diff options
-rw-r--r-- | src/client.cpp | 14 | ||||
-rw-r--r-- | src/client.h | 5 | ||||
-rw-r--r-- | src/content_cao.cpp | 8 | ||||
-rw-r--r-- | src/environment.cpp | 165 | ||||
-rw-r--r-- | src/environment.h | 32 | ||||
-rw-r--r-- | src/localplayer.h | 5 | ||||
-rw-r--r-- | src/player.h | 16 | ||||
-rw-r--r-- | src/remoteplayer.h | 14 |
8 files changed, 97 insertions, 162 deletions
diff --git a/src/client.cpp b/src/client.cpp index cd010e592..62bd274aa 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -257,7 +257,7 @@ Client::Client( m_localdb(NULL) { // Add local player - m_env.addPlayer(new LocalPlayer(this, playername)); + m_env.setLocalPlayer(new LocalPlayer(this, playername)); m_mapper = new Mapper(device, this); m_cache_save_interval = g_settings->getU16("server_map_save_interval"); @@ -1418,8 +1418,9 @@ Inventory* Client::getInventory(const InventoryLocation &loc) break; case InventoryLocation::PLAYER: { - LocalPlayer *player = m_env.getPlayer(loc.name.c_str()); - if(!player) + // Check if we are working with local player inventory + LocalPlayer *player = m_env.getLocalPlayer(); + if (!player || strcmp(player->getName(), loc.name.c_str()) != 0) return NULL; return &player->inventory; } @@ -1500,11 +1501,6 @@ ClientActiveObject * Client::getSelectedActiveObject( return NULL; } -std::list<std::string> Client::getConnectedPlayerNames() -{ - return m_env.getPlayerNames(); -} - float Client::getAnimationTime() { return m_animation_time; @@ -1664,7 +1660,7 @@ void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool ur ClientEvent Client::getClientEvent() { ClientEvent event; - if(m_client_event_queue.size() == 0) { + if (m_client_event_queue.empty()) { event.type = CE_NONE; } else { diff --git a/src/client.h b/src/client.h index 72baac2d2..6d24c0b1d 100644 --- a/src/client.h +++ b/src/client.h @@ -452,7 +452,10 @@ public: core::line3d<f32> shootline_on_map ); - std::list<std::string> getConnectedPlayerNames(); + const std::list<std::string> &getConnectedPlayerNames() + { + return m_env.getPlayerNames(); + } float getAnimationTime(); diff --git a/src/content_cao.cpp b/src/content_cao.cpp index a53768149..00e17f328 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -653,10 +653,10 @@ void GenericCAO::initialize(const std::string &data) pos_translator.init(m_position); updateNodePos(); - if(m_is_player) - { - LocalPlayer *player = m_env->getPlayer(m_name.c_str()); - if (player && player->isLocal()) { + if (m_is_player) { + // Check if it's the current player + LocalPlayer *player = m_env->getLocalPlayer(); + if (player && strcmp(player->getName(), m_name.c_str()) == 0) { m_is_local_player = true; m_is_visible = false; LocalPlayer* localplayer = player; diff --git a/src/environment.cpp b/src/environment.cpp index ff43ac516..ceaa01d7a 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -69,62 +69,6 @@ Environment::Environment(): Environment::~Environment() { - // Deallocate players - for(std::vector<Player*>::iterator i = m_players.begin(); - i != m_players.end(); ++i) { - delete (*i); - } -} - -void Environment::addPlayer(Player *player) -{ - DSTACK(FUNCTION_NAME); - /* - Check that peer_ids are unique. - Also check that names are unique. - Exception: there can be multiple players with peer_id=0 - */ - // If peer id is non-zero, it has to be unique. - if(player->peer_id != 0) - FATAL_ERROR_IF(getPlayer(player->peer_id) != NULL, "Peer id not unique"); - // Name has to be unique. - FATAL_ERROR_IF(getPlayer(player->getName()) != NULL, "Player name not unique"); - // Add. - m_players.push_back(player); -} - -void Environment::removePlayer(Player* player) -{ - for (std::vector<Player*>::iterator it = m_players.begin(); - it != m_players.end(); ++it) { - if ((*it) == player) { - delete *it; - m_players.erase(it); - return; - } - } -} - -Player *Environment::getPlayer(u16 peer_id) -{ - for (std::vector<Player*>::iterator i = m_players.begin(); - i != m_players.end(); ++i) { - Player *player = *i; - if (player->peer_id == peer_id) - return player; - } - return NULL; -} - -Player *Environment::getPlayer(const char *name) -{ - for (std::vector<Player*>::iterator i = m_players.begin(); - i != m_players.end(); ++i) { - Player *player = *i; - if(strcmp(player->getName(), name) == 0) - return player; - } - return NULL; } u32 Environment::getDayNightRatio() @@ -545,10 +489,16 @@ ServerEnvironment::~ServerEnvironment() m_map->drop(); // Delete ActiveBlockModifiers - for(std::vector<ABMWithState>::iterator + for (std::vector<ABMWithState>::iterator i = m_abms.begin(); i != m_abms.end(); ++i){ delete i->abm; } + + // Deallocate players + for (std::vector<RemotePlayer *>::iterator i = m_players.begin(); + i != m_players.end(); ++i) { + delete (*i); + } } Map & ServerEnvironment::getMap() @@ -563,12 +513,53 @@ ServerMap & ServerEnvironment::getServerMap() RemotePlayer *ServerEnvironment::getPlayer(const u16 peer_id) { - return dynamic_cast<RemotePlayer *>(Environment::getPlayer(peer_id)); + for (std::vector<RemotePlayer *>::iterator i = m_players.begin(); + i != m_players.end(); ++i) { + RemotePlayer *player = *i; + if (player->peer_id == peer_id) + return player; + } + return NULL; } RemotePlayer *ServerEnvironment::getPlayer(const char* name) { - return dynamic_cast<RemotePlayer *>(Environment::getPlayer(name)); + for (std::vector<RemotePlayer *>::iterator i = m_players.begin(); + i != m_players.end(); ++i) { + RemotePlayer *player = *i; + if (strcmp(player->getName(), name) == 0) + return player; + } + return NULL; +} + +void ServerEnvironment::addPlayer(RemotePlayer *player) +{ + DSTACK(FUNCTION_NAME); + /* + Check that peer_ids are unique. + Also check that names are unique. + Exception: there can be multiple players with peer_id=0 + */ + // If peer id is non-zero, it has to be unique. + if (player->peer_id != 0) + FATAL_ERROR_IF(getPlayer(player->peer_id) != NULL, "Peer id not unique"); + // Name has to be unique. + FATAL_ERROR_IF(getPlayer(player->getName()) != NULL, "Player name not unique"); + // Add. + m_players.push_back(player); +} + +void ServerEnvironment::removePlayer(RemotePlayer *player) +{ + for (std::vector<RemotePlayer *>::iterator it = m_players.begin(); + it != m_players.end(); ++it) { + if ((*it) == player) { + delete *it; + m_players.erase(it); + return; + } + } } bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16 *p) @@ -601,7 +592,7 @@ bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16 void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason, const std::string &str_reason, bool reconnect) { - for (std::vector<Player*>::iterator it = m_players.begin(); + for (std::vector<RemotePlayer *>::iterator it = m_players.begin(); it != m_players.end(); ++it) { RemotePlayer *player = dynamic_cast<RemotePlayer *>(*it); ((Server*)m_gamedef)->DenyAccessVerCompliant(player->peer_id, @@ -614,7 +605,7 @@ void ServerEnvironment::saveLoadedPlayers() std::string players_path = m_path_world + DIR_DELIM "players"; fs::CreateDir(players_path); - for (std::vector<Player*>::iterator it = m_players.begin(); + for (std::vector<RemotePlayer *>::iterator it = m_players.begin(); it != m_players.end(); ++it) { RemotePlayer *player = static_cast<RemotePlayer*>(*it); @@ -1253,7 +1244,7 @@ void ServerEnvironment::step(float dtime) */ { ScopeProfiler sp(g_profiler, "SEnv: handle players avg", SPT_AVG); - for (std::vector<Player*>::iterator i = m_players.begin(); + for (std::vector<RemotePlayer *>::iterator i = m_players.begin(); i != m_players.end(); ++i) { RemotePlayer *player = dynamic_cast<RemotePlayer *>(*i); assert(player); @@ -1276,7 +1267,7 @@ void ServerEnvironment::step(float dtime) Get player block positions */ std::vector<v3s16> players_blockpos; - for (std::vector<Player*>::iterator i = m_players.begin(); + for (std::vector<RemotePlayer *>::iterator i = m_players.begin(); i != m_players.end(); ++i) { RemotePlayer *player = dynamic_cast<RemotePlayer *>(*i); assert(player); @@ -2255,6 +2246,7 @@ ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr, ITextureSource *texturesource, IGameDef *gamedef, IrrlichtDevice *irr): m_map(map), + m_local_player(NULL), m_smgr(smgr), m_texturesource(texturesource), m_gamedef(gamedef), @@ -2291,37 +2283,16 @@ ClientMap & ClientEnvironment::getClientMap() return *m_map; } -LocalPlayer *ClientEnvironment::getPlayer(const u16 peer_id) -{ - return dynamic_cast<LocalPlayer *>(Environment::getPlayer(peer_id)); -} - -LocalPlayer *ClientEnvironment::getPlayer(const char* name) -{ - return dynamic_cast<LocalPlayer *>(Environment::getPlayer(name)); -} - -void ClientEnvironment::addPlayer(LocalPlayer *player) +void ClientEnvironment::setLocalPlayer(LocalPlayer *player) { DSTACK(FUNCTION_NAME); /* It is a failure if already is a local player */ - FATAL_ERROR_IF(getLocalPlayer() != NULL, - "Player is local but there is already a local player"); - - Environment::addPlayer(player); -} + FATAL_ERROR_IF(m_local_player != NULL, + "Local player already allocated"); -LocalPlayer *ClientEnvironment::getLocalPlayer() -{ - for(std::vector<Player*>::iterator i = m_players.begin(); - i != m_players.end(); ++i) { - Player *player = *i; - if (player->isLocal()) - return (LocalPlayer*)player; - } - return NULL; + m_local_player = player; } void ClientEnvironment::step(float dtime) @@ -2558,24 +2529,6 @@ void ClientEnvironment::step(float dtime) } } - /* - Stuff that can be done in an arbitarily large dtime - */ - for (std::vector<Player*>::iterator i = m_players.begin(); - i != m_players.end(); ++i) { - Player *player = *i; - assert(player); - - /* - Handle non-local players - */ - if (!player->isLocal()) { - // Move - player->move(dtime, this, 100*BS); - - } - } - // Update lighting on local player (used for wield item) u32 day_night_ratio = getDayNightRatio(); { diff --git a/src/environment.h b/src/environment.h index f19708ad7..83ad69562 100644 --- a/src/environment.h +++ b/src/environment.h @@ -72,9 +72,6 @@ public: virtual Map & getMap() = 0; - virtual void addPlayer(Player *player); - void removePlayer(Player *player); - u32 getDayNightRatio(); // 0-23999 @@ -94,12 +91,6 @@ public: u32 m_added_objects; protected: - Player *getPlayer(u16 peer_id); - Player *getPlayer(const char *name); - - // peer_ids in here should be unique, except that there may be many 0s - std::vector<Player*> m_players; - GenericAtomic<float> m_time_of_day_speed; /* @@ -325,6 +316,8 @@ public: void saveLoadedPlayers(); void savePlayer(RemotePlayer *player); RemotePlayer *loadPlayer(const std::string &playername); + void addPlayer(RemotePlayer *player); + void removePlayer(RemotePlayer *player); /* Save and load time of day and game timer @@ -520,6 +513,9 @@ private: // Can raise to high values like 15s with eg. map generation mods. float m_max_lag_estimate; + // peer_ids in here should be unique, except that there may be many 0s + std::vector<RemotePlayer*> m_players; + // Particles IntervalLimiter m_particle_management_interval; UNORDERED_MAP<u32, float> m_particle_spawners; @@ -579,8 +575,8 @@ public: void step(f32 dtime); - virtual void addPlayer(LocalPlayer *player); - LocalPlayer * getLocalPlayer(); + virtual void setLocalPlayer(LocalPlayer *player); + LocalPlayer *getLocalPlayer() { return m_local_player; } /* ClientSimpleObjects @@ -630,21 +626,15 @@ public: u16 attachement_parent_ids[USHRT_MAX + 1]; - std::list<std::string> getPlayerNames() - { return m_player_names; } - void addPlayerName(std::string name) - { m_player_names.push_back(name); } - void removePlayerName(std::string name) - { m_player_names.remove(name); } + const std::list<std::string> &getPlayerNames() { return m_player_names; } + void addPlayerName(const std::string &name) { m_player_names.push_back(name); } + void removePlayerName(const std::string &name) { m_player_names.remove(name); } void updateCameraOffset(v3s16 camera_offset) { m_camera_offset = camera_offset; } v3s16 getCameraOffset() const { return m_camera_offset; } - - LocalPlayer *getPlayer(const u16 peer_id); - LocalPlayer *getPlayer(const char* name); - private: ClientMap *m_map; + LocalPlayer *m_local_player; scene::ISceneManager *m_smgr; ITextureSource *m_texturesource; IGameDef *m_gamedef; diff --git a/src/localplayer.h b/src/localplayer.h index 9d43128aa..eb727d7e3 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -38,11 +38,6 @@ public: LocalPlayer(Client *gamedef, const char *name); virtual ~LocalPlayer(); - bool isLocal() const - { - return true; - } - ClientActiveObject *parent; bool got_teleported; diff --git a/src/player.h b/src/player.h index 3c945b100..6ac5dfe65 100644 --- a/src/player.h +++ b/src/player.h @@ -183,22 +183,6 @@ public: return size; } - void setLocalAnimations(v2s32 frames[4], float frame_speed) - { - for (int i = 0; i < 4; i++) - local_animations[i] = frames[i]; - local_animation_speed = frame_speed; - } - - void getLocalAnimations(v2s32 *frames, float *frame_speed) - { - for (int i = 0; i < 4; i++) - frames[i] = local_animations[i]; - *frame_speed = local_animation_speed; - } - - virtual bool isLocal() const { return false; } - bool camera_barely_in_ceiling; v3f eye_offset_first; v3f eye_offset_third; diff --git a/src/remoteplayer.h b/src/remoteplayer.h index f6c70b0e9..1b1a90de3 100644 --- a/src/remoteplayer.h +++ b/src/remoteplayer.h @@ -142,6 +142,20 @@ public: Player::setYaw(yaw); } + void setLocalAnimations(v2s32 frames[4], float frame_speed) + { + for (int i = 0; i < 4; i++) + local_animations[i] = frames[i]; + local_animation_speed = frame_speed; + } + + void getLocalAnimations(v2s32 *frames, float *frame_speed) + { + for (int i = 0; i < 4; i++) + frames[i] = local_animations[i]; + *frame_speed = local_animation_speed; + } + u16 protocol_version; private: /* |