diff options
-rw-r--r-- | minetest.conf.example | 2 | ||||
-rw-r--r-- | src/defaultsettings.cpp | 1 | ||||
-rw-r--r-- | src/environment.cpp | 5 | ||||
-rw-r--r-- | src/serverobject.h | 2 |
4 files changed, 0 insertions, 10 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index 3e7689c76..2ceb0a142 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -283,8 +283,6 @@ #creative_mode = false # Enable players getting damage and dying #enable_damage = false -# Despawn all non-peaceful mobs -#only_peaceful_mobs = false # A chosen map seed for a new map, leave empty for random #fixed_map_seed = # Gives some stuff to players at the beginning diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index dc4a59be3..2d6851c2c 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -197,7 +197,6 @@ void set_default_settings(Settings *settings) settings->setDefault("strict_protocol_version_checking", "false"); settings->setDefault("creative_mode", "false"); settings->setDefault("enable_damage", "true"); - settings->setDefault("only_peaceful_mobs", "false"); settings->setDefault("fixed_map_seed", ""); settings->setDefault("give_initial_stuff", "false"); settings->setDefault("default_password", ""); diff --git a/src/environment.cpp b/src/environment.cpp index 8977ee673..64c998671 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -1225,11 +1225,6 @@ void ServerEnvironment::step(float dtime) i != m_active_objects.end(); ++i) { ServerActiveObject* obj = i->second; - // Remove non-peaceful mobs on peaceful mode - if(g_settings->getBool("only_peaceful_mobs")){ - if(!obj->isPeaceful()) - obj->m_removed = true; - } // Don't step if is to be removed or stored statically if(obj->m_removed || obj->m_pending_deactivation) continue; diff --git a/src/serverobject.h b/src/serverobject.h index 13a075a25..b57d3a2ba 100644 --- a/src/serverobject.h +++ b/src/serverobject.h @@ -97,8 +97,6 @@ public: // If object has moved less than this and data has not changed, // saving to disk may be omitted virtual float getMinimumSavedMovement(); - - virtual bool isPeaceful(){return true;} virtual std::string getDescription(){return "SAO";} |