiParticles::l_add_particlespawner(lua_State *L) collision_removal, attached, vertical, - texture, - playername, - material_type_param, - animation_type, - vertical_frame_num_or_aspect, - horizontal_frame_num_or_aspect, - min_first_frame, max_first_frame, - frame_or_loop_length, - loop_animation, - glow); + texture, playername); lua_pushnumber(L, id); + return 1; } diff --git a/src/server.cpp b/src/server.cpp index cef57be88..48331e4f8 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -1658,11 +1658,7 @@ void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec, void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, bool collision_removal, - bool vertical, const std::string &texture, - u32 material_type_param, AnimationType animation_type, - u16 vertical_frame_num, u16 horizontal_frame_num, u16 first_frame, - float frame_length, bool loop_animation, - u8 glow) + bool vertical, const std::string &texture) { DSTACK(FUNCTION_NAME); @@ -1674,12 +1670,6 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat pkt << vertical; pkt << collision_removal; - pkt << material_type_param - << (u8)animation_type - << vertical_frame_num - << horizontal_frame_num << first_frame - << frame_length << loop_animation << glow; - if (peer_id != PEER_ID_INEXISTENT) { Send(&pkt); } @@ -1692,10 +1682,7 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime, float minsize, float maxsize, bool collisiondetection, bool collision_removal, - u16 attached_id, bool vertical, const std::string &texture, u32 id, - u32 material_type_param, AnimationType animation_type, u16 vertical_frame_num, u16 horizontal_frame_num, - u16 min_first_frame, u16 max_first_frame, float frame_length, - bool loop_animation, u8 glow) + u16 attached_id, bool vertical, const std::string &texture, u32 id) { DSTACK(FUNCTION_NAME); @@ -1711,12 +1698,6 @@ void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3 pkt << collision_removal; pkt << attached_id; - pkt << material_type_param - << (u8)animation_type - << vertical_frame_num << horizontal_frame_num - << min_first_frame << max_first_frame - << frame_length << loop_animation << glow; - if (peer_id != PEER_ID_INEXISTENT) { Send(&pkt); } @@ -3166,11 +3147,7 @@ void Server::spawnParticle(const std::string &playername, v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, bool collision_removal, - bool vertical, const std::string &texture, - u32 material_type_param, AnimationType animation_type, - u16 vertical_frame_num, u16 horizontal_frame_num, u16 first_frame, - float frame_length, bool loop_animation, - u8 glow) + bool vertical, const std::string &texture) { // m_env will be NULL if the server is initializing if (!m_env) @@ -3186,11 +3163,7 @@ void Server::spawnParticle(const std::string &playername, v3f pos, SendSpawnParticle(peer_id, pos, velocity, acceleration, expirationtime, size, collisiondetection, - collision_removal, vertical, texture, - material_type_param, animation_type, - vertical_frame_num, horizontal_frame_num, - first_frame, frame_length, loop_animation, - glow); + collision_removal, vertical, texture); } u32 Server::addParticleSpawner(u16 amount, float spawntime, @@ -3198,9 +3171,7 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime, float minexptime, float maxexptime, float minsize, float maxsize, bool collisiondetection, bool collision_removal, ServerActiveObject *attached, bool vertical, const std::string &texture, - const std::string &playername, u32 material_type_param, AnimationType animation_type, - u16 vertical_frame_num, u16 horizontal_frame_num, u16 min_first_frame, u16 max_first_frame, - float frame_length, bool loop_animation, u8 glow) + const std::string &playername) { // m_env will be NULL if the server is initializing if (!m_env) @@ -3226,10 +3197,7 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime, minpos, maxpos, minvel, maxvel, minacc, maxacc, minexptime, maxexptime, minsize, maxsize, collisiondetection, collision_removal, attached_id, vertical, - texture, id, material_type_param, animation_type, - vertical_frame_num, horizontal_frame_num, - min_first_frame, max_first_frame, frame_length, loop_animation, - glow); + texture, id); return id; } diff --git a/src/server.h b/src/server.h index 9a8d22b2e..9e844e36c 100644 --- a/src/server.h +++ b/src/server.h @@ -26,7 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "hud.h" #include "gamedef.h" #include "serialization.h" // For SER_FMT_VER_INVALID -#include "nodedef.h" // AnimationType #include "mods.h" #include "inventorymanager.h" #include "subgame.h" @@ -255,11 +254,7 @@ public: v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, bool collision_removal, - bool vertical, const std::string &texture, - u32 material_type_param, AnimationType animation_type, - u16 vertical_frame_num, u16 horizontal_frame_num, u16 first_frame, - float frame_length, bool loop_animation, - u8 glow); + bool vertical, const std::string &texture); u32 addParticleSpawner(u16 amount, float spawntime, v3f minpos, v3f maxpos, @@ -270,12 +265,7 @@ public: bool collisiondetection, bool collision_removal, ServerActiveObject *attached, bool vertical, const std::string &texture, - const std::string &playername, - u32 material_type_param, AnimationType animation_type, - u16 vertical_frame_num, u16 horizontal_frame_num, - u16 min_first_frame, u16 max_first_frame, - float frame_length, bool loop_animation, - u8 glow); + const std::string &playername); void deleteParticleSpawner(const std::string &playername, u32 id); @@ -451,12 +441,7 @@ private: float minsize, float maxsize, bool collisiondetection, bool collision_removal, u16 attached_id, - bool vertical, const std::string &texture, u32 id, - u32 material_type_param, AnimationType animation_type, - u16 vertical_frame_num, u16 horizontal_frame_num, - u16 min_first_frame, u16 max_first_frame, - float frame_length, bool loop_animation, - u8 glow); + bool vertical, const std::string &texture, u32 id); void SendDeleteParticleSpawner(u16 peer_id, u32 id); @@ -465,11 +450,7 @@ private: v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, bool collision_removal, - bool vertical, const std::string &texture, - u32 material_type_param, AnimationType animation_type, - u16 vertical_frame_num, u16 horizontal_frame_num, u16 first_frame, - float frame_length, bool loop_animation, - u8 glow); + bool vertical, const std::string &texture); u32 SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas); void SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable = true); |