diff options
-rw-r--r-- | src/content_sao.cpp | 38 | ||||
-rw-r--r-- | src/environment.cpp | 3 |
2 files changed, 24 insertions, 17 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 93073002b..1968b7b6a 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -84,7 +84,6 @@ void TestSAO::step(float dtime, bool send_recommended) if(m_timer1 < 0.0) { m_timer1 += 0.125; - //infostream<<"TestSAO: id="<<getId()<<" sending data"<<std::endl; std::string data; @@ -1091,8 +1090,10 @@ void MobV2SAO::step(float dtime, bool send_recommended) f32 dist = m_base_position.getDistanceFrom(playerpos); if(dist < BS*16) { - if(myrand_range(0,2) == 0){ - infostream<<"ACTION: id="<<m_id<<" got randomly disturbed by " + if(myrand_range(0,3) == 0){ + actionstream<<"Mob id="<<m_id<<" at " + <<PP(m_base_position/BS) + <<" got randomly disturbed by " <<player->getName()<<std::endl; m_disturbing_player = player->getName(); m_disturb_timer = 0; @@ -1135,7 +1136,8 @@ void MobV2SAO::step(float dtime, bool send_recommended) dir.normalize(); v3f speed = dir * BS * 10.0; v3f pos = m_base_position + shoot_pos; - infostream<<__FUNCTION_NAME<<": Shooting fireball from "<<PP(pos) + infostream<<__FUNCTION_NAME<<": Mob id="<<m_id + <<" shooting fireball from "<<PP(pos) <<" at speed "<<PP(speed)<<std::endl; Settings properties; properties.set("looks", "fireball"); @@ -1152,7 +1154,8 @@ void MobV2SAO::step(float dtime, bool send_recommended) //m_env->addActiveObjectAsStatic(obj); m_env->addActiveObject(obj); } else { - infostream<<__FUNCTION_NAME<<": Unknown shoot_type="<<shoot_type + infostream<<__FUNCTION_NAME<<": Mob id="<<m_id + <<": Unknown shoot_type="<<shoot_type <<std::endl; } } @@ -1163,16 +1166,23 @@ void MobV2SAO::step(float dtime, bool send_recommended) if(m_disturb_timer <= 15.0) reload_time = 3.0; + bool shoot_without_player = false; + if(m_properties->getBool("mindless_rage")) + shoot_without_player = true; + if(!m_shooting && m_shoot_reload_timer >= reload_time && - !m_next_pos_exists) + !m_next_pos_exists && + (m_disturb_timer <= 60.0 || shoot_without_player)) { m_shoot_y = 0; - if(m_disturb_timer < 30.0 && disturbing_player && + if(m_disturb_timer < 60.0 && disturbing_player && disturbing_player_distance < 16*BS && fabs(disturbing_player_norm.Y) < 0.8){ m_yaw = disturbing_player_dir; sendPosition(); m_shoot_y += disturbing_player_norm.Y; + } else { + m_shoot_y = 0.01 * myrand_range(-30,10); } m_shoot_reload_timer = 0.0; m_shooting = true; @@ -1229,7 +1239,8 @@ void MobV2SAO::step(float dtime, bool send_recommended) m_base_position = pos_f; if((pos_f - next_pos_f).getLength() < 0.1 || arrived){ - //infostream<<"id="<<m_id<<": arrived to "<<PP(m_next_pos_i)<<std::endl; + verbosestream<<"Mob id="<<m_id<<": arrived to " + <<PP(m_next_pos_i)<<std::endl; m_next_pos_exists = false; } } @@ -1271,16 +1282,10 @@ void MobV2SAO::step(float dtime, bool send_recommended) } u32 order[3*3*3]; get_random_u32_array(order, num_dps); - /*infostream<<"At pos "<<PP(pos_i)<<"; Random array: "; - for(int i=0; i<num_dps; i++){ - infostream<<order[i]<<" "; - } - infostream<<std::endl;*/ for(int i=0; i<num_dps; i++){ v3s16 p = dps[order[i]] + pos_i; bool is_free = checkFreeAndWalkablePosition(map, p + pos_size_off, size_blocks); - //infostream<<PP(p)<<" is_free="<<is_free<<std::endl; if(!is_free) continue; m_next_pos_i = p; @@ -1310,7 +1315,7 @@ void MobV2SAO::step(float dtime, bool send_recommended) } else { - infostream<<"MobV2SAO::step(): id="<<m_id<<" unknown move_type=\"" + errorstream<<"MobV2SAO::step(): id="<<m_id<<" unknown move_type=\"" <<m_move_type<<"\""<<std::endl; } @@ -1329,7 +1334,7 @@ u16 MobV2SAO::punch(const std::string &toolname, v3f dir, assert(m_env); Map *map = &m_env->getMap(); - infostream<<"ACTION: "<<playername<<" punches id="<<m_id + actionstream<<playername<<" punches mob id="<<m_id <<" with a \""<<toolname<<"\" at " <<PP(m_base_position/BS)<<std::endl; @@ -1405,6 +1410,7 @@ void MobV2SAO::setPropertyDefaults() m_properties->setDefault("size", "(1,2)"); m_properties->setDefault("shoot_type", "fireball"); m_properties->setDefault("shoot_y", "0"); + m_properties->setDefault("mindless_rage", "false"); } void MobV2SAO::readProperties() { diff --git a/src/environment.cpp b/src/environment.cpp index 1d684129d..267dd66af 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -657,6 +657,7 @@ static void getMob_dungeon_master(Settings &properties) properties.set("player_hit_damage", "1"); properties.set("player_hit_distance", "1.0"); properties.set("player_hit_interval", "0.5"); + properties.setBool("mindless_rage", myrand_range(0,100)==0); } void ServerEnvironment::step(float dtime) @@ -866,7 +867,7 @@ void ServerEnvironment::step(float dtime) // TODO: Implement usage of ActiveBlockModifier // Find out how many objects the block contains - u32 active_object_count = block->m_static_objects.m_active.size(); + //u32 active_object_count = block->m_static_objects.m_active.size(); // Find out how many objects this and all the neighbors contain u32 active_object_count_wider = 0; for(s16 x=-1; x<=1; x++) |