diff options
-rw-r--r-- | src/mapgen_v5.cpp | 45 | ||||
-rw-r--r-- | src/mapgen_v5.h | 2 | ||||
-rw-r--r-- | src/mapgen_v7.cpp | 58 | ||||
-rw-r--r-- | src/mapgen_v7.h | 6 |
4 files changed, 99 insertions, 12 deletions
diff --git a/src/mapgen_v5.cpp b/src/mapgen_v5.cpp index 561b8a410..6adfac55b 100644 --- a/src/mapgen_v5.cpp +++ b/src/mapgen_v5.cpp @@ -89,6 +89,7 @@ MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge) c_gravel = ndef->getId("mapgen_gravel"); c_cobble = ndef->getId("mapgen_cobble"); c_ice = ndef->getId("default:ice"); + c_desert_stone = ndef->getId("mapgen_desert_stone"); c_mossycobble = ndef->getId("mapgen_mossycobble"); c_sandbrick = ndef->getId("mapgen_sandstonebrick"); c_stair_cobble = ndef->getId("mapgen_stair_cobble"); @@ -238,7 +239,7 @@ void MapgenV5::makeChunk(BlockMakeData *data) noise_humidity->result, heightmap, biomemap); // Actually place the biome-specific nodes - generateBiomes(noise_heat->result, noise_humidity->result); + bool desert_stone = generateBiomes(noise_heat->result, noise_humidity->result); // Generate caves if ((flags & MG_CAVES) && (stone_surface_max_y >= node_min.Y)) @@ -246,7 +247,35 @@ void MapgenV5::makeChunk(BlockMakeData *data) // Generate dungeons and desert temples if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) { - DungeonGen dgen(this, NULL); + DungeonParams dp; + + dp.np_rarity = nparams_dungeon_rarity; + dp.np_density = nparams_dungeon_density; + dp.np_wetness = nparams_dungeon_wetness; + dp.c_water = c_water_source; + if (desert_stone) { + dp.c_cobble = c_sandbrick; + dp.c_moss = c_sandbrick; // should make this 'cracked sandstone' later + dp.c_stair = c_stair_sandstone; + + dp.diagonal_dirs = true; + dp.mossratio = 0.0; + dp.holesize = v3s16(2, 3, 2); + dp.roomsize = v3s16(2, 5, 2); + dp.notifytype = GENNOTIFY_TEMPLE; + } else { + dp.c_cobble = c_cobble; + dp.c_moss = c_mossycobble; + dp.c_stair = c_stair_cobble; + + dp.diagonal_dirs = false; + dp.mossratio = 3.0; + dp.holesize = v3s16(1, 2, 1); + dp.roomsize = v3s16(0, 0, 0); + dp.notifytype = GENNOTIFY_DUNGEON; + } + + DungeonGen dgen(this, &dp); dgen.generate(blockseed, full_node_min, full_node_max); } @@ -357,10 +386,10 @@ int MapgenV5::generateBaseTerrain() } -void MapgenV5::generateBiomes(float *heat_map, float *humidity_map) +bool MapgenV5::generateBiomes(float *heat_map, float *humidity_map) { if (node_max.Y < water_level) - return; + return false; MapNode n_air(CONTENT_AIR); MapNode n_stone(c_stone); @@ -368,6 +397,7 @@ void MapgenV5::generateBiomes(float *heat_map, float *humidity_map) v3s16 em = vm->m_area.getExtent(); u32 index = 0; + bool desert_stone = false; for (s16 z = node_min.Z; z <= node_max.Z; z++) for (s16 x = node_min.X; x <= node_max.X; x++, index++) { @@ -392,6 +422,9 @@ void MapgenV5::generateBiomes(float *heat_map, float *humidity_map) y0_top = biome->depth_top; y0_filler = biome->depth_top + dfiller; depth_water_top = biome->depth_water_top; + + if (biome->c_stone == c_desert_stone) + desert_stone = true; } if (c == c_stone && have_air) { @@ -424,7 +457,7 @@ void MapgenV5::generateBiomes(float *heat_map, float *humidity_map) } else if (c == c_water_source) { have_air = true; nplaced = 0; - if(y > water_level - depth_water_top) + if (y > water_level - depth_water_top) vm->m_data[i] = MapNode(biome->c_water_top); else vm->m_data[i] = MapNode(biome->c_water); @@ -436,6 +469,8 @@ void MapgenV5::generateBiomes(float *heat_map, float *humidity_map) vm->m_area.add_y(em, i, -1); } } + + return desert_stone; } diff --git a/src/mapgen_v5.h b/src/mapgen_v5.h index 28bc37f92..8dd52cc9e 100644 --- a/src/mapgen_v5.h +++ b/src/mapgen_v5.h @@ -93,7 +93,7 @@ public: int getGroundLevelAtPoint(v2s16 p); void calculateNoise(); int generateBaseTerrain(); - void generateBiomes(float *heat_map, float *humidity_map); + bool generateBiomes(float *heat_map, float *humidity_map); void generateCaves(int max_stone_y); void dustTopNodes(); }; diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp index 09e6e54c2..65e43decb 100644 --- a/src/mapgen_v7.cpp +++ b/src/mapgen_v7.cpp @@ -96,8 +96,22 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge) c_water_source = ndef->getId("mapgen_water_source"); c_lava_source = ndef->getId("mapgen_lava_source"); c_ice = ndef->getId("default:ice"); + c_cobble = ndef->getId("mapgen_cobble"); + c_desert_stone = ndef->getId("mapgen_desert_stone"); + c_mossycobble = ndef->getId("mapgen_mossycobble"); + c_sandbrick = ndef->getId("mapgen_sandstonebrick"); + c_stair_cobble = ndef->getId("mapgen_stair_cobble"); + c_stair_sandstone = ndef->getId("mapgen_stair_sandstone"); if (c_ice == CONTENT_IGNORE) c_ice = CONTENT_AIR; + if (c_mossycobble == CONTENT_IGNORE) + c_mossycobble = c_cobble; + if (c_sandbrick == CONTENT_IGNORE) + c_sandbrick = c_desert_stone; + if (c_stair_cobble == CONTENT_IGNORE) + c_stair_cobble = c_cobble; + if (c_stair_sandstone == CONTENT_IGNORE) + c_stair_sandstone = c_sandbrick; } @@ -248,13 +262,41 @@ void MapgenV7::makeChunk(BlockMakeData *data) noise_humidity->result, heightmap, biomemap); // Actually place the biome-specific nodes - generateBiomes(noise_heat->result, noise_humidity->result); + bool desert_stone = generateBiomes(noise_heat->result, noise_humidity->result); if (flags & MG_CAVES) generateCaves(stone_surface_max_y); if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) { - DungeonGen dgen(this, NULL); + DungeonParams dp; + + dp.np_rarity = nparams_dungeon_rarity; + dp.np_density = nparams_dungeon_density; + dp.np_wetness = nparams_dungeon_wetness; + dp.c_water = c_water_source; + if (desert_stone) { + dp.c_cobble = c_sandbrick; + dp.c_moss = c_sandbrick; // should make this 'cracked sandstone' later + dp.c_stair = c_stair_sandstone; + + dp.diagonal_dirs = true; + dp.mossratio = 0.0; + dp.holesize = v3s16(2, 3, 2); + dp.roomsize = v3s16(2, 5, 2); + dp.notifytype = GENNOTIFY_TEMPLE; + } else { + dp.c_cobble = c_cobble; + dp.c_moss = c_mossycobble; + dp.c_stair = c_stair_cobble; + + dp.diagonal_dirs = false; + dp.mossratio = 3.0; + dp.holesize = v3s16(1, 2, 1); + dp.roomsize = v3s16(0, 0, 0); + dp.notifytype = GENNOTIFY_DUNGEON; + } + + DungeonGen dgen(this, &dp); dgen.generate(blockseed, full_node_min, full_node_max); } @@ -536,10 +578,10 @@ void MapgenV7::generateRidgeTerrain() } -void MapgenV7::generateBiomes(float *heat_map, float *humidity_map) +bool MapgenV7::generateBiomes(float *heat_map, float *humidity_map) { if (node_max.Y < water_level) - return; + return false; MapNode n_air(CONTENT_AIR); MapNode n_stone(c_stone); @@ -547,6 +589,7 @@ void MapgenV7::generateBiomes(float *heat_map, float *humidity_map) v3s16 em = vm->m_area.getExtent(); u32 index = 0; + bool desert_stone = false; for (s16 z = node_min.Z; z <= node_max.Z; z++) for (s16 x = node_min.X; x <= node_max.X; x++, index++) { @@ -581,6 +624,9 @@ void MapgenV7::generateBiomes(float *heat_map, float *humidity_map) y0_top = biome->depth_top; y0_filler = biome->depth_top + dfiller; depth_water_top = biome->depth_water_top; + + if (biome->c_stone == c_desert_stone) + desert_stone = true; } if (c == c_stone && have_air) { @@ -613,7 +659,7 @@ void MapgenV7::generateBiomes(float *heat_map, float *humidity_map) } else if (c == c_water_source) { have_air = true; nplaced = 0; - if(y > water_level - depth_water_top) + if (y > water_level - depth_water_top) vm->m_data[i] = MapNode(biome->c_water_top); else vm->m_data[i] = MapNode(biome->c_water); @@ -625,6 +671,8 @@ void MapgenV7::generateBiomes(float *heat_map, float *humidity_map) vm->m_area.add_y(em, i, -1); } } + + return desert_stone; } diff --git a/src/mapgen_v7.h b/src/mapgen_v7.h index 87d67da9a..f5dc4ff2b 100644 --- a/src/mapgen_v7.h +++ b/src/mapgen_v7.h @@ -94,6 +94,10 @@ public: content_t c_cobble; content_t c_desert_sand; content_t c_desert_stone; + content_t c_mossycobble; + content_t c_sandbrick; + content_t c_stair_cobble; + content_t c_stair_sandstone; MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge); ~MapgenV7(); @@ -114,7 +118,7 @@ public: int generateMountainTerrain(int ymax); void generateRidgeTerrain(); - void generateBiomes(float *heat_map, float *humidity_map); + bool generateBiomes(float *heat_map, float *humidity_map); void dustTopNodes(); //void addTopNodes(); |