diff options
-rw-r--r-- | doc/lua_api.txt | 7 | ||||
-rw-r--r-- | src/game.cpp | 3 | ||||
-rw-r--r-- | src/hud.h | 13 | ||||
-rw-r--r-- | src/network/clientpackethandler.cpp | 9 | ||||
-rw-r--r-- | src/player.cpp | 3 | ||||
-rw-r--r-- | src/script/lua_api/l_object.cpp | 15 |
6 files changed, 33 insertions, 17 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 3c87c2e2f..37c754c9d 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -3310,13 +3310,16 @@ This is basically a reference to a C++ `ServerActiveObject` * element `stat` values: `position`, `name`, `scale`, `text`, `number`, `item`, `dir` * `hud_get(id)`: gets the HUD element definition structure of the specified ID * `hud_set_flags(flags)`: sets specified HUD flags to `true`/`false` - * `flags`: (is visible) `hotbar`, `healthbar`, `crosshair`, `wielditem`, `minimap` + * `flags`: (is visible) `hotbar`, `healthbar`, `crosshair`, `wielditem`, `breathbar`, + `minimap`, `minimap_radar` * pass a table containing a `true`/`false` value of each flag to be set or unset * if a flag equals `nil`, the flag is not modified * note that setting `minimap` modifies the client's permission to view the minimap - * the client may locally elect to not view the minimap + * minimap `radar` is only usable when `minimap` is true * `hud_get_flags()`: returns a table containing status of hud flags - * returns `{ hotbar=true, healthbar=true, crosshair=true, wielditem=true, breathbar=true, minimap=true }` + * returns `{hotbar=true, healthbar=true, crosshair=true, wielditem=true, + breathbar=true, minimap=true, minimap_radar=true}` * `hud_set_hotbar_itemcount(count)`: sets number of items in builtin hotbar * `count`: number of items, must be between `1` and `23` * `hud_get_hotbar_itemcount`: returns number of visible items diff --git a/src/game.cpp b/src/game.cpp index fad902d03..0f8227749 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2818,6 +2818,9 @@ void Game::toggleMinimap(bool shift_pressed) if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) { mode = mapper->getMinimapMode(); mode = (MinimapMode)((int)mode + 1); + // If radar is disabled and in, or switching to, radar mode + if (!(hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE) && mode > 3) + mode = MINIMAP_MODE_OFF; } flags.show_minimap = true; @@ -34,12 +34,13 @@ with this program; if not, write to the Free Software Foundation, Inc., // Note that these visibility flags do not determine if the hud items are // actually drawn, but rather, whether to draw the item should the rest // of the game state permit it. -#define HUD_FLAG_HOTBAR_VISIBLE (1 << 0) -#define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1) -#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2) -#define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3) -#define HUD_FLAG_BREATHBAR_VISIBLE (1 << 4) -#define HUD_FLAG_MINIMAP_VISIBLE (1 << 5) +#define HUD_FLAG_HOTBAR_VISIBLE (1 << 0) +#define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1) +#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2) +#define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3) +#define HUD_FLAG_BREATHBAR_VISIBLE (1 << 4) +#define HUD_FLAG_MINIMAP_VISIBLE (1 << 5) +#define HUD_FLAG_MINIMAP_RADAR_VISIBLE (1 << 6) #define HUD_PARAM_HOTBAR_ITEMCOUNT 1 #define HUD_PARAM_HOTBAR_IMAGE 2 diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp index 1d5a28277..86bb88f61 100644 --- a/src/network/clientpackethandler.cpp +++ b/src/network/clientpackethandler.cpp @@ -1183,18 +1183,23 @@ void Client::handleCommand_HudSetFlags(NetworkPacket* pkt) assert(player != NULL); bool was_minimap_visible = player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE; + bool was_minimap_radar_visible = player->hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE; player->hud_flags &= ~mask; player->hud_flags |= flags; m_minimap_disabled_by_server = !(player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE); + bool m_minimap_radar_disabled_by_server = !(player->hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE); // Hide minimap if it has been disabled by the server - if (m_minimap && m_minimap_disabled_by_server && was_minimap_visible) { + if (m_minimap && m_minimap_disabled_by_server && was_minimap_visible) // defers a minimap update, therefore only call it if really // needed, by checking that minimap was visible before m_minimap->setMinimapMode(MINIMAP_MODE_OFF); - } + + // Switch to surface mode if radar disabled by server + if (m_minimap && m_minimap_radar_disabled_by_server && was_minimap_radar_visible) + m_minimap->setMinimapMode(MINIMAP_MODE_SURFACEx1); } void Client::handleCommand_HudSetParam(NetworkPacket* pkt) diff --git a/src/player.cpp b/src/player.cpp index 53e173498..1ff953253 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -70,7 +70,8 @@ Player::Player(const char *name, IItemDefManager *idef): hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE | HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE | - HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE; + HUD_FLAG_BREATHBAR_VISIBLE | HUD_FLAG_MINIMAP_VISIBLE | + HUD_FLAG_MINIMAP_RADAR_VISIBLE; hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT; } diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index a65a5e88f..46ac61f27 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -60,12 +60,13 @@ struct EnumString es_HudElementStat[] = struct EnumString es_HudBuiltinElement[] = { - {HUD_FLAG_HOTBAR_VISIBLE, "hotbar"}, - {HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"}, - {HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"}, - {HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"}, - {HUD_FLAG_BREATHBAR_VISIBLE, "breathbar"}, - {HUD_FLAG_MINIMAP_VISIBLE, "minimap"}, + {HUD_FLAG_HOTBAR_VISIBLE, "hotbar"}, + {HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"}, + {HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"}, + {HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"}, + {HUD_FLAG_BREATHBAR_VISIBLE, "breathbar"}, + {HUD_FLAG_MINIMAP_VISIBLE, "minimap"}, + {HUD_FLAG_MINIMAP_RADAR_VISIBLE, "minimap_radar"}, {0, NULL}, }; @@ -1569,6 +1570,8 @@ int ObjectRef::l_hud_get_flags(lua_State *L) lua_setfield(L, -2, "breathbar"); lua_pushboolean(L, player->hud_flags & HUD_FLAG_MINIMAP_VISIBLE); lua_setfield(L, -2, "minimap"); + lua_pushboolean(L, player->hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE); + lua_setfield(L, -2, "minimap_radar"); return 1; } |